// 专门判断子弹是否击中坦克的函数 public boolean hitTank(Bullet b, Tank et) { boolean b1 = false; // 判断该坦克的方向 switch (et.direct) { // 向上和向下范围一样 case 0: case 2: if (b.x >= et.x && b.x <= et.x + 20 && b.y >= et.y && b.y <= et.y + 30) { // 击中1.子弹死亡 2.目标死亡 b.alive = false; et.alive = false; b1 = true; // 创建一颗炸弹,放入Vector中 Bomb bomb = new Bomb(et.x, et.y); bombs.add(bomb); } break; case 1: case 3: if (b.x >= et.x && b.x <= et.x + 30 && b.y >= et.y && b.y <= et.y + 20) { // 击中 b.alive = false; et.alive = false; b1 = true; // 创建一颗炸弹,放入Vector中 Bomb bomb = new Bomb(et.x, et.y); bombs.add(bomb); } break; // default:System.out.println("xxxxxxxxx"); } return b1; }
private boolean processInterception() { String str = getQuadrantXY(bullet.getX(), bullet.getY()); int i = Integer.valueOf(str.substring(0, 1)); int q = Integer.valueOf(str.substring(2, str.length())); if (i >= battleField.getBattleField().length - battleField.getBattleField().length && i < battleField.getBattleField().length && q >= battleField.getBattleField().length - battleField.getBattleField().length && q < battleField.getBattleField().length && battleField.scanQuadrant(i, q) == "B") { battleField.updateQuadrant(i, q, " "); return true; } else return false; }
void turnOnBulletReceiver() throws IOException { Global.log("Turning on bullet receiver..."); while (true) { if (isDisposed()) throw new IOException("Client game disposed"); Global.log("Connecting to port " + (Global.bulletPort()) + "..."); try { bulletStream = new ClientByteStream(ip, Global.bulletPort(), Bullet.bufferSize()); break; } catch (IOException ex) { } } Global.log("Connected!"); timers.add( new FixedTimer( new FixedTask() { public boolean fixedRate() { return true; } public float FPS() { return Global.ReceiveFPS * 20; } public void run() { byte[] data = null; try { data = bulletStream.read(); } catch (IOException ex) { System.err.println("Bullet receiver error: " + ex); Global.onException(); stop(); return; } if (data == null) return; Bullet toSpawn = Bullet.fromBytes(data); Ship find = cShip.get(toSpawn.getFill()); if (find == null) { for (Ship s : turrets) { if (s.fill.equals(toSpawn.getFill())) { find = s; break; } } } if (find == null) return; find.getBulletSet().add(toSpawn); } })); }
@Override protected void paintComponent(Graphics g) { super.paintComponent(g); int i = 0; Color cc; for (int v = 0; v < 9; v++) { for (int h = 0; h < 9; h++) { if (COLORDED_MODE) { if (i % 2 == 0) { cc = new Color(252, 241, 177); } else { cc = new Color(233, 243, 255); } } else { cc = new Color(180, 180, 180); } i++; g.setColor(cc); g.fillRect(h * 64, v * 64, 64, 64); } } for (int j = 0; j < battleField.getDimentionY(); j++) { for (int k = 0; k < battleField.getDimentionX(); k++) { if (battleField.scanQuadrant(j, k).equals("B")) { String coordinates = getQuadrant(j + 1, k + 1); int separator = coordinates.indexOf("_"); int y = Integer.parseInt(coordinates.substring(0, separator)); int x = Integer.parseInt(coordinates.substring(separator + 1)); g.setColor(new Color(0, 0, 255)); g.fillRect(x, y, 64, 64); } } } g.setColor(new Color(255, 0, 0)); g.fillRect(tank.getX(), tank.getY(), 64, 64); g.setColor(new Color(0, 255, 0)); if (tank.getDirection() == Direction.UP) { g.fillRect(tank.getX() + 20, tank.getY(), 24, 34); } else if (tank.getDirection() == Direction.DOWN) { g.fillRect(tank.getX() + 20, tank.getY() + 30, 24, 34); } else if (tank.getDirection() == Direction.LEFT) { g.fillRect(tank.getX(), tank.getY() + 20, 34, 24); } else { g.fillRect(tank.getX() + 30, tank.getY() + 20, 34, 24); } g.setColor(new Color(255, 0, 255)); g.fillRect(agressor.getX(), agressor.getY(), 64, 64); g.setColor(new Color(255, 255, 0)); if (agressor.getDirection() == Direction.UP) { g.fillRect(agressor.getX() + 20, agressor.getY(), 24, 34); } else if (agressor.getDirection() == Direction.DOWN) { g.fillRect(agressor.getX() + 20, agressor.getY() + 30, 24, 34); } else if (agressor.getDirection() == Direction.LEFT) { g.fillRect(agressor.getX(), agressor.getY() + 20, 34, 24); } else { g.fillRect(agressor.getX() + 30, agressor.getY() + 20, 34, 24); } g.setColor(new Color(255, 255, 0)); g.fillRect(bullet.getX(), bullet.getY(), 14, 14); }
private void repaintFire() throws InterruptedException { repaint(); Thread.sleep(bullet.getSpeed()); }
public void processFire(Bullet bullet) throws Exception { this.bullet = bullet; while ((bullet.getX() > -15 && bullet.getX() < battleField.getBF_WIDTH()) && (bullet.getY() > -15 && bullet.getY() < battleField.getBF_HEIGHT())) { if (bullet.getDirection() == Direction.UP) { bullet.updateY(-step); } else if (bullet.getDirection() == Direction.DOWN) { bullet.updateY(step); } else if (bullet.getDirection() == Direction.LEFT) { bullet.updateX(-step); } else { bullet.updateX(step); } if (processInterception() == true) { bullet.destroy(); } repaintFire(); } }