/** TODO: 3D - Need documentation */ public class NGPhongMaterial { private static final Image WHITE_1X1 = Image.fromIntArgbPreData(new int[] {0xffffffff}, 1, 1); private PhongMaterial material; private Color diffuseColor; private boolean diffuseColorDirty = true; private TextureMap diffuseMap = new TextureMap(PhongMaterial.MapType.DIFFUSE); private Color specularColor; private boolean specularColorDirty = true; private float specularPower; private boolean specularPowerDirty = true; private TextureMap specularMap = new TextureMap(PhongMaterial.MapType.SPECULAR); private TextureMap bumpMap = new TextureMap(PhongMaterial.MapType.BUMP); private TextureMap selfIllumMap = new TextureMap(PhongMaterial.MapType.SELF_ILLUM); Material createMaterial(ResourceFactory f) { if (material == null) { material = f.createPhongMaterial(); } validate(f); return material; } private void validate(ResourceFactory f) { if (diffuseColorDirty) { if (diffuseColor != null) { material.setDiffuseColor( diffuseColor.getRed(), diffuseColor.getGreen(), diffuseColor.getBlue(), diffuseColor.getAlpha()); } else { material.setDiffuseColor(0, 0, 0, 0); } diffuseColorDirty = false; } if (diffuseMap.isDirty()) { if (diffuseMap.getImage() == null) { diffuseMap.setImage(WHITE_1X1); } material.setTextureMap(diffuseMap); } if (bumpMap.isDirty()) { material.setTextureMap(bumpMap); } if (selfIllumMap.isDirty()) { material.setTextureMap(selfIllumMap); } if (specularMap.isDirty()) { material.setTextureMap(specularMap); } if (specularColorDirty || specularPowerDirty) { if (specularColor != null) { float r = specularColor.getRed(); float g = specularColor.getGreen(); float b = specularColor.getBlue(); material.setSpecularColor(true, r, g, b, specularPower); } else { material.setSpecularColor(false, 1, 1, 1, specularPower); } specularColorDirty = false; specularPowerDirty = false; } } public void setDiffuseColor(Object diffuseColor) { this.diffuseColor = (Color) diffuseColor; diffuseColorDirty = true; } public void setSpecularColor(Object specularColor) { this.specularColor = (Color) specularColor; specularColorDirty = true; } public void setSpecularPower(float specularPower) { // prevent undefined behavior in GLSL pow(0, 0), see RT-36235 if (specularPower < 0.001f) { specularPower = 0.001f; } this.specularPower = specularPower; specularPowerDirty = true; } public void setDiffuseMap(Object diffuseMap) { this.diffuseMap.setImage((Image) diffuseMap); this.diffuseMap.setDirty(true); } public void setSpecularMap(Object specularMap) { this.specularMap.setImage((Image) specularMap); this.specularMap.setDirty(true); } public void setBumpMap(Object bumpMap) { this.bumpMap.setImage((Image) bumpMap); this.bumpMap.setDirty(true); } public void setSelfIllumMap(Object selfIllumMap) { this.selfIllumMap.setImage((Image) selfIllumMap); this.selfIllumMap.setDirty(true); } // NOTE: This method is used for unit test purpose only. Color test_getDiffuseColor() { return diffuseColor; } }
/* */ public Image getImage() { /* 33 */ return Image.fromByteBgraPreData(getPixelBuffer(), getWidth(), getHeight()); /* */ }