/** Selects on sockets and informs their Communicator when there is something to do. */ public void communicate(int timeout) { try { selector.select(timeout); } catch (IOException e) { // Not really sure why/when this happens yet return; } Iterator<SelectionKey> keys = selector.selectedKeys().iterator(); while (keys.hasNext()) { SelectionKey key = keys.next(); keys.remove(); if (!key.isValid()) continue; // WHY Communicator communicator = (Communicator) key.attachment(); if (key.isReadable()) communicator.onReadable(); if (key.isWritable()) communicator.onWritable(); if (key.isAcceptable()) communicator.onAcceptable(); } // Go through the queue and handle each communicator while (!queue.isEmpty()) { Communicator c = queue.poll(); c.onMemo(); } }
public Overlord() { try { selector = Selector.open(); queue = new ConcurrentLinkedQueue<Communicator>(); // open the pipe and register it with our selector pipe = Pipe.open(); pipe.sink().configureBlocking(false); pipe.source().configureBlocking(false); pipe.source().register(selector, SelectionKey.OP_READ); } catch (IOException e) { throw new RuntimeException("select() failed"); } }
/** If the selector is waiting, wake it up */ public void interrupt() { selector.wakeup(); }