protected int decreaseAirSupply(int i) {
   int j = EnchantmentHelper.getRespiration(inventory);
   if (j > 0 && rand.nextInt(j + 1) > 0) {
     return i;
   } else {
     return super.decreaseAirSupply(i);
   }
 }
示例#2
0
 /** Decrements the entity's air supply when underwater */
 protected int decreaseAirSupply(int par1) {
   int var2 = EnchantmentHelper.getRespiration(this.inventory);
   return var2 > 0 && this.rand.nextInt(var2 + 1) > 0 ? par1 : super.decreaseAirSupply(par1);
 }