/** * Using a list of shots and the assets to be changed per shot, gets each shot node and modifies * the references as needed. */ private void processNodes() throws PipelineException { /*each asset, its replacement and the lo-res versions*/ for (String asset : pAssetManager.keySet()) { String newAsset = pAssetManager.get(asset).getNewAsset(); String hrAsset = asset.replace(lr, ""); String newHrAsset = newAsset.replace(lr, ""); logLine( "Checking out nodes:\n\t" + asset + "\n\t" + hrAsset + "\n\t" + newAsset + "\n\t" + newHrAsset); mclient.checkOut(w.user, w.view, asset, null, over, froz); mclient.checkOut(w.user, w.view, newAsset, null, over, froz); mclient.checkOut(w.user, w.view, hrAsset, null, over, froz); mclient.checkOut(w.user, w.view, newHrAsset, null, over, froz); } // end for TreeMap<String, TreeSet<String>> shotBased = convertListToShotBased(); TreeMap<String, String> nameMap = SonyConstants.getCustomNamespaces(project); TreeSet<String> oldRef = new TreeSet<String>(); TreeSet<String> newRef = new TreeSet<String>(); for (String shot : shotBased.keySet()) { // check out the shot if (shot.endsWith("anim")) mclient.checkOut(w.user, w.view, shot, null, keep, frozU); else { continue; // mclient.checkOut(w.user, w.view, shot, null, keep, pFroz); } logLine("Checking out: " + shot); NodeMod targetMod = mclient.getWorkingVersion(w.user, w.view, shot); if (!shot.matches(lgtPattern)) { if (targetMod.isActionEnabled()) { System.err.println("Anim node with action enabled"); FileSeq fseq = targetMod.getPrimarySequence(); VersionID targetID = targetMod.getWorkingID(); TreeMap<String, VersionID> files = new TreeMap<String, VersionID>(); files.put(fseq.getFile(0).getPath(), targetID); mclient.revertFiles(w.user, w.view, shot, files); targetMod.setActionEnabled(false); } w.mclient.modifyProperties(w.user, w.view, targetMod); } /*--checking the shot to be modified---*/ for (String assetToReplace : shotBased.get(shot)) { if (assetToReplace.endsWith(lr)) { AssetInfo temp = pAssetManager.get(assetToReplace); oldRef.add(assetToReplace); newRef.add(temp.getNewAsset()); } else { String hiRes = assetToReplace.replace(lr, ""); AssetInfo temp = pAssetManager.get(hiRes); if (temp == null) continue; oldRef.add(assetToReplace); newRef.add(temp.getNewAsset() + lr); } // end else } // end for if (oldRef.isEmpty() || newRef.isEmpty()) { logLine("Shot " + shot + " somehow does not need any changes."); continue; } // end if editShotReferences(shot, targetMod, oldRef, newRef, nameMap); } // end for /*for(String shot: shotBased.keySet()){ //TODO: Check in nodes String msg = "Checked in with UpdateAssetGUI. Removed:\n\t"; for(String asset: oldRef) msg+= (asset + " "); msg+="\nAdded:\n\t"; for(String asset: newRef) msg+= (asset + " "); mclient.checkIn(w.user, w.view,shot, msg, VersionID.Level.Major); }*/ } // end processShots
@Override public void run(String[] args) { try { TreeMap<String, LinkedList<String>> parsedArgs = argParser(args); if (!checkArgsAndSetParams(parsedArgs)) { return; } } catch (PipelineException ex) { System.err.println("There was a problem reading the arguments.\n" + ex.getMessage()); printHelp(); return; } for (String turntableName : turntables) { logLine("Doing turntable: " + turntableName); for (String passName : passes) { logLine("\tDoing pass: "******"\t\tDoing asset: " + as.assetName); LairTurntable tt = new LairTurntable(as, turntableName, passName); w = new Wrapper(user, view, toolset, client); logLine("\t\tFreezing all the textures"); getLatest(w, as.texGroup, over, froz); logLine("\t\tChecking out the final model scene"); getNewest(w, as.finalScene, keep, pFroz); getNewest(w, as.lr_finalScene, keep, pFroz); logLine("\t\tChecking out the shader scene."); getNewest(w, as.shdScene, keep, pFroz); logLine("\t\tChecking out the turntable scene."); getNewest(w, tt.turntableScene, keep, pFroz); logLine("\t\tChecking out the overRide scene."); getNewest(w, tt.ttCamOverMI, keep, pFroz); logLine("\t\tChecking out the options scene."); getNewest(w, tt.ttOptionsMI, keep, pFroz); logLine("\t\tChecking out the camera MI node."); getNewest(w, tt.ttCamMI, keep, pFroz); logLine("\t\tChecking out the light MI node."); getNewest(w, tt.ttLightMI, keep, pFroz); logLine("\t\tChecking out the shade MI node."); getNewest(w, tt.ttShadeMI, keep, pFroz); logLine("\t\tChecking out the geo MI node."); getNewest(w, tt.ttGeoMI, keep, pFroz); logLine("\t\tChecking out the images node."); getNewest(w, tt.ttImages, keep, pFroz); logLine("\t\tFixing the turntable node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.turntableScene); if (toolset != null) mod.setToolset(toolset); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the camera override node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttCamOverMI); if (toolset != null) mod.setToolset(toolset); BaseAction act = mod.getAction(); act.setSingleParamValue("ImageWidth", 1280); act.setSingleParamValue("ImageHeight", 720); act.setSingleParamValue("AspectRatio", 1.777); act.setSingleParamValue("Aperture", 1.41732); act.setSingleParamValue("OverrideFocal", false); act.setSingleParamValue("OverrideClipping", false); mod.setAction(act); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the camera node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttCamMI); if (toolset != null) mod.setToolset(toolset); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the light node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttLightMI); if (toolset != null) mod.setToolset(toolset); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the geo node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttGeoMI); if (toolset != null) mod.setToolset(toolset); BaseAction act = mod.getAction(); act.setSingleParamValue("CustomText", true); mod.setAction(act); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the shader node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttShadeMI); if (toolset != null) mod.setToolset(toolset); BaseAction act = mod.getAction(); BaseAction act2 = LairConstants.actionMayaMiShader(); act2.setSingleParamValues(act); mod.setAction(act2); JobReqs req = mod.getJobRequirements(); req.addSelectionKey("MentalRay"); mod.setJobRequirements(req); mod.setExecutionMethod(ExecutionMethod.Parallel); mod.setBatchSize(100); client.modifyProperties(user, view, mod); } logLine("\t\tFixing the images node"); { NodeMod mod = client.getWorkingVersion(user, view, tt.ttImages); if (toolset != null) mod.setToolset(toolset); BaseAction act = mod.getAction(); act.setSingleParamValue("TexturePath", "$WORKING"); mod.setAction(act); JobReqs req = mod.getJobRequirements(); req.addSelectionKey("MentalRay"); mod.setJobRequirements(req); mod.setExecutionMethod(ExecutionMethod.Parallel); mod.setBatchSize(5); client.modifyProperties(user, view, mod); } logLine( "All Done. Remember to set your export set on the mod node " + "if you want to export a custom part of the body"); } catch (PipelineException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } } }