示例#1
0
 public void keyReleased(KeyEvent e) {
   // #if (mov_0)
   int key = e.getKeyCode();
   if (key == KeyEvent.VK_LEFT) {
     current_Player.setLeft(false);
   }
   if (key == KeyEvent.VK_RIGHT) {
     current_Player.setRight(false);
   }
   if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
   // #if (mov_1)
   // @            int key = e.getKeyCode();
   // @            if (key == KeyEvent.VK_SPACE && current_Player.getLoad()==1)
   // current_Player.setLoad(2);
   // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false);
   // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false);
   // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   // @            if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
   // #if (mov_2)
   // @            int key = e.getKeyCode();
   // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false);
   // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false);
   // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   // @            if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
   // #if (mov_3)
   // @            int key = e.getKeyCode();
   // @            if (key == KeyEvent.VK_SPACE &&
   // current_Player.getLoad()==1){current_Player.setLoad(2);}
   // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false);
   // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false);
   // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   // @            if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
   // #if (mov_4)
   // @            int key = e.getKeyCode();
   // @            if (key == KeyEvent.VK_SPACE && current_Player.getLoad()==1)
   // current_Player.setLoad(2);
   // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false);
   // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false);
   // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(false);
   // @            if (key == KeyEvent.VK_UP) current_Player.setUp(false);
   // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2);
   // #endif
 }
示例#2
0
 public void checkEnvCollisions() {
   for (int i = 0; i < amountEnv; i++) {
     // #if (Hinderniss_Set)
     // @                if (env[i].getBounds().intersects(current_Player.getBounds())){
     // @                    current_Player.setCollision(true);
     // @                    if (timecount == 0) timecount = 50;
     // @                }
     // @            //}
     // #else
     if (env[i].getBounds().intersects(current_Player.getBounds())) current_Player.setSpeed(1);
     // else  current_Player.setSpeed(2);
     // #endif
   }
 }
示例#3
0
 public void update() {
   current_Player.move();
   // #if (tar)
   // @        	// bewegt den Rocket nach Q-Pressed
   // @        	if (current_Player.isRocket()){
   // @        		sch.move(current_Player.getDegree());
   // @        	}
   // #endif
 }
示例#4
0
 public void checkRocketCollision() {
   if (current_Player.isRocket()) {
     if (current_Player == player_1) {
       if (sch.getBounds().intersects(player_2.getBounds())) {
         player_2.setTp(player_2.getTp() - 25);
         current_Player.setRocket(false);
       }
     } else if (current_Player == player_2) {
       if (sch.getBounds().intersects(player_1.getBounds())) {
         player_1.setTp(player_1.getTp() - 25);
         current_Player.setRocket(false);
       }
     }
     if (sch.getBounds().intersects(0, h - 50, w, 25)
         || sch.getBounds().intersects(0, 0, w, 25)
         || sch.getBounds().intersects(0, 0, 25, h)
         || sch.getBounds().intersects(w - 35, 0, 30, h)) {
       current_Player.setRocket(false);
     }
   }
 }
示例#5
0
 public void checkCollisions() {
   if (current_Player.getBounds().intersects(other_Player.getBounds())
       || current_Player.getBounds().intersects(0, h - 50, w, 25)
       || current_Player.getBounds().intersects(0, 0, w, 25)
       || current_Player.getBounds().intersects(0, 0, 25, h)
       || current_Player.getBounds().intersects(w - 35, 0, 30, h)) {
     current_Player.setCollision(true);
     if (timecount == 0) timecount = 50;
   } else current_Player.setCollision(false);
 }
示例#6
0
 public void checkPopupCollision() {
   for (int i = 0; i < 8; i++) {
     if (powerUps[i].isAktiv()
         && current_Player
             .getBounds()
             .intersects(powerUps[i].getX(), powerUps[i].getY(), 10, 10)) {
       powerUps[i].setAktiv(false);
       if (powerUps[i].getChange().equals("HP"))
         current_Player.setTp(current_Player.getTp() + powerUps[i].getChangeValue());
       if (powerUps[i].getChange().equals("SP"))
         current_Player.setSpeed(powerUps[i].getChangeValue());
       if (powerUps[i].getChange().equals("BP"))
         current_Player.setBp(current_Player.getBp() + powerUps[i].getChangeValue());
     }
   }
 }
示例#7
0
  public void keyPressed(KeyEvent e) {
    // #if (mov_0)
    int key = e.getKeyCode();
    if (key == KeyEvent.VK_LEFT) {
      current_Player.setLeft(true);
    }
    if (key == KeyEvent.VK_RIGHT) {
      current_Player.setRight(true);
    }
    if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive() == false) changepl();
    if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #if(tar)
    // @            if (key == KeyEvent.VK_Q){
    // @               // current_Player.setRocket(true);
    // @               // sch = new Schuss((int)current_Player.getX(),(int)current_Player.getY());
    // @               // current_Player.setBp(0);
    // @            }
    // #endif
    // #elif (mov_1)
    // @            int key = e.getKeyCode();
    // @            if (key == KeyEvent.VK_LEFT){
    // @                current_Player.setLeft(true);
    // @            }
    // @            if (key == KeyEvent.VK_RIGHT){
    // @                current_Player.setRight(true);
    // @            }
    // @            if (key == KeyEvent.VK_SPACE && current_Player.getLoad() < 2){
    // @                current_Player.setBp(current_Player.getBp()+5);
    // @                current_Player.setLoad(1);
    // @            }
    // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    // @            if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    // @            if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false)
    // changepl();
    // @            if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #elif (mov_2)
    // @            int key = e.getKeyCode();
    // @            if (key == KeyEvent.VK_LEFT) current_Player.setLeft(true);
    // @            if (key == KeyEvent.VK_RIGHT) current_Player.setRight(true);
    // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    // @            if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    // @            if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false)
    // changepl();
    // @            if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #elif (mov_3)
    // @            int key = e.getKeyCode();
    // @            if (key == KeyEvent.VK_LEFT){
    // @                current_Player.setLeft(true);
    // @            }
    // @            if (key == KeyEvent.VK_RIGHT){
    // @                current_Player.setRight(true);
    // @            }
    // @            if (key == KeyEvent.VK_SPACE){
    // @            	current_Player.setBp(current_Player.getBp()+5);
    // @            	current_Player.setLoad(1);
    // @                //current_Player.setSpeed(5);
    // @            }
    // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    // @            if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    // @            if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false)
    // changepl();
    // @            if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #elif (mov_4)
    // @            int key = e.getKeyCode();
    // @            if (key == KeyEvent.VK_LEFT){
    // @                current_Player.setLeft(true);
    // @            }
    // @            if (key == KeyEvent.VK_RIGHT){
    // @                current_Player.setRight(true);
    // @            }
    // @            if (key == KeyEvent.VK_SPACE && current_Player.getLoad() < 2){
    // @                current_Player.setBp(current_Player.getBp()+5);
    // @                current_Player.setLoad(1);
    // @            }
    // @            if (key == KeyEvent.VK_DOWN) current_Player.setDown(true);
    // @            if (key == KeyEvent.VK_UP) current_Player.setUp(true);
    // @            if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3);
    // @            if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false)
    // changepl();
    // @            if (key == KeyEvent.VK_F1) ls.createNewPlayer();
    // #endif

    // neu beginn
    if (key == KeyEvent.VK_Q) {
      // #if (tar)
      // @            	current_Player.setRocket(true);
      // @            	sch = new Schuss((int)current_Player.getX(),(int)current_Player.getY());
      // @            	current_Player.setBp(0);
      // #endif
    }
    // neu ende
  }
示例#8
0
 // Bewegung - Normal
 private void changepl() {
   // #if (mov_0)
   current_Player.setBp(250);
   current_Player.getSch().setStart_X(0);
   current_Player.getSch().setStart_Y(0);
   current_Player.getSch().setEnd_X(0);
   current_Player.getSch().setEnd_Y(0);
   current_Player.getSch().setterStart_time(0);
   current_Player.getSch().setterEnd_time(0);
   if (current_Player == player_1) {
     current_Player = player_2;
     other_Player = player_1;
   } else {
     current_Player = player_1;
     other_Player = player_2;
   }
   // #endif
   // #if (mov_1)
   // @           current_Player.setBp(0);
   // @           current_Player.getSch().setStart_X(0);
   // @           current_Player.getSch().setStart_Y(0);
   // @           current_Player.getSch().setEnd_X(0);
   // @           current_Player.getSch().setEnd_Y(0);
   // @           current_Player.getSch().setterStart_time(0);
   // @           current_Player.getSch().setterEnd_time(0);
   // @           current_Player.setLoad(0);
   // @           if (current_Player == player_1){
   // @               current_Player = player_2;
   // @               other_Player = player_1;
   // @           }
   // @           else{
   // @               current_Player = player_1;
   // @               other_Player = player_2;
   // @           }
   // #endif
   // #if (mov_2)
   // @           current_Player.setBp(250);
   // @           current_Player.getSch().setStart_X(0);
   // @           current_Player.getSch().setStart_Y(0);
   // @           current_Player.getSch().setEnd_X(0);
   // @           current_Player.getSch().setEnd_Y(0);
   // @           current_Player.getSch().setterStart_time(0);
   // @           current_Player.getSch().setterEnd_time(0);
   // @           if (current_Player == player_1){
   // @               current_Player = player_2;
   // @               other_Player = player_1;
   // @           }
   // @           else{
   // @               current_Player = player_1;
   // @               other_Player = player_2;
   // @           }
   // #elif (mov_3)
   // @           current_Player.setBp(0);
   // @           current_Player.getSch().setStart_X(0);
   // @           current_Player.getSch().setStart_Y(0);
   // @           current_Player.getSch().setEnd_X(0);
   // @           current_Player.getSch().setEnd_Y(0);
   // @           current_Player.getSch().setterStart_time(0);
   // @           current_Player.getSch().setterEnd_time(0);
   // @           current_Player.setLoad(0);
   // @           if (current_Player == player_1){
   // @               current_Player = player_2;
   // @               other_Player = player_1;
   // @           }
   // @           else{
   // @               current_Player = player_1;
   // @               other_Player = player_2;
   // @           }
   // #elif (mov_4)
   // @           current_Player.setBp(0);
   // @           current_Player.getSch().setStart_X(0);
   // @           current_Player.getSch().setStart_Y(0);
   // @           current_Player.getSch().setEnd_X(0);
   // @           current_Player.getSch().setEnd_Y(0);
   // @           current_Player.getSch().setterStart_time(0);
   // @           current_Player.getSch().setterEnd_time(0);
   // @           current_Player.setLoad(0);
   // @           if (current_Player == player_1){
   // @               current_Player = player_2;
   // @               other_Player = player_1;
   // @           }
   // @           else{
   // @               current_Player = player_1;
   // @               other_Player = player_2;
   // @           }
   // #endif
 }
示例#9
0
  public void drawBuffer() {
    Graphics2D b = buffer.createGraphics(); // DrawPanel
    Graphics2D pl_b = buffer.createGraphics();
    Graphics2D pl_c = buffer.createGraphics();
    rkt = buffer.createGraphics();
    AffineTransform rkt_aff = new AffineTransform();
    Graphics2D envi[] = new Graphics2D[amountEnv];
    AffineTransform enviTrans[] = new AffineTransform[amountEnv];

    b.setColor(Color.BLACK);
    b.fillRect(0, 0, w, h);

    // #if (Default)
    // @
    // #elif (Blue_White)
    // @        	ii_bg = new ImageIcon("imgs/Hintergrund/HgBlauWeiss1.gif");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Blue_White_Green)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/HgBlauWeissGruen.gif");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Purple_White)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/HgLilaWeiss.gif");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Glass)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundglass05.gif");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Lava)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundlava01.gif");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Limba)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundlimba.gif");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Old)
    ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundoldpnt01.gif");
    img_bg = ii_bg.getImage();
    b.drawImage(img_bg, w, w, this);
    // #elif (Ov_Paper)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundov_paper.gif");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Paper)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundpaper05.gif");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Univ)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrunduniv01.jpg");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Water)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundwater01.jpg");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #elif (Water_2)
    // @            ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundwater05.jpg");
    // @            img_bg = ii_bg.getImage();
    // @            b.drawImage(img_bg, w, w, this);
    // #endif

    b.setColor(Color.gray);
    b.fillRect(0, 0, w, 25); // oben
    b.fillRect(0, h - 50, w, 25); // unten
    b.fillRect(0, 0, 25, h); // links
    b.fillRect(w - 35, 0, 30, h); // rechts
    b.setColor(Color.WHITE);

    // rocket
    // #if (tar)
    // #if (Rectangle)
    // @               if (current_Player.isRocket()){
    // @                   rkt_aff.rotate(current_Player.getDegree(), sch.getX(), sch.getY());
    // @                   rkt.setTransform(rkt_aff);
    // @                   System.out.println("Rok X:"+sch.getX()+" Rok Y:"+sch.getY());
    // @                   rkt.drawRect(sch.getX()+ current_Player.getWidth()/2, sch.getY() +
    // current_Player.getHeight()/2, kaliber, kaliber);} // Rocket 4Eck
    // #endif
    // #if (Oval)
    // @               if (current_Player.isRocket()){
    // @                   b.drawOval(sch.getX()+ current_Player.getWidth()/2, sch.getY() +
    // current_Player.getHeight()/2, kaliber, kaliber);} // Rocket Oval
    // #endif
    // #if (aa31)
    // @                 if (current_Player.isRocket()){
    // @                     try {
    // @                        rocketFire = ImageIO.read(new File("imgs/aa31.gif"));
    // @                        rkt_aff.rotate(current_Player.getDegree(), sch.getX(), sch.getY());
    // @                        rkt.setTransform(rkt_aff);
    // @                        rkt.drawImage(rocketFire, null, (int)sch.getX(), (int)sch.getY());
    // @                        //rkt.drawImage(rocketFire, null, (int)current_Player.getX(),
    // (int)current_Player.getY());
    // @                    } catch (IOException e) {
    // @                    }
    // @                 }
    // #endif
    // #if (Portal)
    // @                 if (current_Player.isRocket()){
    // @                     try {
    // @                        rocketFire = ImageIO.read(new File("imgs/portal.gif"));
    // @                        rkt_aff.rotate(current_Player.getDegree(), sch.getX(), sch.getY());
    // @                        rkt.setTransform(rkt_aff);
    // @                        rkt.drawImage(rocketFire, null,
    // sch.getX()+current_Player.getWidth()/2, sch.getY()+current_Player.getHeight()/2);
    // @                     } catch (IOException e) {
    // @                     }
    // @                 }
    // #endif
    // #if (Nino)
    // @                 if (current_Player.isRocket()){
    // @                     try {
    // @                        rocketFire = ImageIO.read(new File("imgs/nino.gif"));
    // @                        rkt_aff.rotate(current_Player.getDegree(), sch.getX(), sch.getY());
    // @                        rkt.setTransform(rkt_aff);
    // @                        rkt.drawImage(rocketFire, null,
    // sch.getX()+current_Player.getWidth()/2, sch.getY()+current_Player.getHeight()/2);
    // @                     } catch (IOException e) {
    // @                     }
    // @                 }
    // #endif
    // #endif

    for (int i = 0; i <= amountEnv - 1; i++) {
      envi[i] = buffer.createGraphics();
      enviTrans[i] = new AffineTransform();
      envi[i].setTransform(enviTrans[i]);
      envi[i].drawImage(env[i].getImg(), env[i].getX(), env[i].getY(), this);
    }

    for (int i = 0; i < 8; i++) {
      if (powerUps[i].isAktiv()) {
        b.setColor(powerUps[i].getCol());
        b.drawImage(powerUps[i].getImg(), powerUps[i].getX(), powerUps[i].getY(), this);
      }
    }

    b.setColor(Color.WHITE);
    b.drawString("BP: " + current_Player.getBp(), 10, 20);
    b.drawString("TP P1/P2: " + player_1.getTp() + " / " + player_2.getTp(), 100, 20);

    if (current_Player.getSch().getEnd_X() != 0 && current_Player.getSch().getEnd_Y() != 0) {
      b.setColor(Color.YELLOW);
      b.drawLine(
          (int) current_Player.getSch().getStart_X(),
          (int) current_Player.getSch().getStart_Y(),
          (int) current_Player.getSch().getEnd_X(),
          (int) current_Player.getSch().getEnd_Y());
      b.setColor(Color.WHITE);
      for (int i = 0; i < current_Player.getSch().getArImg().length; i++) {
        if (current_Player.getSch().getArImg()[i] != null && current_Player.getSch().isIsActive()) {
          b.drawImage(
              current_Player.getSch().getArImg()[i],
              (int) current_Player.getSch().getEnd_X()
                  - current_Player.getSch().getArImg()[i].getWidth(this) / 2,
              (int) current_Player.getSch().getEnd_Y()
                  - current_Player.getSch().getArImg()[i].getHeight(this) / 2,
              (int)
                  (current_Player.getSch().getArImg()[i].getWidth(this)
                      * (current_Player.getSch().getSpeed() / 150)),
              (int)
                  (current_Player.getSch().getArImg()[i].getHeight(this)
                      * (current_Player.getSch().getSpeed() / 150)),
              this);
          if (timeCounter == 75) {
            System.out.println("----------------------><---------------------");
            if (player_1
                .getBounds()
                .intersects(
                    (int) current_Player.getSch().getEnd_X()
                        - current_Player.getSch().getArImg()[i].getWidth(this) / 2,
                    (int) current_Player.getSch().getEnd_Y()
                        - current_Player.getSch().getArImg()[i].getHeight(this) / 2,
                    (int)
                        (current_Player.getSch().getArImg()[i].getWidth(this)
                            * (current_Player.getSch().getSpeed() / 150)),
                    (int)
                        (current_Player.getSch().getArImg()[i].getHeight(this)
                            * (current_Player.getSch().getSpeed() / 150)))) {
              player_1.setTp(player_1.getTp() - (int) current_Player.getSch().getSpeed() / 4);
              System.out.println("----------------------> P1 <---------------------");
            }
            if (player_2
                .getBounds()
                .intersects(
                    (int) current_Player.getSch().getEnd_X()
                        - current_Player.getSch().getArImg()[i].getWidth(this) / 2,
                    (int) current_Player.getSch().getEnd_Y()
                        - current_Player.getSch().getArImg()[i].getHeight(this) / 2,
                    (int)
                        (current_Player.getSch().getArImg()[i].getWidth(this)
                            * (current_Player.getSch().getSpeed() / 150)),
                    (int)
                        (current_Player.getSch().getArImg()[i].getHeight(this)
                            * (current_Player.getSch().getSpeed() / 150)))) {
              player_2.setTp(player_2.getTp() - (int) current_Player.getSch().getSpeed() / 4);
              System.out.println("----------------------> P2 <---------------------");
            }
          }
        }
        if (timeCounter >= 150) {
          timeCounter = 0;
          current_Player.getSch().setIsActive(false);
          current_Player.getSch().setEnd_X(0);
          current_Player.getSch().setEnd_Y(0);
        }
        if (current_Player.getSch().isIsActive()) timeCounter += 1;
        System.out.println("timecounter: " + timeCounter);
      }
    }

    if (player_1.getTp() <= 0) b.drawString("SPIELER 2 HAT GEWONNEN !", w / 2, h / 2);
    if (player_2.getTp() <= 0) b.drawString("SPIELER 1 HAT GEWONNEN !", w / 2, h / 2);

    current_Player.setStop(false);
    b.setColor(Color.red);

    AffineTransform a = new AffineTransform();
    a.rotate(
        current_Player.getDegree(),
        current_Player.getX() + current_Player.getWidth() / 2,
        current_Player.getY() + current_Player.getHeight() / 2);
    ((Graphics2D) pl_b).setTransform(a);
    pl_b.drawImage(
        current_Player.getImg(), (int) current_Player.getX(), (int) current_Player.getY(), this);
    System.out.println(
        "P1 X:" + (int) current_Player.getX() + " P1 Y:" + (int) current_Player.getY());
    System.out.println("P1 W:" + current_Player.getWidth() + " P1 H:" + current_Player.getHeight());
    AffineTransform a2 = new AffineTransform();
    a2.rotate(
        other_Player.getDegree(),
        other_Player.getX() + other_Player.getWidth() / 2,
        other_Player.getY() + other_Player.getHeight() / 2);
    ((Graphics2D) pl_c).setTransform(a2);
    pl_c.drawImage(
        other_Player.getImg(), (int) other_Player.getX(), (int) other_Player.getY(), this);

    if (current_Player.isCollision() == true) {
      current_Player.setStop(true);
      if (timecount > 10) {
        b.setColor(Color.WHITE);
        b.drawString("C O L L I S I O N !", (int) w / 2 - 50, (int) h / 2);
        timecount--;
      } else {
        timecount = 0;
        current_Player.setBp(0);
        current_Player.setX(300);
        current_Player.setY(100);
        current_Player.getSch().setEnd_X(1);
        current_Player.getSch().setEnd_Y(1);
        current_Player.getSch().setStart_X(1);
        current_Player.getSch().setStart_Y(1);
      }
      b.dispose();
    }
  }