protected ResourceLocation func_110849_a(EntityHorse par1EntityHorse) {
   if (!par1EntityHorse.func_110239_cn()) {
     switch (par1EntityHorse.getHorseType()) {
       case 0:
       default:
         return whiteHorseTextures;
       case 1:
         return donkeyTextures;
       case 2:
         return muleTextures;
       case 3:
         return zombieHorseTextures;
       case 4:
         return skeletonHorseTextures;
     }
   } else {
     return this.func_110848_b(par1EntityHorse);
   }
 }