@EventHandler(priority = EventPriority.HIGHEST) public void onEntityDamage(EntityDamageEvent ede) { List<EntityType> canDamageTypes = new ArrayList<EntityType>(); canDamageTypes.add(EntityType.PLAYER); if (Main.getInstance().getServer().getPluginManager().isPluginEnabled("AntiAura")) { canDamageTypes.add(EntityType.SQUID); } if (canDamageTypes.contains(ede.getEntityType())) { return; } Game game = Main.getInstance().getGameManager().getGameByLocation(ede.getEntity().getLocation()); if (game == null) { return; } if (game.getState() == GameState.STOPPED) { return; } ede.setCancelled(true); }
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true) public void damageHandler(EntityDamageEvent event) { if (event.getEntityType() == EntityType.PLAYER) { AnniPlayer p = AnniPlayer.getPlayer(event.getEntity().getUniqueId()); if (p != null && p.getKit().equals(this) && p.getData("Cur") != null) { if (event.getCause() == DamageCause.FALL) event.setCancelled(true); else endLeap((Player) event.getEntity(), p); } } }
@EventHandler(priority = EventPriority.HIGHEST) public void onEntityDamage(EntityDamageEvent event) { Entity entity = event.getEntity(); EntityType type = event.getEntityType(); if (isWorld(entity.getWorld())) { MetadataValue isFireplace; if (type == EntityType.ARMOR_STAND && (isFireplace = EntityChecker.getMeta(entity, "isFireplace")) != null && isFireplace.asBoolean()) { event.setCancelled(true); // prevent armor stand from burning away before it's done } } }
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true) public void damageHandler(EntityDamageEvent event) { if (event.getEntityType() == EntityType.PLAYER) { AnniPlayer p = AnniPlayer.getPlayer(event.getEntity().getUniqueId()); if (p != null && p.getTeam() != null && !p.getTeam().isTeamDead() && p.getTeam().getNexus().getLocation() != null && p.getKit().equals(this)) { Player player = (Player) event.getEntity(); if (player.getLocation().distanceSquared(p.getTeam().getNexus().getLocation().toLocation()) <= 20 * 20) player.addPotionEffect( new PotionEffect(PotionEffectType.REGENERATION, Integer.MAX_VALUE, 0)); else player.removePotionEffect(PotionEffectType.REGENERATION); } } }