public IcyVtkPanel() { super(); // picker // picker = new vtkPropPicker(); // picker.PickFromListOff(); picker = new vtkCellPicker(); picker.PickFromListOff(); // set ambient color to white lgt.SetAmbientColor(1d, 1d, 1d); lightFollowCamera = true; // assign default renderer to layer 0 (should be the case by default) ren.SetLayer(0); // initialize axis axisRenderer = new vtkRenderer(); // BUG: with OpenGL window the global render window viewport is limited to the last layer // viewport dimension // axisRenderer.SetViewport(0.0, 0.0, 0.2, 0.2); axisRenderer.SetLayer(1); axisRenderer.InteractiveOff(); rw.AddRenderer(axisRenderer); rw.SetNumberOfLayers(2); axisCam = axisRenderer.GetActiveCamera(); axis = new vtkAxesActor(); axisRenderer.AddActor(axis); // default axis offset and scale axisOffset = new int[] {124, 124}; axisScale = 1; // reset camera axisCam.SetViewUp(0, -1, 0); axisCam.Elevation(210); axisCam.SetParallelProjection(1); axisRenderer.ResetCamera(); axisRenderer.ResetCameraClippingRange(); // used for restore quality rendering after a given amount of time fineRenderingTime = 0; renderingMonitor = new Thread(this, "VTK panel rendering monitor"); renderingMonitor.start(); addMouseListener(this); addMouseMotionListener(this); addMouseWheelListener(this); addKeyListener(this); }
/** Rotate specified camera view */ public void rotateView(vtkCamera c, vtkRenderer r, int dx, int dy) { lock(); try { // rotation mode c.Azimuth(dx); c.Elevation(dy); c.OrthogonalizeViewUp(); r.ResetCameraClippingRange(); } finally { unlock(); } }