public void keyReleased(KeyEvent e) { // #if (mov_0) int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { current_Player.setLeft(false); } if (key == KeyEvent.VK_RIGHT) { current_Player.setRight(false); } if (key == KeyEvent.VK_DOWN) current_Player.setDown(false); if (key == KeyEvent.VK_UP) current_Player.setUp(false); if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2); // #endif // #if (mov_1) // @ int key = e.getKeyCode(); // @ if (key == KeyEvent.VK_SPACE && current_Player.getLoad()==1) // current_Player.setLoad(2); // @ if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false); // @ if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false); // @ if (key == KeyEvent.VK_DOWN) current_Player.setDown(false); // @ if (key == KeyEvent.VK_UP) current_Player.setUp(false); // @ if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2); // #endif // #if (mov_2) // @ int key = e.getKeyCode(); // @ if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false); // @ if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false); // @ if (key == KeyEvent.VK_DOWN) current_Player.setDown(false); // @ if (key == KeyEvent.VK_UP) current_Player.setUp(false); // @ if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2); // #endif // #if (mov_3) // @ int key = e.getKeyCode(); // @ if (key == KeyEvent.VK_SPACE && // current_Player.getLoad()==1){current_Player.setLoad(2);} // @ if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false); // @ if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false); // @ if (key == KeyEvent.VK_DOWN) current_Player.setDown(false); // @ if (key == KeyEvent.VK_UP) current_Player.setUp(false); // @ if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2); // #endif // #if (mov_4) // @ int key = e.getKeyCode(); // @ if (key == KeyEvent.VK_SPACE && current_Player.getLoad()==1) // current_Player.setLoad(2); // @ if (key == KeyEvent.VK_LEFT) current_Player.setLeft(false); // @ if (key == KeyEvent.VK_RIGHT) current_Player.setRight(false); // @ if (key == KeyEvent.VK_DOWN) current_Player.setDown(false); // @ if (key == KeyEvent.VK_UP) current_Player.setUp(false); // @ if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(2); // #endif }
public void checkEnvCollisions() { for (int i = 0; i < amountEnv; i++) { // #if (Hinderniss_Set) // @ if (env[i].getBounds().intersects(current_Player.getBounds())){ // @ current_Player.setCollision(true); // @ if (timecount == 0) timecount = 50; // @ } // @ //} // #else if (env[i].getBounds().intersects(current_Player.getBounds())) current_Player.setSpeed(1); // else current_Player.setSpeed(2); // #endif } }
public void update() { current_Player.move(); // #if (tar) // @ // bewegt den Rocket nach Q-Pressed // @ if (current_Player.isRocket()){ // @ sch.move(current_Player.getDegree()); // @ } // #endif }
public void checkRocketCollision() { if (current_Player.isRocket()) { if (current_Player == player_1) { if (sch.getBounds().intersects(player_2.getBounds())) { player_2.setTp(player_2.getTp() - 25); current_Player.setRocket(false); } } else if (current_Player == player_2) { if (sch.getBounds().intersects(player_1.getBounds())) { player_1.setTp(player_1.getTp() - 25); current_Player.setRocket(false); } } if (sch.getBounds().intersects(0, h - 50, w, 25) || sch.getBounds().intersects(0, 0, w, 25) || sch.getBounds().intersects(0, 0, 25, h) || sch.getBounds().intersects(w - 35, 0, 30, h)) { current_Player.setRocket(false); } } }
public void checkCollisions() { if (current_Player.getBounds().intersects(other_Player.getBounds()) || current_Player.getBounds().intersects(0, h - 50, w, 25) || current_Player.getBounds().intersects(0, 0, w, 25) || current_Player.getBounds().intersects(0, 0, 25, h) || current_Player.getBounds().intersects(w - 35, 0, 30, h)) { current_Player.setCollision(true); if (timecount == 0) timecount = 50; } else current_Player.setCollision(false); }
public void checkPopupCollision() { for (int i = 0; i < 8; i++) { if (powerUps[i].isAktiv() && current_Player .getBounds() .intersects(powerUps[i].getX(), powerUps[i].getY(), 10, 10)) { powerUps[i].setAktiv(false); if (powerUps[i].getChange().equals("HP")) current_Player.setTp(current_Player.getTp() + powerUps[i].getChangeValue()); if (powerUps[i].getChange().equals("SP")) current_Player.setSpeed(powerUps[i].getChangeValue()); if (powerUps[i].getChange().equals("BP")) current_Player.setBp(current_Player.getBp() + powerUps[i].getChangeValue()); } } }
public void keyPressed(KeyEvent e) { // #if (mov_0) int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { current_Player.setLeft(true); } if (key == KeyEvent.VK_RIGHT) { current_Player.setRight(true); } if (key == KeyEvent.VK_DOWN) current_Player.setDown(true); if (key == KeyEvent.VK_UP) current_Player.setUp(true); if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3); if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive() == false) changepl(); if (key == KeyEvent.VK_F1) ls.createNewPlayer(); // #if(tar) // @ if (key == KeyEvent.VK_Q){ // @ // current_Player.setRocket(true); // @ // sch = new Schuss((int)current_Player.getX(),(int)current_Player.getY()); // @ // current_Player.setBp(0); // @ } // #endif // #elif (mov_1) // @ int key = e.getKeyCode(); // @ if (key == KeyEvent.VK_LEFT){ // @ current_Player.setLeft(true); // @ } // @ if (key == KeyEvent.VK_RIGHT){ // @ current_Player.setRight(true); // @ } // @ if (key == KeyEvent.VK_SPACE && current_Player.getLoad() < 2){ // @ current_Player.setBp(current_Player.getBp()+5); // @ current_Player.setLoad(1); // @ } // @ if (key == KeyEvent.VK_DOWN) current_Player.setDown(true); // @ if (key == KeyEvent.VK_UP) current_Player.setUp(true); // @ if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3); // @ if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false) // changepl(); // @ if (key == KeyEvent.VK_F1) ls.createNewPlayer(); // #elif (mov_2) // @ int key = e.getKeyCode(); // @ if (key == KeyEvent.VK_LEFT) current_Player.setLeft(true); // @ if (key == KeyEvent.VK_RIGHT) current_Player.setRight(true); // @ if (key == KeyEvent.VK_DOWN) current_Player.setDown(true); // @ if (key == KeyEvent.VK_UP) current_Player.setUp(true); // @ if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3); // @ if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false) // changepl(); // @ if (key == KeyEvent.VK_F1) ls.createNewPlayer(); // #elif (mov_3) // @ int key = e.getKeyCode(); // @ if (key == KeyEvent.VK_LEFT){ // @ current_Player.setLeft(true); // @ } // @ if (key == KeyEvent.VK_RIGHT){ // @ current_Player.setRight(true); // @ } // @ if (key == KeyEvent.VK_SPACE){ // @ current_Player.setBp(current_Player.getBp()+5); // @ current_Player.setLoad(1); // @ //current_Player.setSpeed(5); // @ } // @ if (key == KeyEvent.VK_DOWN) current_Player.setDown(true); // @ if (key == KeyEvent.VK_UP) current_Player.setUp(true); // @ if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3); // @ if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false) // changepl(); // @ if (key == KeyEvent.VK_F1) ls.createNewPlayer(); // #elif (mov_4) // @ int key = e.getKeyCode(); // @ if (key == KeyEvent.VK_LEFT){ // @ current_Player.setLeft(true); // @ } // @ if (key == KeyEvent.VK_RIGHT){ // @ current_Player.setRight(true); // @ } // @ if (key == KeyEvent.VK_SPACE && current_Player.getLoad() < 2){ // @ current_Player.setBp(current_Player.getBp()+5); // @ current_Player.setLoad(1); // @ } // @ if (key == KeyEvent.VK_DOWN) current_Player.setDown(true); // @ if (key == KeyEvent.VK_UP) current_Player.setUp(true); // @ if (key == KeyEvent.VK_SHIFT) current_Player.setSpeed(3); // @ if (key == KeyEvent.VK_ENTER) if (current_Player.getSch().isIsActive()==false) // changepl(); // @ if (key == KeyEvent.VK_F1) ls.createNewPlayer(); // #endif // neu beginn if (key == KeyEvent.VK_Q) { // #if (tar) // @ current_Player.setRocket(true); // @ sch = new Schuss((int)current_Player.getX(),(int)current_Player.getY()); // @ current_Player.setBp(0); // #endif } // neu ende }
// Bewegung - Normal private void changepl() { // #if (mov_0) current_Player.setBp(250); current_Player.getSch().setStart_X(0); current_Player.getSch().setStart_Y(0); current_Player.getSch().setEnd_X(0); current_Player.getSch().setEnd_Y(0); current_Player.getSch().setterStart_time(0); current_Player.getSch().setterEnd_time(0); if (current_Player == player_1) { current_Player = player_2; other_Player = player_1; } else { current_Player = player_1; other_Player = player_2; } // #endif // #if (mov_1) // @ current_Player.setBp(0); // @ current_Player.getSch().setStart_X(0); // @ current_Player.getSch().setStart_Y(0); // @ current_Player.getSch().setEnd_X(0); // @ current_Player.getSch().setEnd_Y(0); // @ current_Player.getSch().setterStart_time(0); // @ current_Player.getSch().setterEnd_time(0); // @ current_Player.setLoad(0); // @ if (current_Player == player_1){ // @ current_Player = player_2; // @ other_Player = player_1; // @ } // @ else{ // @ current_Player = player_1; // @ other_Player = player_2; // @ } // #endif // #if (mov_2) // @ current_Player.setBp(250); // @ current_Player.getSch().setStart_X(0); // @ current_Player.getSch().setStart_Y(0); // @ current_Player.getSch().setEnd_X(0); // @ current_Player.getSch().setEnd_Y(0); // @ current_Player.getSch().setterStart_time(0); // @ current_Player.getSch().setterEnd_time(0); // @ if (current_Player == player_1){ // @ current_Player = player_2; // @ other_Player = player_1; // @ } // @ else{ // @ current_Player = player_1; // @ other_Player = player_2; // @ } // #elif (mov_3) // @ current_Player.setBp(0); // @ current_Player.getSch().setStart_X(0); // @ current_Player.getSch().setStart_Y(0); // @ current_Player.getSch().setEnd_X(0); // @ current_Player.getSch().setEnd_Y(0); // @ current_Player.getSch().setterStart_time(0); // @ current_Player.getSch().setterEnd_time(0); // @ current_Player.setLoad(0); // @ if (current_Player == player_1){ // @ current_Player = player_2; // @ other_Player = player_1; // @ } // @ else{ // @ current_Player = player_1; // @ other_Player = player_2; // @ } // #elif (mov_4) // @ current_Player.setBp(0); // @ current_Player.getSch().setStart_X(0); // @ current_Player.getSch().setStart_Y(0); // @ current_Player.getSch().setEnd_X(0); // @ current_Player.getSch().setEnd_Y(0); // @ current_Player.getSch().setterStart_time(0); // @ current_Player.getSch().setterEnd_time(0); // @ current_Player.setLoad(0); // @ if (current_Player == player_1){ // @ current_Player = player_2; // @ other_Player = player_1; // @ } // @ else{ // @ current_Player = player_1; // @ other_Player = player_2; // @ } // #endif }
public void drawBuffer() { Graphics2D b = buffer.createGraphics(); // DrawPanel Graphics2D pl_b = buffer.createGraphics(); Graphics2D pl_c = buffer.createGraphics(); rkt = buffer.createGraphics(); AffineTransform rkt_aff = new AffineTransform(); Graphics2D envi[] = new Graphics2D[amountEnv]; AffineTransform enviTrans[] = new AffineTransform[amountEnv]; b.setColor(Color.BLACK); b.fillRect(0, 0, w, h); // #if (Default) // @ // #elif (Blue_White) // @ ii_bg = new ImageIcon("imgs/Hintergrund/HgBlauWeiss1.gif"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Blue_White_Green) // @ ii_bg = new ImageIcon("imgs/Hintergrund/HgBlauWeissGruen.gif"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Purple_White) // @ ii_bg = new ImageIcon("imgs/Hintergrund/HgLilaWeiss.gif"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Glass) // @ ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundglass05.gif"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Lava) // @ ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundlava01.gif"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Limba) // @ ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundlimba.gif"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Old) ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundoldpnt01.gif"); img_bg = ii_bg.getImage(); b.drawImage(img_bg, w, w, this); // #elif (Ov_Paper) // @ ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundov_paper.gif"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Paper) // @ ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundpaper05.gif"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Univ) // @ ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrunduniv01.jpg"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Water) // @ ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundwater01.jpg"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #elif (Water_2) // @ ii_bg = new ImageIcon("imgs/Hintergrund/Hintergrundwater05.jpg"); // @ img_bg = ii_bg.getImage(); // @ b.drawImage(img_bg, w, w, this); // #endif b.setColor(Color.gray); b.fillRect(0, 0, w, 25); // oben b.fillRect(0, h - 50, w, 25); // unten b.fillRect(0, 0, 25, h); // links b.fillRect(w - 35, 0, 30, h); // rechts b.setColor(Color.WHITE); // rocket // #if (tar) // #if (Rectangle) // @ if (current_Player.isRocket()){ // @ rkt_aff.rotate(current_Player.getDegree(), sch.getX(), sch.getY()); // @ rkt.setTransform(rkt_aff); // @ System.out.println("Rok X:"+sch.getX()+" Rok Y:"+sch.getY()); // @ rkt.drawRect(sch.getX()+ current_Player.getWidth()/2, sch.getY() + // current_Player.getHeight()/2, kaliber, kaliber);} // Rocket 4Eck // #endif // #if (Oval) // @ if (current_Player.isRocket()){ // @ b.drawOval(sch.getX()+ current_Player.getWidth()/2, sch.getY() + // current_Player.getHeight()/2, kaliber, kaliber);} // Rocket Oval // #endif // #if (aa31) // @ if (current_Player.isRocket()){ // @ try { // @ rocketFire = ImageIO.read(new File("imgs/aa31.gif")); // @ rkt_aff.rotate(current_Player.getDegree(), sch.getX(), sch.getY()); // @ rkt.setTransform(rkt_aff); // @ rkt.drawImage(rocketFire, null, (int)sch.getX(), (int)sch.getY()); // @ //rkt.drawImage(rocketFire, null, (int)current_Player.getX(), // (int)current_Player.getY()); // @ } catch (IOException e) { // @ } // @ } // #endif // #if (Portal) // @ if (current_Player.isRocket()){ // @ try { // @ rocketFire = ImageIO.read(new File("imgs/portal.gif")); // @ rkt_aff.rotate(current_Player.getDegree(), sch.getX(), sch.getY()); // @ rkt.setTransform(rkt_aff); // @ rkt.drawImage(rocketFire, null, // sch.getX()+current_Player.getWidth()/2, sch.getY()+current_Player.getHeight()/2); // @ } catch (IOException e) { // @ } // @ } // #endif // #if (Nino) // @ if (current_Player.isRocket()){ // @ try { // @ rocketFire = ImageIO.read(new File("imgs/nino.gif")); // @ rkt_aff.rotate(current_Player.getDegree(), sch.getX(), sch.getY()); // @ rkt.setTransform(rkt_aff); // @ rkt.drawImage(rocketFire, null, // sch.getX()+current_Player.getWidth()/2, sch.getY()+current_Player.getHeight()/2); // @ } catch (IOException e) { // @ } // @ } // #endif // #endif for (int i = 0; i <= amountEnv - 1; i++) { envi[i] = buffer.createGraphics(); enviTrans[i] = new AffineTransform(); envi[i].setTransform(enviTrans[i]); envi[i].drawImage(env[i].getImg(), env[i].getX(), env[i].getY(), this); } for (int i = 0; i < 8; i++) { if (powerUps[i].isAktiv()) { b.setColor(powerUps[i].getCol()); b.drawImage(powerUps[i].getImg(), powerUps[i].getX(), powerUps[i].getY(), this); } } b.setColor(Color.WHITE); b.drawString("BP: " + current_Player.getBp(), 10, 20); b.drawString("TP P1/P2: " + player_1.getTp() + " / " + player_2.getTp(), 100, 20); if (current_Player.getSch().getEnd_X() != 0 && current_Player.getSch().getEnd_Y() != 0) { b.setColor(Color.YELLOW); b.drawLine( (int) current_Player.getSch().getStart_X(), (int) current_Player.getSch().getStart_Y(), (int) current_Player.getSch().getEnd_X(), (int) current_Player.getSch().getEnd_Y()); b.setColor(Color.WHITE); for (int i = 0; i < current_Player.getSch().getArImg().length; i++) { if (current_Player.getSch().getArImg()[i] != null && current_Player.getSch().isIsActive()) { b.drawImage( current_Player.getSch().getArImg()[i], (int) current_Player.getSch().getEnd_X() - current_Player.getSch().getArImg()[i].getWidth(this) / 2, (int) current_Player.getSch().getEnd_Y() - current_Player.getSch().getArImg()[i].getHeight(this) / 2, (int) (current_Player.getSch().getArImg()[i].getWidth(this) * (current_Player.getSch().getSpeed() / 150)), (int) (current_Player.getSch().getArImg()[i].getHeight(this) * (current_Player.getSch().getSpeed() / 150)), this); if (timeCounter == 75) { System.out.println("----------------------><---------------------"); if (player_1 .getBounds() .intersects( (int) current_Player.getSch().getEnd_X() - current_Player.getSch().getArImg()[i].getWidth(this) / 2, (int) current_Player.getSch().getEnd_Y() - current_Player.getSch().getArImg()[i].getHeight(this) / 2, (int) (current_Player.getSch().getArImg()[i].getWidth(this) * (current_Player.getSch().getSpeed() / 150)), (int) (current_Player.getSch().getArImg()[i].getHeight(this) * (current_Player.getSch().getSpeed() / 150)))) { player_1.setTp(player_1.getTp() - (int) current_Player.getSch().getSpeed() / 4); System.out.println("----------------------> P1 <---------------------"); } if (player_2 .getBounds() .intersects( (int) current_Player.getSch().getEnd_X() - current_Player.getSch().getArImg()[i].getWidth(this) / 2, (int) current_Player.getSch().getEnd_Y() - current_Player.getSch().getArImg()[i].getHeight(this) / 2, (int) (current_Player.getSch().getArImg()[i].getWidth(this) * (current_Player.getSch().getSpeed() / 150)), (int) (current_Player.getSch().getArImg()[i].getHeight(this) * (current_Player.getSch().getSpeed() / 150)))) { player_2.setTp(player_2.getTp() - (int) current_Player.getSch().getSpeed() / 4); System.out.println("----------------------> P2 <---------------------"); } } } if (timeCounter >= 150) { timeCounter = 0; current_Player.getSch().setIsActive(false); current_Player.getSch().setEnd_X(0); current_Player.getSch().setEnd_Y(0); } if (current_Player.getSch().isIsActive()) timeCounter += 1; System.out.println("timecounter: " + timeCounter); } } if (player_1.getTp() <= 0) b.drawString("SPIELER 2 HAT GEWONNEN !", w / 2, h / 2); if (player_2.getTp() <= 0) b.drawString("SPIELER 1 HAT GEWONNEN !", w / 2, h / 2); current_Player.setStop(false); b.setColor(Color.red); AffineTransform a = new AffineTransform(); a.rotate( current_Player.getDegree(), current_Player.getX() + current_Player.getWidth() / 2, current_Player.getY() + current_Player.getHeight() / 2); ((Graphics2D) pl_b).setTransform(a); pl_b.drawImage( current_Player.getImg(), (int) current_Player.getX(), (int) current_Player.getY(), this); System.out.println( "P1 X:" + (int) current_Player.getX() + " P1 Y:" + (int) current_Player.getY()); System.out.println("P1 W:" + current_Player.getWidth() + " P1 H:" + current_Player.getHeight()); AffineTransform a2 = new AffineTransform(); a2.rotate( other_Player.getDegree(), other_Player.getX() + other_Player.getWidth() / 2, other_Player.getY() + other_Player.getHeight() / 2); ((Graphics2D) pl_c).setTransform(a2); pl_c.drawImage( other_Player.getImg(), (int) other_Player.getX(), (int) other_Player.getY(), this); if (current_Player.isCollision() == true) { current_Player.setStop(true); if (timecount > 10) { b.setColor(Color.WHITE); b.drawString("C O L L I S I O N !", (int) w / 2 - 50, (int) h / 2); timecount--; } else { timecount = 0; current_Player.setBp(0); current_Player.setX(300); current_Player.setY(100); current_Player.getSch().setEnd_X(1); current_Player.getSch().setEnd_Y(1); current_Player.getSch().setStart_X(1); current_Player.getSch().setStart_Y(1); } b.dispose(); } }