示例#1
0
  @Override
  public boolean invoke(
      MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) {
    if (!mob.isInCombat()) {
      mob.tell(L("You must be in combat to do this!"));
      return false;
    }
    final MOB victim = super.getTarget(mob, commands, givenTarget);
    if (victim == null) return false;
    if (((victim == mob.getVictim()) && (mob.rangeToTarget() > 0))
        || ((victim.getVictim() == mob) && (victim.rangeToTarget() > 0))) {
      mob.tell(L("You are too far away to disarm!"));
      return false;
    }
    if (mob.fetchWieldedItem() == null) {
      mob.tell(L("You need a weapon to disarm someone!"));
      return false;
    }
    Item hisWeapon = victim.fetchWieldedItem();
    if (hisWeapon == null) hisWeapon = victim.fetchHeldItem();
    if ((hisWeapon == null)
        || (!(hisWeapon instanceof Weapon))
        || ((((Weapon) hisWeapon).weaponClassification() == Weapon.CLASS_NATURAL))) {
      mob.tell(L("@x1 is not wielding a weapon!", victim.charStats().HeShe()));
      return false;
    }

    if (!super.invoke(mob, commands, givenTarget, auto, asLevel)) return false;

    int levelDiff =
        victim.phyStats().level() - (mob.phyStats().level() + (2 * getXLEVELLevel(mob)));
    if (levelDiff > 0) levelDiff = levelDiff * 5;
    else levelDiff = 0;
    final boolean hit = (auto) || CMLib.combat().rollToHit(mob, victim);
    final boolean success = proficiencyCheck(mob, -levelDiff, auto) && (hit);
    if ((success)
        && ((hisWeapon.fitsOn(Wearable.WORN_WIELD))
            || hisWeapon.fitsOn(Wearable.WORN_WIELD | Wearable.WORN_HELD))) {
      if (mob.location().show(mob, victim, this, CMMsg.MSG_NOISYMOVEMENT, null)) {
        final CMMsg msg = CMClass.getMsg(victim, hisWeapon, null, CMMsg.MSG_DROP, null);
        if (mob.location().okMessage(mob, msg)) {
          mob.location().send(victim, msg);
          mob.location()
              .show(
                  mob,
                  victim,
                  CMMsg.MSG_NOISYMOVEMENT,
                  auto ? L("<T-NAME> is disarmed!") : L("<S-NAME> disarm(s) <T-NAMESELF>!"));
        }
      }
    } else
      maliciousFizzle(mob, victim, L("<S-NAME> attempt(s) to disarm <T-NAMESELF> and fail(s)!"));
    return success;
  }
示例#2
0
 @Override
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if (((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_METAL)
       && ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_MITHRIL))
     return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (!(I instanceof Armor)) return false;
   if (I instanceof Shield) return true;
   if (!masterCraftCheck(I)) return isANativeItem(I.Name());
   if (I.fitsOn(Wearable.WORN_RIGHT_FINGER)
       || I.fitsOn(Wearable.WORN_LEFT_FINGER)
       || I.fitsOn(Wearable.WORN_EARS)
       || I.fitsOn(Wearable.WORN_HELD)
       || I.fitsOn(Wearable.WORN_EYES)) return isANativeItem(I.Name());
   return true;
 }