/** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient p_149054_1_) {
   p_149054_1_.handleSpawnGlobalEntity(this);
 }
 public void func_180742_a(INetHandlerPlayClient p_180742_1_) {
   p_180742_1_.handlePlayerAbilities(this);
 }
 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient p_149277_1_) {
   p_149277_1_.handleChunkData(this);
 }
 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient handler) {
   handler.handleHeldItemChange(this);
 }
 public void func_148833_a(INetHandlerPlayClient p_149139_1_) {
   p_149139_1_.handleChangeGameState(this);
 }
 public void func_179699_a(INetHandlerPlayClient p_179699_1_) {
   p_179699_1_.func_175096_a(this);
 }
 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient handler) {
   handler.handleCollectItem(this);
 }
Exemplo n.º 8
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 public void processPacket(INetHandlerPlayClient p_148833_1_) {
   p_148833_1_.handleTabComplete(this);
 }
Exemplo n.º 9
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 public void a(INetHandlerPlayClient inethandlerplayclient) {
   inethandlerplayclient.a(this);
 }
Exemplo n.º 10
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 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient p_148833_1_) {
   p_148833_1_.handleUseBed(this);
 }
 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient p_148833_1_) {
   p_148833_1_.handleRemoveEntityEffect(this);
 }
 public void func_180748_a(INetHandlerPlayClient p_180748_1_) {
   p_180748_1_.func_147284_a(this);
 }
Exemplo n.º 13
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 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient handler) {
   handler.handleJoinGame(this);
 }
 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient handler) {
   handler.handleChunkData(this);
 }
Exemplo n.º 15
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 public void processPacket(INetHandlerPlayClient p_149199_1_) {
   p_149199_1_.handleJoinGame(this);
 }
 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient p_148987_1_) {
   p_148987_1_.handleSpawnExperienceOrb(this);
 }
Exemplo n.º 17
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 public void func_148833_a(INetHandlerPlayClient p_148833_1_) {
   p_148833_1_.func_147259_a(this);
 }
 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient handler) {
   handler.handleExplosion(this);
 }
Exemplo n.º 19
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 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient handler) {
   handler.handleKeepAlive(this);
 }
Exemplo n.º 20
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 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient handler) {
   handler.handleChangeGameState(this);
 }
 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient handler) {
   handler.handleWindowProperty(this);
 }
Exemplo n.º 22
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 public void func_180740_a(INetHandlerPlayClient p_180740_1_) {
   p_180740_1_.handleParticles(this);
 }
Exemplo n.º 23
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 /** Passes this Packet on to the NetHandler for processing. */
 public void processPacket(INetHandlerPlayClient handler) {
   handler.handleUpdateScore(this);
 }