コード例 #1
3
ファイル: MyTankGame8.java プロジェクト: jew3lz/MyTank8.0
  // 专门判断子弹是否击中坦克的函数
  public boolean hitTank(Bullet b, Tank et) {
    boolean b1 = false;

    // 判断该坦克的方向
    switch (et.direct) {
        // 向上和向下范围一样
      case 0:
      case 2:
        if (b.x >= et.x && b.x <= et.x + 20 && b.y >= et.y && b.y <= et.y + 30) {
          // 击中1.子弹死亡 2.目标死亡
          b.alive = false;
          et.alive = false;
          b1 = true;
          // 创建一颗炸弹,放入Vector中
          Bomb bomb = new Bomb(et.x, et.y);
          bombs.add(bomb);
        }
        break;
      case 1:
      case 3:
        if (b.x >= et.x && b.x <= et.x + 30 && b.y >= et.y && b.y <= et.y + 20) {
          // 击中
          b.alive = false;
          et.alive = false;
          b1 = true;
          // 创建一颗炸弹,放入Vector中
          Bomb bomb = new Bomb(et.x, et.y);
          bombs.add(bomb);
        }
        break;
        //                default:System.out.println("xxxxxxxxx");
    }

    return b1;
  }
コード例 #2
0
 private boolean processInterception() {
   String str = getQuadrantXY(bullet.getX(), bullet.getY());
   int i = Integer.valueOf(str.substring(0, 1));
   int q = Integer.valueOf(str.substring(2, str.length()));
   if (i >= battleField.getBattleField().length - battleField.getBattleField().length
       && i < battleField.getBattleField().length
       && q >= battleField.getBattleField().length - battleField.getBattleField().length
       && q < battleField.getBattleField().length
       && battleField.scanQuadrant(i, q) == "B") {
     battleField.updateQuadrant(i, q, " ");
     return true;
   } else return false;
 }
コード例 #3
0
ファイル: ClientGame.java プロジェクト: Hikari9/SpaceShooter
  void turnOnBulletReceiver() throws IOException {
    Global.log("Turning on bullet receiver...");
    while (true) {
      if (isDisposed()) throw new IOException("Client game disposed");
      Global.log("Connecting to port " + (Global.bulletPort()) + "...");
      try {
        bulletStream = new ClientByteStream(ip, Global.bulletPort(), Bullet.bufferSize());
        break;
      } catch (IOException ex) {
      }
    }
    Global.log("Connected!");
    timers.add(
        new FixedTimer(
            new FixedTask() {
              public boolean fixedRate() {
                return true;
              }

              public float FPS() {
                return Global.ReceiveFPS * 20;
              }

              public void run() {
                byte[] data = null;
                try {
                  data = bulletStream.read();
                } catch (IOException ex) {
                  System.err.println("Bullet receiver error: " + ex);
                  Global.onException();
                  stop();
                  return;
                }
                if (data == null) return;
                Bullet toSpawn = Bullet.fromBytes(data);
                Ship find = cShip.get(toSpawn.getFill());
                if (find == null) {
                  for (Ship s : turrets) {
                    if (s.fill.equals(toSpawn.getFill())) {
                      find = s;
                      break;
                    }
                  }
                }
                if (find == null) return;
                find.getBulletSet().add(toSpawn);
              }
            }));
  }
コード例 #4
0
  @Override
  protected void paintComponent(Graphics g) {
    super.paintComponent(g);

    int i = 0;
    Color cc;
    for (int v = 0; v < 9; v++) {
      for (int h = 0; h < 9; h++) {
        if (COLORDED_MODE) {
          if (i % 2 == 0) {
            cc = new Color(252, 241, 177);
          } else {
            cc = new Color(233, 243, 255);
          }
        } else {
          cc = new Color(180, 180, 180);
        }
        i++;
        g.setColor(cc);
        g.fillRect(h * 64, v * 64, 64, 64);
      }
    }

    for (int j = 0; j < battleField.getDimentionY(); j++) {
      for (int k = 0; k < battleField.getDimentionX(); k++) {
        if (battleField.scanQuadrant(j, k).equals("B")) {
          String coordinates = getQuadrant(j + 1, k + 1);
          int separator = coordinates.indexOf("_");
          int y = Integer.parseInt(coordinates.substring(0, separator));
          int x = Integer.parseInt(coordinates.substring(separator + 1));
          g.setColor(new Color(0, 0, 255));
          g.fillRect(x, y, 64, 64);
        }
      }
    }

    g.setColor(new Color(255, 0, 0));
    g.fillRect(tank.getX(), tank.getY(), 64, 64);

    g.setColor(new Color(0, 255, 0));
    if (tank.getDirection() == Direction.UP) {
      g.fillRect(tank.getX() + 20, tank.getY(), 24, 34);
    } else if (tank.getDirection() == Direction.DOWN) {
      g.fillRect(tank.getX() + 20, tank.getY() + 30, 24, 34);
    } else if (tank.getDirection() == Direction.LEFT) {
      g.fillRect(tank.getX(), tank.getY() + 20, 34, 24);
    } else {
      g.fillRect(tank.getX() + 30, tank.getY() + 20, 34, 24);
    }

    g.setColor(new Color(255, 0, 255));
    g.fillRect(agressor.getX(), agressor.getY(), 64, 64);

    g.setColor(new Color(255, 255, 0));
    if (agressor.getDirection() == Direction.UP) {
      g.fillRect(agressor.getX() + 20, agressor.getY(), 24, 34);
    } else if (agressor.getDirection() == Direction.DOWN) {
      g.fillRect(agressor.getX() + 20, agressor.getY() + 30, 24, 34);
    } else if (agressor.getDirection() == Direction.LEFT) {
      g.fillRect(agressor.getX(), agressor.getY() + 20, 34, 24);
    } else {
      g.fillRect(agressor.getX() + 30, agressor.getY() + 20, 34, 24);
    }

    g.setColor(new Color(255, 255, 0));
    g.fillRect(bullet.getX(), bullet.getY(), 14, 14);
  }
コード例 #5
0
 private void repaintFire() throws InterruptedException {
   repaint();
   Thread.sleep(bullet.getSpeed());
 }
コード例 #6
0
  public void processFire(Bullet bullet) throws Exception {
    this.bullet = bullet;

    while ((bullet.getX() > -15 && bullet.getX() < battleField.getBF_WIDTH())
        && (bullet.getY() > -15 && bullet.getY() < battleField.getBF_HEIGHT())) {
      if (bullet.getDirection() == Direction.UP) {
        bullet.updateY(-step);
      } else if (bullet.getDirection() == Direction.DOWN) {
        bullet.updateY(step);
      } else if (bullet.getDirection() == Direction.LEFT) {
        bullet.updateX(-step);
      } else {
        bullet.updateX(step);
      }
      if (processInterception() == true) {
        bullet.destroy();
      }
      repaintFire();
    }
  }