/**
  * Starts the process of trimming memory. Usually this call will setup hardware rendering context
  * and reclaim memory.Extra cleanup might be required by calling {@link #endTrimMemory()}.
  *
  * @param level Hint about the amount of memory that should be trimmed, see {@link
  *     android.content.ComponentCallbacks}
  */
 static void startTrimMemory(int level) {
   Gl20Renderer.startTrimMemory(level);
 }