/** * Creates the screen of a level within the placement mode. This is the * screen which is presented to the user upon entering a recoloring or * termedit level. * * @param game * the backreference to the central game * @param controller * the game controller, which is responsible for the played level */ public PlacementModeScreen(AlligatorApp game, GameController controller) { super(game); gameController = controller; AssetManager assetManager = AssetManager.getInstance(); assetManager.load(getAssetDirPath() + "textures/pack.atlas", TextureAtlas.class); goalDialog = new Dialog("", StyleHelper.getInstance().getDialogStyle()); fillTable(); final int packageIndex = gameController.getLevel().getPackageIndex(); final LevelPackagesController packagesController = game .getLevelPackagesController(); final LevelPackage pack = packagesController.getLevelPackages().get( packageIndex); setBackground(pack.getDesign()); game.getSettingController().addSettingChangeListener(this); // load graphics for animation/tutorial if (gameController.getLevel().hasAnimation()) { List<String> animations = gameController.getLevel().getAnimation(); for (String animation : animations) { assetManager.load(animation, Texture.class); } } }
/** * Creates the screen that is shown to the player while changing his * profile's settings. * * @param game * the backreference to the central game * @param controller * the settings controller, which is responsible for the * currently selected profile */ public SettingsScreen(AlligatorApp game) { super(game); settingController = game.getSettingController(); }