/** * This method returns the type of the ipo curve. * * @param structure the structure must contain the 'rna_path' field and 'array_index' field (the * type is not important here) * @param blenderContext the blender context * @return the type of the curve */ public int getCurveType(Structure structure, BlenderContext blenderContext) { // reading rna path first BlenderInputStream bis = blenderContext.getInputStream(); int currentPosition = bis.getPosition(); Pointer pRnaPath = (Pointer) structure.getFieldValue("rna_path"); FileBlockHeader dataFileBlock = blenderContext.getFileBlock(pRnaPath.getOldMemoryAddress()); bis.setPosition(dataFileBlock.getBlockPosition()); String rnaPath = bis.readString(); bis.setPosition(currentPosition); int arrayIndex = ((Number) structure.getFieldValue("array_index")).intValue(); // determining the curve type if (rnaPath.endsWith("location")) { return Ipo.AC_LOC_X + arrayIndex; } if (rnaPath.endsWith("rotation_quaternion")) { return Ipo.AC_QUAT_W + arrayIndex; } if (rnaPath.endsWith("scale")) { return Ipo.AC_SIZE_X + arrayIndex; } if (rnaPath.endsWith("rotation") || rnaPath.endsWith("rotation_euler")) { return Ipo.OB_ROT_X + arrayIndex; } LOGGER.log(Level.WARNING, "Unknown curve rna path: {0}", rnaPath); return -1; }
protected String getConstraintClassName( Structure constraintStructure, BlenderContext blenderContext) throws BlenderFileException { Pointer pData = (Pointer) constraintStructure.getFieldValue("data"); if (pData.isNotNull()) { Structure data = pData.fetchData(blenderContext.getInputStream()).get(0); return data.getType(); } return constraintStructure.getType(); }
/** * This method reads constraints for for the given structure. The constraints are loaded only once * for object/bone. * * @param objectStructure the structure we read constraint's for * @param blenderContext the blender context * @throws BlenderFileException */ public void loadConstraints(Structure objectStructure, BlenderContext blenderContext) throws BlenderFileException { LOGGER.fine("Loading constraints."); // reading influence ipos for the constraints IpoHelper ipoHelper = blenderContext.getHelper(IpoHelper.class); Map<String, Map<String, Ipo>> constraintsIpos = new HashMap<String, Map<String, Ipo>>(); Pointer pActions = (Pointer) objectStructure.getFieldValue("action"); if (pActions.isNotNull()) { List<Structure> actions = pActions.fetchData(blenderContext.getInputStream()); for (Structure action : actions) { Structure chanbase = (Structure) action.getFieldValue("chanbase"); List<Structure> actionChannels = chanbase.evaluateListBase(blenderContext); for (Structure actionChannel : actionChannels) { Map<String, Ipo> ipos = new HashMap<String, Ipo>(); Structure constChannels = (Structure) actionChannel.getFieldValue("constraintChannels"); List<Structure> constraintChannels = constChannels.evaluateListBase(blenderContext); for (Structure constraintChannel : constraintChannels) { Pointer pIpo = (Pointer) constraintChannel.getFieldValue("ipo"); if (pIpo.isNotNull()) { String constraintName = constraintChannel.getFieldValue("name").toString(); Ipo ipo = ipoHelper.fromIpoStructure( pIpo.fetchData(blenderContext.getInputStream()).get(0), blenderContext); ipos.put(constraintName, ipo); } } String actionName = actionChannel.getFieldValue("name").toString(); constraintsIpos.put(actionName, ipos); } } } // loading constraints connected with the object's bones Pointer pPose = (Pointer) objectStructure.getFieldValue("pose"); if (pPose.isNotNull()) { List<Structure> poseChannels = ((Structure) pPose.fetchData(blenderContext.getInputStream()).get(0).getFieldValue("chanbase")) .evaluateListBase(blenderContext); for (Structure poseChannel : poseChannels) { List<Constraint> constraintsList = new ArrayList<Constraint>(); Long boneOMA = Long.valueOf(((Pointer) poseChannel.getFieldValue("bone")).getOldMemoryAddress()); // the name is read directly from structure because bone might not yet be loaded String name = blenderContext .getFileBlock(boneOMA) .getStructure(blenderContext) .getFieldValue("name") .toString(); List<Structure> constraints = ((Structure) poseChannel.getFieldValue("constraints")).evaluateListBase(blenderContext); for (Structure constraint : constraints) { String constraintName = constraint.getFieldValue("name").toString(); Map<String, Ipo> ipoMap = constraintsIpos.get(name); Ipo ipo = ipoMap == null ? null : ipoMap.get(constraintName); if (ipo == null) { float enforce = ((Number) constraint.getFieldValue("enforce")).floatValue(); ipo = ipoHelper.fromValue(enforce); } constraintsList.add(this.createConstraint(constraint, boneOMA, ipo, blenderContext)); } blenderContext.addConstraints(boneOMA, constraintsList); } } // loading constraints connected with the object itself List<Structure> constraints = ((Structure) objectStructure.getFieldValue("constraints")).evaluateListBase(blenderContext); List<Constraint> constraintsList = new ArrayList<Constraint>(constraints.size()); for (Structure constraint : constraints) { String constraintName = constraint.getFieldValue("name").toString(); String objectName = objectStructure.getName(); Map<String, Ipo> objectConstraintsIpos = constraintsIpos.get(objectName); Ipo ipo = objectConstraintsIpos != null ? objectConstraintsIpos.get(constraintName) : null; if (ipo == null) { float enforce = ((Number) constraint.getFieldValue("enforce")).floatValue(); ipo = ipoHelper.fromValue(enforce); } constraintsList.add( this.createConstraint( constraint, objectStructure.getOldMemoryAddress(), ipo, blenderContext)); } blenderContext.addConstraints(objectStructure.getOldMemoryAddress(), constraintsList); }
/** * This constructor reads animation data from the object structore. The stored data is the * AnimData and additional data is armature's OMA. * * @param objectStructure the structure of the object * @param modifierStructure the structure of the modifier * @param blenderContext the blender context * @throws BlenderFileException this exception is thrown when the blender file is somehow * corrupted */ public ArmatureModifier( Structure objectStructure, Structure modifierStructure, BlenderContext blenderContext) throws BlenderFileException { if (this.validate(modifierStructure, blenderContext)) { Pointer pArmatureObject = (Pointer) modifierStructure.getFieldValue("object"); if (pArmatureObject.isNotNull()) { ObjectHelper objectHelper = blenderContext.getHelper(ObjectHelper.class); ArmatureHelper armatureHelper = blenderContext.getHelper(ArmatureHelper.class); Structure armatureObject = pArmatureObject.fetchData(blenderContext.getInputStream()).get(0); this.armatureObjectOMA = armatureObject.getOldMemoryAddress(); // read skeleton // changing bones matrices so that they fit the current object Structure armatureStructure = ((Pointer) armatureObject.getFieldValue("data")) .fetchData(blenderContext.getInputStream()) .get(0); Structure bonebase = (Structure) armatureStructure.getFieldValue("bonebase"); List<Structure> bonesStructures = bonebase.evaluateListBase(blenderContext); for (Structure boneStructure : bonesStructures) { BoneTransformationData rootBoneTransformationData = armatureHelper.readBoneAndItsChildren(boneStructure, null, blenderContext); armatureHelper.addBoneDataRoot(rootBoneTransformationData); } Matrix4f armatureObjectMatrix = objectHelper.getTransformationMatrix(armatureObject); Matrix4f inverseMeshObjectMatrix = objectHelper.getTransformationMatrix(objectStructure).invert(); Matrix4f additionalRootBoneTransformation = inverseMeshObjectMatrix.multLocal(armatureObjectMatrix); Bone[] bones = armatureHelper.buildBonesStructure(Long.valueOf(0L), additionalRootBoneTransformation); // read mesh indexes Structure meshStructure = ((Pointer) objectStructure.getFieldValue("data")) .fetchData(blenderContext.getInputStream()) .get(0); this.meshOMA = meshStructure.getOldMemoryAddress(); this.readVerticesWeightsData(objectStructure, meshStructure, blenderContext); // read animations ArrayList<Animation> animations = new ArrayList<Animation>(); List<FileBlockHeader> actionHeaders = blenderContext.getFileBlocks(Integer.valueOf(FileBlockHeader.BLOCK_AC00)); if (actionHeaders != null) { // it may happen that the model has armature with no actions for (FileBlockHeader header : actionHeaders) { Structure actionStructure = header.getStructure(blenderContext); String actionName = actionStructure.getName(); BoneTrack[] tracks = armatureHelper.getTracks(actionStructure, blenderContext); // determining the animation time float maximumTrackLength = 0; for (BoneTrack track : tracks) { float length = track.getLength(); if (length > maximumTrackLength) { maximumTrackLength = length; } } Animation boneAnimation = new Animation(actionName, maximumTrackLength); boneAnimation.setTracks(tracks); animations.add(boneAnimation); } } animData = new AnimData(new Skeleton(bones), animations); } } }
/** * This method returns an array of size 2. The first element is a vertex buffer holding bone * weights for every vertex in the model. The second element is a vertex buffer holding bone * indices for vertices (the indices of bones the vertices are assigned to). * * @param meshStructure the mesh structure object * @param vertexListSize a number of vertices in the model * @param bonesGroups this is an output parameter, it should be a one-sized array; the maximum * amount of weights per vertex (up to MAXIMUM_WEIGHTS_PER_VERTEX) is stored there * @param vertexReferenceMap this reference map allows to map the original vertices read from * blender to vertices that are really in the model; one vertex may appear several times in * the result model * @param groupToBoneIndexMap this object maps the group index (to which a vertices in blender * belong) to bone index of the model * @param blenderContext the blender context * @return arrays of vertices weights and their bone indices and (as an output parameter) the * maximum amount of weights for a vertex * @throws BlenderFileException this exception is thrown when the blend file structure is somehow * invalid or corrupted */ private VertexBuffer[] getBoneWeightAndIndexBuffer( Structure meshStructure, int vertexListSize, int[] bonesGroups, Map<Integer, List<Integer>> vertexReferenceMap, Map<Integer, Integer> groupToBoneIndexMap, BlenderContext blenderContext) throws BlenderFileException { Pointer pDvert = (Pointer) meshStructure.getFieldValue("dvert"); // dvert = DeformVERTices FloatBuffer weightsFloatData = BufferUtils.createFloatBuffer(vertexListSize * MAXIMUM_WEIGHTS_PER_VERTEX); ByteBuffer indicesData = BufferUtils.createByteBuffer(vertexListSize * MAXIMUM_WEIGHTS_PER_VERTEX); if (pDvert.isNotNull()) { // assigning weights and bone indices List<Structure> dverts = pDvert.fetchData( blenderContext.getInputStream()); // dverts.size() == verticesAmount (one dvert per // vertex in blender) int vertexIndex = 0; for (Structure dvert : dverts) { int totweight = ((Number) dvert.getFieldValue("totweight")) .intValue(); // total amount of weights assignet to the vertex // (max. 4 in JME) Pointer pDW = (Pointer) dvert.getFieldValue("dw"); List<Integer> vertexIndices = vertexReferenceMap.get( Integer.valueOf(vertexIndex)); // we fetch the referenced vertices here if (totweight > 0 && pDW.isNotNull() && groupToBoneIndexMap != null) { // pDW should never be null here, but I check it just in case :) int weightIndex = 0; List<Structure> dw = pDW.fetchData(blenderContext.getInputStream()); for (Structure deformWeight : dw) { Integer boneIndex = groupToBoneIndexMap.get(((Number) deformWeight.getFieldValue("def_nr")).intValue()); // Remove this code if 4 weights limitation is removed if (weightIndex == 4) { LOGGER.log( Level.WARNING, "{0} has more than 4 weight on bone index {1}", new Object[] {meshStructure.getName(), boneIndex}); break; } if (boneIndex != null) { // null here means that we came accross group that has no bone attached // to float weight = ((Number) deformWeight.getFieldValue("weight")).floatValue(); if (weight == 0.0f) { weight = 1; boneIndex = Integer.valueOf(0); } // we apply the weight to all referenced vertices for (Integer index : vertexIndices) { weightsFloatData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX + weightIndex, weight); indicesData.put( index * MAXIMUM_WEIGHTS_PER_VERTEX + weightIndex, boneIndex.byteValue()); } } ++weightIndex; } } else { for (Integer index : vertexIndices) { weightsFloatData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, 1.0f); indicesData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, (byte) 0); } } ++vertexIndex; } } else { // always bind all vertices to 0-indexed bone // this bone makes the model look normally if vertices have no bone assigned // and it is used in object animation, so if we come accross object animation // we can use the 0-indexed bone for this for (List<Integer> vertexIndexList : vertexReferenceMap.values()) { // we apply the weight to all referenced vertices for (Integer index : vertexIndexList) { weightsFloatData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, 1.0f); indicesData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX, (byte) 0); } } } bonesGroups[0] = this.endBoneAssigns(vertexListSize, weightsFloatData); VertexBuffer verticesWeights = new VertexBuffer(Type.BoneWeight); verticesWeights.setupData(Usage.CpuOnly, bonesGroups[0], Format.Float, weightsFloatData); VertexBuffer verticesWeightsIndices = new VertexBuffer(Type.BoneIndex); verticesWeightsIndices.setupData( Usage.CpuOnly, bonesGroups[0], Format.UnsignedByte, indicesData); return new VertexBuffer[] {verticesWeights, verticesWeightsIndices}; }