/** * Set cached info according to other.<br> * Minimal optimizations: take block flags directly, on-ground max/min bounds, only set stairs if * not on ground and not reset-condition. * * @param other */ public void prepare(final PlayerLocation other) { this.onGround = other.isOnGround(); this.inWater = other.isInWater(); this.inLava = other.isInLava(); this.inWeb = other.isInWeb(); this.onClimbable = other.isOnClimbable(); if (!onGround && !isResetCond()) { this.aboveStairs = other.isAboveStairs(); } this.onIce = other.isOnIce(); this.typeId = other.getTypeId(); this.typeIdBelow = other.getTypeIdBelow(); this.notOnGroundMaxY = other.notOnGroundMaxY; this.onGroundMinY = other.onGroundMinY; this.blockFlags = other.blockFlags; // Assume set. }
/** * Output information specific to player-move events. * * @param player * @param from * @param to * @param mcAccess */ public static void outputMoveDebug( final Player player, final PlayerLocation from, final PlayerLocation to, final double maxYOnGround, final MCAccess mcAccess) { final StringBuilder builder = new StringBuilder(250); final Location loc = player.getLocation(); // TODO: Differentiate debug levels (needs setting up some policy + document in // BuildParamteres)? if (BuildParameters.debugLevel > 0) { builder.append("\n-------------- MOVE --------------\n"); builder.append(player.getName() + " " + from.getWorld().getName() + ":\n"); addMove(from, to, loc, builder); } else { builder.append(player.getName() + " " + from.getWorld().getName() + " "); addFormattedMove(from, to, loc, builder); } final double jump = mcAccess.getJumpAmplifier(player); final double speed = mcAccess.getFasterMovementAmplifier(player); final double strider = BridgeEnchant.getDepthStriderLevel(player); if (BuildParameters.debugLevel > 0) { try { // TODO: Check backwards compatibility (1.4.2). Remove try-catch builder.append( "\n(walkspeed=" + player.getWalkSpeed() + " flyspeed=" + player.getFlySpeed() + ")"); } catch (Throwable t) { } if (player.isSprinting()) { builder.append("(sprinting)"); } if (player.isSneaking()) { builder.append("(sneaking)"); } if (player.isBlocking()) { builder.append("(blocking)"); } final Vector v = player.getVelocity(); if (v.lengthSquared() > 0.0) { builder.append("(svel=" + v.getX() + "," + v.getY() + "," + v.getZ() + ")"); } } if (speed != Double.NEGATIVE_INFINITY) { builder.append("(e_speed=" + (speed + 1) + ")"); } final double slow = PotionUtil.getPotionEffectAmplifier(player, PotionEffectType.SLOW); if (slow != Double.NEGATIVE_INFINITY) { builder.append("(e_slow=" + (slow + 1) + ")"); } if (jump != Double.NEGATIVE_INFINITY) { builder.append("(e_jump=" + (jump + 1) + ")"); } if (strider != 0) { builder.append("(e_depth_strider=" + strider + ")"); } // Print basic info first in order NCPAPIProvider.getNoCheatPlusAPI() .getLogManager() .debug(Streams.TRACE_FILE, builder.toString()); // Extended info. if (BuildParameters.debugLevel > 0) { builder.setLength(0); // Note: the block flags are for normal on-ground checking, not with yOnGrond set to 0.5. from.collectBlockFlags(maxYOnGround); if (from.getBlockFlags() != 0) builder.append( "\nfrom flags: " + StringUtil.join(BlockProperties.getFlagNames(from.getBlockFlags()), "+")); if (from.getTypeId() != 0) addBlockInfo(builder, from, "\nfrom"); if (from.getTypeIdBelow() != 0) addBlockBelowInfo(builder, from, "\nfrom"); if (!from.isOnGround() && from.isOnGround(0.5)) builder.append(" (ground within 0.5)"); to.collectBlockFlags(maxYOnGround); if (to.getBlockFlags() != 0) builder.append( "\nto flags: " + StringUtil.join(BlockProperties.getFlagNames(to.getBlockFlags()), "+")); if (to.getTypeId() != 0) addBlockInfo(builder, to, "\nto"); if (to.getTypeIdBelow() != 0) addBlockBelowInfo(builder, to, "\nto"); if (!to.isOnGround() && to.isOnGround(0.5)) builder.append(" (ground within 0.5)"); NCPAPIProvider.getNoCheatPlusAPI() .getLogManager() .debug(Streams.TRACE_FILE, builder.toString()); } }