public void translate(float dx, float dy, boolean checkTranslate) { mAnimationMatrix.reset(); mAnimationMatrix.setTranslate(dx, dy); mAnimationMatrix.mapRect(mRectF); if (checkTranslate) { checkTranslate(); } setVetex(mRectF.left, mRectF.top, mRectF.right, mRectF.bottom); }