/** TODO: 3D - Need documentation */
public class NGPhongMaterial {

  private static final Image WHITE_1X1 = Image.fromIntArgbPreData(new int[] {0xffffffff}, 1, 1);
  private PhongMaterial material;

  private Color diffuseColor;
  private boolean diffuseColorDirty = true;
  private TextureMap diffuseMap = new TextureMap(PhongMaterial.MapType.DIFFUSE);

  private Color specularColor;
  private boolean specularColorDirty = true;
  private float specularPower;
  private boolean specularPowerDirty = true;
  private TextureMap specularMap = new TextureMap(PhongMaterial.MapType.SPECULAR);

  private TextureMap bumpMap = new TextureMap(PhongMaterial.MapType.BUMP);

  private TextureMap selfIllumMap = new TextureMap(PhongMaterial.MapType.SELF_ILLUM);

  Material createMaterial(ResourceFactory f) {
    if (material == null) {
      material = f.createPhongMaterial();
    }
    validate(f);
    return material;
  }

  private void validate(ResourceFactory f) {

    if (diffuseColorDirty) {
      if (diffuseColor != null) {
        material.setDiffuseColor(
            diffuseColor.getRed(), diffuseColor.getGreen(),
            diffuseColor.getBlue(), diffuseColor.getAlpha());
      } else {
        material.setDiffuseColor(0, 0, 0, 0);
      }
      diffuseColorDirty = false;
    }

    if (diffuseMap.isDirty()) {
      if (diffuseMap.getImage() == null) {
        diffuseMap.setImage(WHITE_1X1);
      }
      material.setTextureMap(diffuseMap);
    }
    if (bumpMap.isDirty()) {
      material.setTextureMap(bumpMap);
    }
    if (selfIllumMap.isDirty()) {
      material.setTextureMap(selfIllumMap);
    }
    if (specularMap.isDirty()) {
      material.setTextureMap(specularMap);
    }
    if (specularColorDirty || specularPowerDirty) {
      if (specularColor != null) {
        float r = specularColor.getRed();
        float g = specularColor.getGreen();
        float b = specularColor.getBlue();
        material.setSpecularColor(true, r, g, b, specularPower);
      } else {
        material.setSpecularColor(false, 1, 1, 1, specularPower);
      }
      specularColorDirty = false;
      specularPowerDirty = false;
    }
  }

  public void setDiffuseColor(Object diffuseColor) {
    this.diffuseColor = (Color) diffuseColor;
    diffuseColorDirty = true;
  }

  public void setSpecularColor(Object specularColor) {
    this.specularColor = (Color) specularColor;
    specularColorDirty = true;
  }

  public void setSpecularPower(float specularPower) {
    // prevent undefined behavior in GLSL pow(0, 0), see RT-36235
    if (specularPower < 0.001f) {
      specularPower = 0.001f;
    }
    this.specularPower = specularPower;
    specularPowerDirty = true;
  }

  public void setDiffuseMap(Object diffuseMap) {
    this.diffuseMap.setImage((Image) diffuseMap);
    this.diffuseMap.setDirty(true);
  }

  public void setSpecularMap(Object specularMap) {
    this.specularMap.setImage((Image) specularMap);
    this.specularMap.setDirty(true);
  }

  public void setBumpMap(Object bumpMap) {
    this.bumpMap.setImage((Image) bumpMap);
    this.bumpMap.setDirty(true);
  }

  public void setSelfIllumMap(Object selfIllumMap) {
    this.selfIllumMap.setImage((Image) selfIllumMap);
    this.selfIllumMap.setDirty(true);
  }

  // NOTE: This method is used for unit test purpose only.
  Color test_getDiffuseColor() {
    return diffuseColor;
  }
}
示例#2
0
 /*     */ public Image getImage() {
   /*  33 */ return Image.fromByteBgraPreData(getPixelBuffer(), getWidth(), getHeight());
   /*     */ }