/** * Update axis display depending the current scene camera view.<br> * You should call it after having modified camera settings. */ public void updateAxisView() { if (!isWindowSet()) return; lock(); try { double pos[] = cam.GetPosition(); double fp[] = cam.GetFocalPoint(); double viewup[] = cam.GetViewUp(); // mimic axis camera position to scene camera position axisCam.SetPosition(pos); axisCam.SetFocalPoint(fp); axisCam.SetViewUp(viewup); axisRenderer.ResetCamera(); final int[] size = rw.GetSize(); // adjust scale final double scale = size[1] / 512d; // adjust offset final int w = (int) (size[0] - (axisOffset[0] * scale)); final int h = (int) (size[1] - (axisOffset[1] * scale)); // zoom and translate zoomView(axisCam, axisRenderer, axisScale * (axisCam.GetDistance() / 17d)); translateView(axisCam, axisRenderer, -w, -h); } finally { unlock(); } }