public BloodFeud(GameState state) { super(state); // Target creature fights another target creature. (Each deals damage // equal to its power to the other.) Target target1 = this.addTarget(CreaturePermanents.instance(), "target creature"); target1.restrictFromLaterTargets = true; Target target2 = this.addTarget(CreaturePermanents.instance(), "another target creature"); this.addEffect( fight( Union.instance(targetedBy(target1), targetedBy(target2)), "Target creature fights another target creature.")); }