コード例 #1
0
	/**
	 * Creates the screen of a level within the placement mode. This is the
	 * screen which is presented to the user upon entering a recoloring or
	 * termedit level.
	 * 
	 * @param game
	 *            the backreference to the central game
	 * @param controller
	 *            the game controller, which is responsible for the played level
	 */
	public PlacementModeScreen(AlligatorApp game, GameController controller) {
		super(game);
		gameController = controller;

		AssetManager assetManager = AssetManager.getInstance();
		assetManager.load(getAssetDirPath() + "textures/pack.atlas",
				TextureAtlas.class);
		goalDialog = new Dialog("", StyleHelper.getInstance().getDialogStyle());

		fillTable();
		final int packageIndex = gameController.getLevel().getPackageIndex();
		final LevelPackagesController packagesController = game
				.getLevelPackagesController();
		final LevelPackage pack = packagesController.getLevelPackages().get(
				packageIndex);
		setBackground(pack.getDesign());
		game.getSettingController().addSettingChangeListener(this);

		// load graphics for animation/tutorial
		if (gameController.getLevel().hasAnimation()) {
			List<String> animations = gameController.getLevel().getAnimation();
			for (String animation : animations) {
				assetManager.load(animation, Texture.class);
			}
		}
	}
コード例 #2
0
	/**
	 * Creates the screen that is shown to the player while changing his
	 * profile's settings.
	 * 
	 * @param game
	 *            the backreference to the central game
	 * @param controller
	 *            the settings controller, which is responsible for the
	 *            currently selected profile
	 */
	public SettingsScreen(AlligatorApp game) {
		super(game);
		settingController = game.getSettingController();
	}