public boolean reachableItem(MOB mob, Environmental E) { if ((E == null) || (!(E instanceof Item))) return true; Item I = (Item) E; if ((mob.isMine(I)) || ((mob.riding() != null) && ((I == mob.riding()) || (I.owner() == mob.riding()) || (I.ultimateContainer() == mob.riding()))) || (I.owner() == null) || ((I.owner() instanceof Room) && (!((Room) I.owner()).isContent(I)))) return true; return false; }
@Override public boolean tick(Tickable ticking, int tickID) { if (!super.tick(ticking, tickID)) return false; if (tickID != Tickable.TICKID_MOB) return true; if (affected == null) return false; if (--fallTickDown > 0) return true; fallTickDown = 1; int direction = Directions.DOWN; String addStr = L("down"); if (reversed()) { direction = Directions.UP; addStr = L("upwards"); } if (affected instanceof MOB) { final MOB mob = (MOB) affected; if (mob == null) return false; if (mob.location() == null) return false; if (CMLib.flags().isInFlight(mob)) { damageToTake = 0; unInvoke(); return false; } else if (!canFallFrom(mob.location(), direction)) return stopFalling(mob); else { if (mob.phyStats().weight() < 1) { mob.tell(L("\n\r\n\rYou are floating gently @x1.\n\r\n\r", addStr)); } else { mob.tell(L("\n\r\n\rYOU ARE FALLING @x1!!\n\r\n\r", addStr.toUpperCase())); int damage = CMLib.dice() .roll( 1, (int) Math.round( CMath.mul( CMath.mul(mob.maxState().getHitPoints(), 0.1), CMath.div(mob.baseWeight(), 150.0))), 0); if (damage > (mob.maxState().getHitPoints() / 3)) damage = (mob.maxState().getHitPoints() / 3); damageToTake = reversed() ? damage : (damageToTake + damage); } temporarilyDisable = true; CMLib.tracking().walk(mob, direction, false, false); temporarilyDisable = false; if (!canFallFrom(mob.location(), direction)) return stopFalling(mob); return true; } } else if (affected instanceof Item) { final Item item = (Item) affected; if ((room == null) && (item.owner() != null) && (item.owner() instanceof Room)) room = (Room) item.owner(); if ((room == null) || ((room != null) && (!room.isContent(item))) || (!CMLib.flags().isGettable(item)) || (item.container() != null) || (CMLib.flags().isInFlight(item.ultimateContainer(null))) || (room.getRoomInDir(direction) == null)) { unInvoke(); return false; } if (room.numItems() > 100) { fallTickDown = CMLib.dice().roll(1, room.numItems() / 50, 0); if ((--fallTickDown) > 0) return true; } final Room nextRoom = room.getRoomInDir(direction); if (canFallFrom(room, direction)) { room.show(invoker, null, item, CMMsg.MSG_OK_ACTION, L("<O-NAME> falls @x1.", addStr)); nextRoom.moveItemTo(item, ItemPossessor.Expire.Player_Drop); room = nextRoom; nextRoom.show( invoker, null, item, CMMsg.MSG_OK_ACTION, L("<O-NAME> falls in from @x1.", (reversed() ? "below" : "above"))); return true; } if (reversed()) return true; unInvoke(); return false; } return false; }