/**
  * @param restitution反弹系数
  * @param friction摩擦力系数
  * @param mass
  */
 public void init(float restitution, float friction, float mass) {
   this.restitution = restitution;
   this.friction = friction;
   this.mass = mass;
   intertia = new javax.vecmath.Vector3f();
   RigidBodyConstructionInfo info;
   if (mass == 0) {
     info = new RigidBodyConstructionInfo(this.mass, state, shape);
   } else {
     shape.calculateLocalInertia(mass, intertia);
     info = new RigidBodyConstructionInfo(this.mass, state, shape, intertia);
   }
   rigidBody = new RigidBody(info);
   rigidBody.setFriction(friction);
   rigidBody.setRestitution(restitution);
   world.addRigidBody(rigidBody);
 }