示例#1
0
  /**
   * Esta funcion se usa para pintar la barra de seleccion de los menus. Esta aqui para no repetirla
   * en todas partes...
   */
  static void pintaBarraMenu(Graphics g, JMenuItem menuItem, Color bgColor) {
    ButtonModel model = menuItem.getModel();
    Color oldColor = g.getColor();

    int menuWidth = menuItem.getWidth();
    int menuHeight = menuItem.getHeight();

    if (menuItem.isOpaque()) {
      g.setColor(menuItem.getBackground());
      g.fillRect(0, 0, menuWidth, menuHeight);
    }

    if ((menuItem instanceof JMenu && !(((JMenu) menuItem).isTopLevelMenu()) && model.isSelected())
        || model.isArmed()) {
      RoundRectangle2D.Float boton = new RoundRectangle2D.Float();
      boton.x = 1;
      boton.y = 0;
      boton.width = menuWidth - 3;
      boton.height = menuHeight - 1;
      boton.arcwidth = 8;
      boton.archeight = 8;

      GradientPaint grad = new GradientPaint(1, 1, getBrilloMenu(), 0, menuHeight, getSombraMenu());

      Graphics2D g2D = (Graphics2D) g;
      g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

      g.setColor(bgColor);
      g2D.fill(boton);

      g.setColor(bgColor.darker());
      g2D.draw(boton);

      g2D.setPaint(grad);
      g2D.fill(boton);

      g2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_DEFAULT);
    }

    g.setColor(oldColor);
  }
示例#2
0
  /**
   * Parse the text then draw it without any rotation.
   *
   * @param g Graphics context
   * @param x pixel position of the text
   * @param y pixel position of the text
   */
  public void draw(Graphics g, int x, int y) {
    TextState ts;
    int xoffset = x;
    int yoffset = y;

    if (g == null || text == null) return;

    Graphics lg = g.create();

    parseText(g);

    if (justification == CENTER) {
      xoffset = x - width / 2;
    } else if (justification == RIGHT) {
      xoffset = x - width;
    }

    if (background != null) {
      lg.setColor(background);
      lg.fillRect(xoffset, yoffset - ascent, width, height);
      lg.setColor(g.getColor());
    }

    if (font != null) lg.setFont(font);
    if (color != null) lg.setColor(color);

    for (int i = 0; i < list.size(); i++) {
      ts = ((TextState) (list.elementAt(i)));
      if (ts.f != null) lg.setFont(ts.f);
      if (ts.s != null) lg.drawString(ts.toString(), ts.x + xoffset, ts.y + yoffset);
    }

    lg.dispose();

    lg = null;
  }
示例#3
0
 /**
  * Returns the Color used for text drawing operations.
  *
  * @see #setColor
  */
 public Color getColor() {
   return graphics.getColor();
 }
    @Override
    public void paint(Graphics g) {
      Color origColor;
      boolean isPressed, isRollOver, isEnabled;
      int w, h, size;

      w = getWidth();
      h = getHeight();
      origColor = g.getColor();
      isPressed = getModel().isPressed();
      isRollOver = getModel().isRollover();
      isEnabled = isEnabled();

      g.setColor(getBackground());
      g.fillRect(0, 0, w, h);

      g.setColor(shadow);
      // Using the background color set above
      if (direction == WEST) {
        g.drawLine(0, 0, 0, h - 1); // left
        g.drawLine(w - 1, 0, w - 1, 0); // right
      } else g.drawLine(w - 2, h - 1, w - 2, 0); // right

      g.drawLine(0, 0, w - 2, 0); // top

      if (isRollOver) {
        // do highlights or shadows
        Color color1;
        Color color2;

        if (isPressed) {
          color2 = Color.WHITE;
          color1 = shadow;
        } else {
          color1 = Color.WHITE;
          color2 = shadow;
        }

        g.setColor(color1);

        if (direction == WEST) {
          g.drawLine(1, 1, 1, h - 1); // left
          g.drawLine(1, 1, w - 2, 1); // top
          g.setColor(color2);
          g.drawLine(w - 1, h - 1, w - 1, 1); // right
        } else {
          g.drawLine(0, 1, 0, h - 1);
          g.drawLine(0, 1, w - 3, 1); // top
          g.setColor(color2);
          g.drawLine(w - 3, h - 1, w - 3, 1); // right
        }
      }

      // g.drawLine(0, h - 1, w - 1, h - 1); //bottom

      // If there's no room to draw arrow, bail
      if (h < 5 || w < 5) {
        g.setColor(origColor);
        return;
      }

      if (isPressed) {
        g.translate(1, 1);
      }

      // Draw the arrow
      size = Math.min((h - 4) / 3, (w - 4) / 3);
      size = Math.max(size, 2);

      boolean highlight = false;

      if (!highlightedTabs.isEmpty()
          && ((direction == WEST && tabScroller.scrollBackwardButton.isEnabled())
              || (direction == EAST && tabScroller.scrollForwardButton.isEnabled()))) {
        Rectangle viewRect = tabScroller.viewport.getViewRect();

        if (direction == WEST) {
          int leadingTabIndex = getClosestTab(viewRect.x, viewRect.y);

          for (int i = 0; i < leadingTabIndex; i++) {
            if (highlightedTabs.contains(i) && !isScrollTabVisible(i)) {
              highlight = true;
              break;
            }
          }
        } else {
          int leadingTabIndex = getClosestTab(viewRect.x + viewRect.y, viewRect.y);

          for (int i = leadingTabIndex; i < tabPane.getTabCount(); i++) {
            if (highlightedTabs.contains(i) && !isScrollTabVisible(i)) {
              highlight = true;
              break;
            }
          }
        }

        if (highlight) {
          Image img =
              DesktopUtilActivator.getImage(
                  direction == WEST
                      ? "service.gui.icons.TAB_UNREAD_BACKWARD_ICON"
                      : "service.gui.icons.TAB_UNREAD_FORWARD_ICON");

          int wi = img.getWidth(null);

          g.drawImage(img, (w - wi) / 2, (h - size) / 2 - 2 /* 2 borders 1px width*/, null);
        }
      }

      if (!highlight) paintTriangle(g, (w - size) / 2, (h - size) / 2, size, direction, isEnabled);

      // Reset the Graphics back to it's original settings
      if (isPressed) {
        g.translate(-1, -1);
      }
      g.setColor(origColor);
    }