/** * Starts the process of trimming memory. Usually this call will setup hardware rendering context * and reclaim memory.Extra cleanup might be required by calling {@link #endTrimMemory()}. * * @param level Hint about the amount of memory that should be trimmed, see {@link * android.content.ComponentCallbacks} */ static void startTrimMemory(int level) { Gl20Renderer.startTrimMemory(level); }