@Override public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) { if (cards.isEmpty()) return !target.isRequired(); Set<UUID> possibleTargets = target.possibleTargets(playerId, cards, game); if (possibleTargets.isEmpty()) return !target.isRequired(); Iterator<UUID> it = possibleTargets.iterator(); int targetNum = rnd.nextInt(possibleTargets.size()); UUID targetId = it.next(); for (int i = 0; i < targetNum; i++) { targetId = it.next(); } target.add(targetId, game); return true; }
@Override public boolean chooseTarget( Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) { if (cards.isEmpty()) return !target.isRequired(); Card card = cards.getRandom(game); target.addTarget(card.getId(), source, game); return true; }