Beispiel #1
0
 @Override
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL)
       && ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_MITHRIL))
     return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (isANativeItem(I.Name()) && (!(I instanceof Armor)) && (!(I instanceof Weapon))) return true;
   if (I instanceof Rideable) {
     final Rideable R = (Rideable) I;
     final int rideType = R.rideBasis();
     switch (rideType) {
       case Rideable.RIDEABLE_LADDER:
       case Rideable.RIDEABLE_SLEEP:
       case Rideable.RIDEABLE_SIT:
       case Rideable.RIDEABLE_TABLE:
         return true;
       default:
         return false;
     }
   }
   if (I instanceof DoorKey) return true;
   if (I instanceof Shield) return false;
   if (I instanceof Weapon) return false;
   if (I instanceof Light) return true;
   if (I instanceof Armor) return false;
   if (I instanceof Container) return true;
   if ((I instanceof Drink) && (!(I instanceof Potion))) return true;
   if (I instanceof FalseLimb) return true;
   if (I.rawProperLocationBitmap() == Wearable.WORN_HELD) return true;
   return (isANativeItem(I.Name()));
 }
Beispiel #2
0
  @Override
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    final Item I =
        getTarget(mob, mob.location(), givenTarget, commands, Wearable.FILTER_UNWORNONLY);
    if (I == null) return false;
    if (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_VEGETATION)
        && ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_WOODEN)) {
      mob.tell(L("Your plant knowledge can tell you nothing about @x1.", I.name(mob)));
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;
    final boolean success = proficiencyCheck(mob, 0, auto);

    if (!success) mob.tell(L("Your plant senses fail you."));
    else {
      final CMMsg msg =
          CMClass.getMsg(mob, I, null, CMMsg.MSG_DELICATE_SMALL_HANDS_ACT | CMMsg.MASK_MAGIC, null);
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        final StringBuffer str = new StringBuffer("");
        str.append(
            L(
                "@x1 is a kind of @x2.  ",
                I.name(mob),
                RawMaterial.CODES.NAME(I.material()).toLowerCase()));
        if (isPlant(I)) str.append(L("It was summoned by @x1.", I.rawSecretIdentity()));
        else str.append(L("It is either processed by hand, or grown wild."));
        mob.tell(str.toString());
      }
    }
    return success;
  }
Beispiel #3
0
 public boolean armorCheck(MOB mob, Item I, int allowedArmorLevel) {
   if ((((I instanceof Armor) || (I instanceof Shield)))
       && (I.rawProperLocationBitmap() & CharClass.ARMOR_WEARMASK) > 0) {
     boolean ok = true;
     switch (I.material() & RawMaterial.MATERIAL_MASK) {
       case RawMaterial.MATERIAL_LEATHER:
         if ((allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_VEGAN)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)
             || (allowedArmorLevel == CharClass.ARMOR_METALONLY)) ok = false;
         break;
       case RawMaterial.MATERIAL_METAL:
       case RawMaterial.MATERIAL_MITHRIL:
         if ((allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_LEATHER)
             || (allowedArmorLevel == CharClass.ARMOR_NONMETAL)) ok = false;
         break;
       case RawMaterial.MATERIAL_ENERGY:
         if ((allowedArmorLevel == CharClass.ARMOR_METALONLY)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)
             || (allowedArmorLevel == CharClass.ARMOR_VEGAN)) return false;
         break;
       case RawMaterial.MATERIAL_CLOTH:
         if ((allowedArmorLevel == CharClass.ARMOR_METALONLY)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)
             || ((allowedArmorLevel == CharClass.ARMOR_VEGAN)
                 && ((I.material() == RawMaterial.RESOURCE_HIDE)
                     || (I.material() == RawMaterial.RESOURCE_FUR)
                     || (I.material() == RawMaterial.RESOURCE_FEATHERS)
                     || (I.material() == RawMaterial.RESOURCE_WOOL)))) ok = false;
         break;
       case RawMaterial.MATERIAL_PLASTIC:
       case RawMaterial.MATERIAL_WOODEN:
         if ((allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)
             || (allowedArmorLevel == CharClass.ARMOR_LEATHER)
             || (allowedArmorLevel == CharClass.ARMOR_METALONLY)) ok = false;
         break;
       case RawMaterial.MATERIAL_ROCK:
       case RawMaterial.MATERIAL_GLASS:
         if ((allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_LEATHER)
             || (allowedArmorLevel == CharClass.ARMOR_METALONLY)) ok = false;
         break;
       case RawMaterial.MATERIAL_FLESH:
         if ((allowedArmorLevel == CharClass.ARMOR_METALONLY)
             || (allowedArmorLevel == CharClass.ARMOR_VEGAN)
             || (allowedArmorLevel == CharClass.ARMOR_CLOTH)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)) ok = false;
         break;
       default:
         if ((allowedArmorLevel == CharClass.ARMOR_METALONLY)
             || (allowedArmorLevel == CharClass.ARMOR_OREONLY)) ok = false;
         break;
     }
     return ok;
   }
   return true;
 }
Beispiel #4
0
 protected boolean canMend(MOB mob, Environmental E, boolean quiet) {
   if (!super.canMend(mob, E, quiet)) return false;
   Item IE = (Item) E;
   if ((IE.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_CLOTH) {
     if (!quiet) commonTell(mob, "That's not made of any sort of cloth.  It can't be mended.");
     return false;
   }
   return true;
 }
 @Override
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL)
       && ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_MITHRIL))
     return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (!(I instanceof Armor)) return false;
   if (I instanceof Shield) return true;
   if (!masterCraftCheck(I)) return isANativeItem(I.Name());
   if (I.fitsOn(Wearable.WORN_RIGHT_FINGER)
       || I.fitsOn(Wearable.WORN_LEFT_FINGER)
       || I.fitsOn(Wearable.WORN_EARS)
       || I.fitsOn(Wearable.WORN_HELD)
       || I.fitsOn(Wearable.WORN_EYES)) return isANativeItem(I.Name());
   return true;
 }
Beispiel #6
0
 @Override
 public Trap setTrap(MOB mob, Physical P, int trapBonus, int qualifyingClassLevel, boolean perm) {
   if (P == null) return null;
   if (mob != null) {
     final Item I = findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_METAL);
     if (I != null) super.destroyResources(mob.location(), I.material(), 10);
   }
   return super.setTrap(mob, P, trapBonus, qualifyingClassLevel, perm);
 }
Beispiel #7
0
 @Override
 public boolean canSetTrapOn(MOB mob, Physical P) {
   if (!super.canSetTrapOn(mob, P)) return false;
   if (mob != null) {
     final Item I = findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_METAL);
     if ((I == null) || (super.findNumberOfResource(mob.location(), I.material()) < 10)) {
       mob.tell(L("You'll need to set down at least 10 pounds of metal first."));
       return false;
     }
   }
   return true;
 }
Beispiel #8
0
 @Override
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_WOODEN) return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (!(I instanceof Container)) return false;
   final Container C = (Container) I;
   if ((C.containTypes() == Container.CONTAIN_CAGED)
       || (C.containTypes() == (Container.CONTAIN_BODIES | Container.CONTAIN_CAGED))) return true;
   if (isANativeItem(I.Name())) return true;
   return false;
 }
Beispiel #9
0
 public Item getPossibility(MOB mobTarget) {
   if (mobTarget != null) {
     final Vector goodPossibilities = new Vector();
     final Vector possibilities = new Vector();
     for (int i = 0; i < mobTarget.numItems(); i++) {
       final Item item = mobTarget.getItem(i);
       if ((item != null)
           && ((item.material() & RawMaterial.MATERIAL_MASK) == RawMaterial.MATERIAL_WOODEN)
           && (item.subjectToWearAndTear())) {
         if (item.amWearingAt(Wearable.IN_INVENTORY)) possibilities.addElement(item);
         else goodPossibilities.addElement(item);
       }
       if (goodPossibilities.size() > 0)
         return (Item)
             goodPossibilities.elementAt(CMLib.dice().roll(1, goodPossibilities.size(), -1));
       else if (possibilities.size() > 0)
         return (Item) possibilities.elementAt(CMLib.dice().roll(1, possibilities.size(), -1));
     }
   }
   return null;
 }
 @Override
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_LEATHER) return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (I.basePhyStats().level() < 31) return (isANativeItem(I.Name()));
   if (I instanceof Armor) {
     final long noWearLocations =
         Wearable.WORN_LEFT_FINGER | Wearable.WORN_RIGHT_FINGER | Wearable.WORN_EARS;
     if ((I.rawProperLocationBitmap() & noWearLocations) > 0) return (isANativeItem(I.Name()));
     return true;
   }
   if (I instanceof Rideable) {
     final Rideable R = (Rideable) I;
     final int rideType = R.rideBasis();
     switch (rideType) {
       case Rideable.RIDEABLE_SLEEP:
       case Rideable.RIDEABLE_SIT:
       case Rideable.RIDEABLE_TABLE:
         return true;
       default:
         return false;
     }
   }
   if (I instanceof Shield) return true;
   if (I instanceof Weapon) {
     final Weapon W = (Weapon) I;
     if (((W instanceof AmmunitionWeapon) && ((AmmunitionWeapon) W).requiresAmmunition())
         || (W.weaponClassification() == Weapon.CLASS_FLAILED)) return true;
     return (isANativeItem(I.Name()));
   }
   if (I instanceof Container) return true;
   if ((I instanceof Drink) && (!(I instanceof Potion))) return true;
   if (I instanceof FalseLimb) return true;
   if (I.rawProperLocationBitmap() == Wearable.WORN_HELD) return true;
   return (isANativeItem(I.Name()));
 }
Beispiel #11
0
 public Item isRuinedLoot(DVector policies, Item I) {
   if (I == null) return null;
   if ((CMath.bset(I.envStats().disposition(), EnvStats.IS_UNSAVABLE))
       || (CMath.bset(I.envStats().sensesMask(), EnvStats.SENSE_ITEMNORUIN))
       || (I instanceof Coins)) return I;
   if (I.name().toLowerCase().indexOf("ruined ") >= 0) return I;
   for (int d = 0; d < policies.size(); d++) {
     if ((((Vector) policies.elementAt(d, 3)).size() > 0)
         && (!CMLib.masking().maskCheck((Vector) policies.elementAt(d, 3), I, true))) continue;
     if (CMLib.dice().rollPercentage() > ((Integer) policies.elementAt(d, 1)).intValue()) continue;
     int flags = ((Integer) policies.elementAt(d, 2)).intValue();
     if (CMath.bset(flags, CMMiscUtils.LOOTFLAG_WORN) && I.amWearingAt(Wearable.IN_INVENTORY))
       continue;
     else if (CMath.bset(flags, CMMiscUtils.LOOTFLAG_UNWORN)
         && (!I.amWearingAt(Wearable.IN_INVENTORY))) continue;
     if (CMath.bset(flags, CMMiscUtils.LOOTFLAG_LOSS)) return null;
     Item I2 = CMClass.getItem("GenItem");
     I2.baseEnvStats().setWeight(I.baseEnvStats().weight());
     I2.setName(I.Name());
     I2.setDisplayText(I.displayText());
     I2.setDescription(I2.description());
     I2.recoverEnvStats();
     I2.setMaterial(I.material());
     String ruinDescAdder = null;
     switch (I2.material() & RawMaterial.MATERIAL_MASK) {
       case RawMaterial.MATERIAL_LEATHER:
       case RawMaterial.MATERIAL_CLOTH:
       case RawMaterial.MATERIAL_VEGETATION:
       case RawMaterial.MATERIAL_FLESH:
       case RawMaterial.MATERIAL_PAPER:
         ruinDescAdder =
             CMStrings.capitalizeFirstLetter(I2.name()) + " is torn and ruined beyond repair.";
         break;
       case RawMaterial.MATERIAL_METAL:
       case RawMaterial.MATERIAL_MITHRIL:
       case RawMaterial.MATERIAL_WOODEN:
         ruinDescAdder =
             CMStrings.capitalizeFirstLetter(I2.name()) + " is battered and ruined beyond repair.";
         break;
       case RawMaterial.MATERIAL_GLASS:
         ruinDescAdder =
             CMStrings.capitalizeFirstLetter(I2.name())
                 + " is shattered and ruined beyond repair.";
         break;
       case RawMaterial.MATERIAL_ROCK:
       case RawMaterial.MATERIAL_PRECIOUS:
       case RawMaterial.MATERIAL_PLASTIC:
         ruinDescAdder =
             CMStrings.capitalizeFirstLetter(I2.name()) + " is cracked and ruined beyond repair.";
         break;
       case RawMaterial.MATERIAL_UNKNOWN:
       case RawMaterial.MATERIAL_ENERGY:
       case RawMaterial.MATERIAL_LIQUID:
       default:
         ruinDescAdder = CMStrings.capitalizeFirstLetter(I2.name()) + " is ruined beyond repair.";
         break;
     }
     I2.setDescription(CMStrings.endWithAPeriod(I2.description()) + " " + ruinDescAdder);
     String oldName = I2.Name();
     I2.setName(CMLib.english().insertUnColoredAdjective(I2.Name(), "ruined"));
     int x = I2.displayText().toUpperCase().indexOf(oldName.toUpperCase());
     I2.setBaseValue(0);
     if (x >= 0)
       I2.setDisplayText(
           I2.displayText().substring(0, x)
               + I2.Name()
               + I2.displayText().substring(x + oldName.length()));
     return I2;
   }
   return I;
 }
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    final Room trapThis = mob.location();

    Item resource =
        CMLib.materials().findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_METAL);
    if (resource == null)
      resource = CMLib.materials().findMostOfMaterial(mob.location(), RawMaterial.MATERIAL_MITHRIL);
    int amount = 0;
    if (resource != null)
      amount = CMLib.materials().findNumberOfResource(mob.location(), resource.material());
    if (amount < 100) {
      mob.tell(L("You need 100 pounds of raw metal to build this trap."));
      return false;
    }
    if (mob.isInCombat()) {
      mob.tell(L("You are too busy to get that done right now."));
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    final boolean success = proficiencyCheck(mob, 0, auto);

    if (resource != null)
      CMLib.materials().destroyResourcesValue(mob.location(), 100, resource.material(), -1, null);

    final CMMsg msg =
        CMClass.getMsg(
            mob,
            trapThis,
            this,
            auto ? CMMsg.MSG_OK_ACTION : CMMsg.MSG_THIEF_ACT,
            CMMsg.MASK_ALWAYS | CMMsg.MSG_DELICATE_HANDS_ACT,
            CMMsg.MSG_OK_ACTION,
            (auto
                ? L("@x1 begins to glow!", trapThis.name())
                : L("<S-NAME> attempt(s) to lay a trap here.")));
    if (mob.location().okMessage(mob, msg)) {
      mob.location().send(mob, msg);
      if (success) {
        mob.tell(L("You have set the trap."));
        setTrap(
            mob,
            trapThis,
            mob.charStats().getClassLevel(mob.charStats().getCurrentClass()),
            (CMLib.ableMapper().qualifyingClassLevel(mob, this)
                    - CMLib.ableMapper().lowestQualifyingLevel(ID()))
                + 1,
            false);
        final Thief_DeathTrap T = (Thief_DeathTrap) trapThis.fetchEffect(ID());
        if (T != null) T.setMiscText(mob.Name());
      } else {
        if (CMLib.dice().rollPercentage() > 50) {
          final Trap T =
              setTrap(
                  mob,
                  trapThis,
                  mob.charStats().getClassLevel(mob.charStats().getCurrentClass()),
                  (CMLib.ableMapper().qualifyingClassLevel(mob, this)
                          - CMLib.ableMapper().lowestQualifyingLevel(ID()))
                      + 1,
                  false);
          mob.location()
              .show(mob, null, CMMsg.MSG_OK_ACTION, L("<S-NAME> trigger(s) the trap on accident!"));
          T.spring(mob);
        } else {
          mob.tell(L("You fail in your attempt to set the death trap."));
        }
      }
    }
    return success;
  }
Beispiel #13
0
  @Override
  public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel) {
    final MOB mobTarget = getTarget(mob, commands, givenTarget, true, false);
    Item target = getPossibility(mobTarget);
    if (target == null)
      target = getTarget(mob, mob.location(), givenTarget, commands, Wearable.FILTER_ANY);
    if (target == null) return false;
    if (((target.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_WOODEN)
        || (!target.subjectToWearAndTear())) {
      mob.tell(L("That can't be warped."));
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    final boolean success = proficiencyCheck(mob, 0, auto);

    if (success) {
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              verbalCastCode(mob, target, auto),
              auto ? L("<T-NAME> starts warping!") : L("^S<S-NAME> chant(s) at <T-NAMESELF>.^?"));
      final CMMsg msg2 =
          CMClass.getMsg(mob, mobTarget, this, verbalCastCode(mob, mobTarget, auto), null);
      if ((mob.location().okMessage(mob, msg))
          && ((mobTarget == null) || (mob.location().okMessage(mob, msg2)))) {
        mob.location().send(mob, msg);
        if (mobTarget != null) mob.location().send(mob, msg2);
        if (msg.value() <= 0) {
          int damage =
              100
                  + (mob.phyStats().level() + (2 * super.getXLEVELLevel(mob)))
                  - target.phyStats().level();
          if (CMLib.flags().isABonusItems(target))
            damage = (int) Math.round(CMath.div(damage, 2.0));
          target.setUsesRemaining(target.usesRemaining() - damage);
          if (mobTarget == null)
            mob.location()
                .show(mob, target, CMMsg.MSG_OK_VISUAL, L("<T-NAME> begin(s) to twist and warp!"));
          else
            mob.location()
                .show(
                    mobTarget,
                    target,
                    CMMsg.MSG_OK_VISUAL,
                    L("<T-NAME>, possessed by <S-NAME>, twists and warps!"));
          if (target.usesRemaining() > 0) target.recoverPhyStats();
          else {
            target.setUsesRemaining(100);
            mob.location().show(mob, target, CMMsg.MSG_OK_VISUAL, L("<T-NAME> is destroyed!"));
            target.unWear();
            target.destroy();
            mob.location().recoverRoomStats();
          }
        }
      }
    } else return maliciousFizzle(mob, null, L("<S-NAME> chant(s), but nothing happens."));

    // return whether it worked
    return success;
  }
Beispiel #14
0
  public StringBuffer deviations(MOB mob, String rest) {
    final Vector<String> V = CMParms.parse(rest);
    if ((V.size() == 0)
        || ((!V.get(0).equalsIgnoreCase("mobs"))
            && (!V.get(0).equalsIgnoreCase("items"))
            && (!V.get(0).equalsIgnoreCase("both"))))
      return new StringBuffer(
          "You must specify whether you want deviations on MOBS, ITEMS, or BOTH.");

    final String type = V.get(0).toLowerCase();
    if (V.size() == 1)
      return new StringBuffer(
          "You must also specify a mob or item name, or the word room, or the word area.");

    final Room mobR = mob.location();
    Faction useFaction = null;
    for (final Enumeration<Faction> e = CMLib.factions().factions(); e.hasMoreElements(); ) {
      final Faction F = e.nextElement();
      if (F.showInSpecialReported()) useFaction = F;
    }
    final String where = V.get(1).toLowerCase();
    final Environmental E = mobR.fetchFromMOBRoomFavorsItems(mob, null, where, Wearable.FILTER_ANY);
    final Vector<Environmental> check = new Vector<Environmental>();
    if (where.equalsIgnoreCase("room")) fillCheckDeviations(mobR, type, check);
    else if (where.equalsIgnoreCase("area")) {
      for (final Enumeration<Room> r = mobR.getArea().getFilledCompleteMap();
          r.hasMoreElements(); ) {
        final Room R = r.nextElement();
        fillCheckDeviations(R, type, check);
      }
    } else if (where.equalsIgnoreCase("world")) {
      for (final Enumeration<Room> r = CMLib.map().roomsFilled(); r.hasMoreElements(); ) {
        final Room R = r.nextElement();
        fillCheckDeviations(R, type, check);
      }
    } else if (E == null)
      return new StringBuffer("'" + where + "' is an unknown item or mob name.");
    else if (type.equals("items") && (!(E instanceof Weapon)) && (!(E instanceof Armor)))
      return new StringBuffer("'" + where + "' is not a weapon or armor item.");
    else if (type.equals("mobs") && (!(E instanceof MOB)))
      return new StringBuffer("'" + where + "' is not a MOB.");
    else if ((!(E instanceof Weapon)) && (!(E instanceof Armor)) && (!(E instanceof MOB)))
      return new StringBuffer("'" + where + "' is not a MOB, or Weapon, or Item.");
    else check.add(E);
    final StringBuffer str = new StringBuffer("");
    str.append(L("Deviations Report:\n\r"));
    final StringBuffer itemResults = new StringBuffer();
    final StringBuffer mobResults = new StringBuffer();
    for (int c = 0; c < check.size(); c++) {
      if (check.get(c) instanceof Item) {
        final Item I = (Item) check.get(c);
        Weapon W = null;
        if (I instanceof Weapon) W = (Weapon) I;
        final Map<String, String> vals =
            CMLib.itemBuilder()
                .timsItemAdjustments(
                    I,
                    I.phyStats().level(),
                    I.material(),
                    I.rawLogicalAnd() ? 2 : 1,
                    (W == null) ? 0 : W.weaponClassification(),
                    I.maxRange(),
                    I.rawProperLocationBitmap());
        itemResults.append(CMStrings.padRight(I.name(), 20) + " ");
        itemResults.append(CMStrings.padRight(I.ID(), 10) + " ");
        itemResults.append(CMStrings.padRight("" + I.phyStats().level(), 4) + " ");
        itemResults.append(
            CMStrings.padRight(
                    "" + getDeviation(I.basePhyStats().attackAdjustment(), vals, "ATTACK"), 5)
                + " ");
        itemResults.append(
            CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "DAMAGE"), 5)
                + " ");
        itemResults.append(
            CMStrings.padRight("" + getDeviation(I.basePhyStats().damage(), vals, "ARMOR"), 5)
                + " ");
        itemResults.append(
            CMStrings.padRight("" + getDeviation(I.baseGoldValue(), vals, "VALUE"), 5) + " ");
        itemResults.append(
            CMStrings.padRight(
                    ""
                        + ((I.phyStats().rejuv() == PhyStats.NO_REJUV)
                            ? " MAX"
                            : "" + I.phyStats().rejuv()),
                    5)
                + " ");
        if (I instanceof Weapon)
          itemResults.append(CMStrings.padRight("" + I.basePhyStats().weight(), 4));
        else
          itemResults.append(
              CMStrings.padRight("" + getDeviation(I.basePhyStats().weight(), vals, "WEIGHT"), 4)
                  + " ");
        if (I instanceof Armor)
          itemResults.append(CMStrings.padRight("" + ((Armor) I).phyStats().height(), 4));
        else itemResults.append(CMStrings.padRight(" - ", 4) + " ");
        itemResults.append("\n\r");
      } else {
        final MOB M = (MOB) check.get(c);
        mobResults.append(CMStrings.padRight(M.name(), 20) + " ");
        mobResults.append(CMStrings.padRight("" + M.phyStats().level(), 4) + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().attackAdjustment(), CMLib.leveler().getLevelAttack(M)),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().damage(),
                            (int)
                                Math.round(
                                    CMath.div(
                                        CMLib.leveler().getLevelMOBDamage(M),
                                        M.basePhyStats().speed()))),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().armor(), CMLib.leveler().getLevelMOBArmor(M)),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + getDeviation(
                            M.basePhyStats().speed(), CMLib.leveler().getLevelMOBSpeed(M)),
                    5)
                + " ");
        mobResults.append(
            CMStrings.padRight(
                    ""
                        + ((M.phyStats().rejuv() == PhyStats.NO_REJUV)
                            ? " MAX"
                            : "" + M.phyStats().rejuv()),
                    5)
                + " ");
        if (useFaction != null)
          mobResults.append(
              CMStrings.padRight(
                      ""
                          + (M.fetchFaction(useFaction.factionID()) == Integer.MAX_VALUE
                              ? "N/A"
                              : "" + M.fetchFaction(useFaction.factionID())),
                      7)
                  + " ");
        double value = CMLib.beanCounter().getTotalAbsoluteNativeValue(M);
        double[] range = CMLib.leveler().getLevelMoneyRange(M);
        if (value < range[0])
          mobResults.append(CMStrings.padRight("" + getDeviation(value, range[0]), 5) + " ");
        else if (value > range[1])
          mobResults.append(CMStrings.padRight("" + getDeviation(value, range[1]), 5) + " ");
        else mobResults.append(CMStrings.padRight("0%", 5) + " ");
        int reallyWornCount = 0;
        for (int j = 0; j < M.numItems(); j++) {
          final Item Iw = M.getItem(j);
          if (!(Iw.amWearingAt(Wearable.IN_INVENTORY))) reallyWornCount++;
        }
        mobResults.append(CMStrings.padRight("" + reallyWornCount, 5) + " ");
        mobResults.append("\n\r");
      }
    }
    if (itemResults.length() > 0) str.append(itemHeader() + itemResults.toString());
    if (mobResults.length() > 0) str.append(mobHeader(useFaction) + mobResults.toString());
    return str;
  }
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    final MOB target = super.getTarget(mob, commands, givenTarget);
    if (target == null) return false;
    final Race R = target.charStats().getMyRace();
    if (R.bodyMask()[Race.BODY_HEAD] <= 0) {
      mob.tell(L("@x1 has no head!", target.name(mob)));
      return false;
    }

    LegalBehavior B = null;
    if (mob.location() != null) B = CMLib.law().getLegalBehavior(mob.location());
    List<LegalWarrant> warrants = new Vector<LegalWarrant>();
    if (B != null) warrants = B.getWarrantsOf(CMLib.law().getLegalObject(mob.location()), target);
    if ((warrants.size() == 0)
        && (!CMSecurity.isAllowed(mob, mob.location(), CMSecurity.SecFlag.ABOVELAW))) {
      mob.tell(L("You are not allowed to behead @x1 at this time.", target.Name()));
      return false;
    }

    final Item w = mob.fetchWieldedItem();
    Weapon ww = null;
    if ((w == null) || (!(w instanceof Weapon))) {
      mob.tell(L("You cannot behead without a weapon!"));
      return false;
    }
    ww = (Weapon) w;
    if ((!auto) && (!CMSecurity.isASysOp(mob))) {
      if (ww.weaponDamageType() != Weapon.TYPE_SLASHING) {
        mob.tell(L("You cannot behead with a @x1!", ww.name()));
        return false;
      }
      if (mob.isInCombat() && (mob.rangeToTarget() > 0)) {
        mob.tell(L("You are too far away to try that!"));
        return false;
      }
      if (!CMLib.flags().isBoundOrHeld(target)) {
        mob.tell(L("@x1 is not bound and would resist.", target.charStats().HeShe()));
        return false;
      }
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int levelDiff =
        target.phyStats().level() - (mob.phyStats().level() + (2 * getXLEVELLevel(mob)));
    if (levelDiff > 0) levelDiff = levelDiff * 3;
    else levelDiff = 0;
    final boolean hit = (auto) || CMLib.combat().rollToHit(mob, target);
    boolean success = proficiencyCheck(mob, 0, auto) && (hit);
    if (success) {
      final CMMsg msg =
          CMClass.getMsg(
              mob,
              target,
              this,
              CMMsg.MASK_MALICIOUS
                  | CMMsg.MASK_MOVE
                  | CMMsg.MASK_SOUND
                  | CMMsg.TYP_JUSTICE
                  | (auto ? CMMsg.MASK_ALWAYS : 0),
              null);
      if (mob.location().okMessage(mob, msg)) {
        mob.location().send(mob, msg);
        target.curState().setHitPoints(1);
        final Ability A2 = target.fetchEffect("Injury");
        if (A2 != null) A2.setMiscText(mob.Name() + "/head");
        CMLib.combat()
            .postDamage(
                mob,
                target,
                ww,
                Integer.MAX_VALUE / 2,
                CMMsg.MSG_WEAPONATTACK,
                ww.weaponClassification(),
                auto
                    ? ""
                    : L(
                        "^F^<FIGHT^><S-NAME> rear(s) back and behead(s) <T-NAME>!^</FIGHT^>^?@x1",
                        CMLib.protocol().msp("decap.wav", 30)));
        mob.location().recoverRoomStats();
        final Item limb = CMClass.getItem("GenLimb");
        limb.setName(L("@x1`s head", target.Name()));
        limb.basePhyStats().setAbility(1);
        limb.setDisplayText(L("the bloody head of @x1 is sitting here.", target.Name()));
        limb.setSecretIdentity(target.name() + "`s bloody head.");
        int material = RawMaterial.RESOURCE_MEAT;
        for (int r = 0; r < R.myResources().size(); r++) {
          final Item I = R.myResources().get(r);
          final int mat = I.material() & RawMaterial.MATERIAL_MASK;
          if (((mat == RawMaterial.MATERIAL_FLESH)) || (r == R.myResources().size() - 1)) {
            material = I.material();
            break;
          }
        }
        limb.setMaterial(material);
        limb.basePhyStats().setLevel(1);
        limb.basePhyStats().setWeight(5);
        limb.recoverPhyStats();
        mob.location().addItem(limb, ItemPossessor.Expire.Player_Drop);
        for (int i = 0; i < warrants.size(); i++) {
          final LegalWarrant W = warrants.get(i);
          W.setCrime("pardoned");
          W.setOffenses(0);
        }
      } else success = false;
      if (mob.getVictim() == target) mob.makePeace(true);
      if (target.getVictim() == mob) target.makePeace(true);
    } else maliciousFizzle(mob, target, L("<S-NAME> attempt(s) a beheading and fail(s)!"));
    return success;
  }