public void translate(float dx, float dy, boolean checkTranslate) {
   mAnimationMatrix.reset();
   mAnimationMatrix.setTranslate(dx, dy);
   mAnimationMatrix.mapRect(mRectF);
   if (checkTranslate) {
     checkTranslate();
   }
   setVetex(mRectF.left, mRectF.top, mRectF.right, mRectF.bottom);
 }