/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient p_149054_1_) { p_149054_1_.handleSpawnGlobalEntity(this); }
public void func_180742_a(INetHandlerPlayClient p_180742_1_) { p_180742_1_.handlePlayerAbilities(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient p_149277_1_) { p_149277_1_.handleChunkData(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleHeldItemChange(this); }
public void func_148833_a(INetHandlerPlayClient p_149139_1_) { p_149139_1_.handleChangeGameState(this); }
public void func_179699_a(INetHandlerPlayClient p_179699_1_) { p_179699_1_.func_175096_a(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleCollectItem(this); }
public void processPacket(INetHandlerPlayClient p_148833_1_) { p_148833_1_.handleTabComplete(this); }
public void a(INetHandlerPlayClient inethandlerplayclient) { inethandlerplayclient.a(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient p_148833_1_) { p_148833_1_.handleUseBed(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient p_148833_1_) { p_148833_1_.handleRemoveEntityEffect(this); }
public void func_180748_a(INetHandlerPlayClient p_180748_1_) { p_180748_1_.func_147284_a(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleJoinGame(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleChunkData(this); }
public void processPacket(INetHandlerPlayClient p_149199_1_) { p_149199_1_.handleJoinGame(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient p_148987_1_) { p_148987_1_.handleSpawnExperienceOrb(this); }
public void func_148833_a(INetHandlerPlayClient p_148833_1_) { p_148833_1_.func_147259_a(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleExplosion(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleKeepAlive(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleChangeGameState(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleWindowProperty(this); }
public void func_180740_a(INetHandlerPlayClient p_180740_1_) { p_180740_1_.handleParticles(this); }
/** Passes this Packet on to the NetHandler for processing. */ public void processPacket(INetHandlerPlayClient handler) { handler.handleUpdateScore(this); }