private void updateRigidBodys() { for (RigidBody rb : rigidBodies) { ServerElement element = rigidBodyToServerElement.get(rb); if (rb != null && rb.getMotionState() != null) { if (element.isUpdatedByUser()) { /*rb.getMotionState().getWorldTransform(tmpTrans); tmpTrans.origin.x=element.getTransform().origin.x; tmpTrans.origin.y=element.getTransform().origin.y; tmpTrans.origin.z=element.getTransform().origin.z; */ rb.getMotionState().setWorldTransform(element.getTransform()); rb.setMotionState(rb.getMotionState()); element.resetUpdatedByUser(); } } } }