protected ResourceLocation func_110849_a(EntityHorse par1EntityHorse) { if (!par1EntityHorse.func_110239_cn()) { switch (par1EntityHorse.getHorseType()) { case 0: default: return whiteHorseTextures; case 1: return donkeyTextures; case 2: return muleTextures; case 3: return zombieHorseTextures; case 4: return skeletonHorseTextures; } } else { return this.func_110848_b(par1EntityHorse); } }