void toast(String text) {
   Table table = new Table();
   table.add(new Label(text, skin));
   table.getColor().a = 0;
   table.pack();
   table.setPosition(-table.getWidth(), -3 - table.getHeight());
   table.addAction(
       sequence( //
           parallel(moveBy(0, table.getHeight(), 0.3f), fadeIn(0.3f)), //
           delay(5f), //
           parallel(moveBy(0, table.getHeight(), 0.3f), fadeOut(0.3f)), //
           removeActor() //
           ));
   for (Actor actor : toasts.getChildren()) actor.addAction(moveBy(0, table.getHeight(), 0.3f));
   toasts.addActor(table);
   toasts.getParent().toFront();
 }
示例#2
0
  private void invalidateChildren(WidgetGroup group) {
    SnapshotArray<Actor> children = group.getChildren();

    Actor actor;
    for (int i = 0; i < children.size; i++) {
      actor = children.get(i);
      if (actor instanceof Layout) {
        // UIWidgets are the best! :D
        ((Layout) actor).invalidate();
      }

      if (actor instanceof WidgetGroup) {
        // If it's a group, recurse
        invalidateChildren((WidgetGroup) actor);
      }
    }

    group.invalidate();
  }
示例#3
0
 /**
  * @param group will replace the internally managed group. All current children will be moved to
  *     this group.
  */
 @Override
 public void setActor(final WidgetGroup group) {
   if (group == null) {
     throw new IllegalArgumentException("Group cannot be null.");
   }
   final Group previousGroup = getActor();
   super.setActor(group);
   attachListener(); // Attaches draggable to all previous group children.
   for (final Actor child : previousGroup.getChildren()) {
     group.addActor(child); // No need to attach draggable, child was already in pane.
   }
 }
  @Override
  public void draw(Batch batch, float parentAlpha) {
    if (currentWidth > 1) {
      batch.flush();
      boolean clipEnabled = clipBegin(getX(), getY(), currentWidth, getHeight());

      super.draw(batch, parentAlpha);

      batch.flush();
      if (clipEnabled) clipEnd();
    }
  }
示例#5
0
  /**
   * Recursively refresh the skin for each Widget
   *
   * @param group
   */
  public void reskin(WidgetGroup group) {
    Skin skin = game.getSkin();
    SnapshotArray<Actor> children = group.getChildren();

    /**
     * This code is horrendously ugly. I'm so sorry. :( However, I can't think of a better way to do
     * it.
     */
    Actor actor;
    for (int i = 0; i < children.size; i++) {
      actor = children.get(i);
      if (actor instanceof UIWidget) {
        // UIWidgets are the best! :D
        ((UIWidget) actor).reskin(skin);
      }

      if (actor instanceof WidgetGroup) {
        // If it's a group, recurse
        reskin((WidgetGroup) actor);
      }
    }

    group.validate();
  }
  @Override
  public void draw(SpriteBatch batch, float parentAlpha) {
    stateTime += Gdx.graphics.getDeltaTime();
    drawable.setRegion(character.getAnimation().getKeyFrame(stateTime));

    super.draw(batch, parentAlpha);

    if (selected) {
      batch.end();
      ShapeRenderer shape = new ShapeRenderer();
      shape.setProjectionMatrix(batch.getProjectionMatrix());
      shape.begin(ShapeType.Line);
      shape.setColor(Color.YELLOW);
      shape.rect(
          getX() + getParent().getParent().getX(),
          getY() + getParent().getParent().getY(),
          getPrefWidth(),
          getPrefHeight());
      shape.end();
      batch.begin();
    }
  }
  public WinnerScreen(ArrayList<Integer> playerPositions, Game game, Client client, Server server) {
    super(game, client, server);

    // Set input and viewpoint
    stage = new Stage(new StretchViewport(Constants.SCREENWIDTH, Constants.SCREENHEIGHT));
    Gdx.input.setInputProcessor(stage);

    // Unhides the cursor
    Gdx.input.setCursorCatched(false);

    this.playerPositions = playerPositions;

    // Set background
    rootTable.background(
        new TextureRegionDrawable(new TextureRegion(TextureManager.hostBackground)));
    rootTable.setFillParent(true);
    stage.addActor(rootTable);

    // Initialise Font
    FreeTypeFontGenerator.FreeTypeFontParameter fontOptions =
        new FreeTypeFontGenerator.FreeTypeFontParameter();
    fontOptions.size = 11;
    BitmapFont font = TextureManager.menuFont.generateFont(fontOptions);

    /** ------------------------LABEL STYLE------------------------* */
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    fontOptions.size = 60;
    labelStyle.font = TextureManager.menuFont.generateFont(fontOptions);
    labelStyle.fontColor = Color.GOLD;

    /** ------------------------PLAYER DISPLAY WIDGET------------------------* */
    // Table options
    Table table = new Table();
    table.setFillParent(true);

    // P1 spawn field
    p1Field = new Container();
    p1Field.background(new TextureRegionDrawable(TextureManager.p1WalkingDownAnim.getKeyFrame(0)));
    table.add(p1Field).width(64).height(64);

    // P2 spawn field
    p2Field = new Container();
    p2Field.setVisible(false);
    p2Field.background(new TextureRegionDrawable(TextureManager.p2WalkingDownAnim.getKeyFrame(0)));
    table.add(p2Field).width(64).height(64).padLeft(96);

    // P3 spawn field
    p3Field = new Container();
    p3Field.setVisible(false);
    p3Field.background(new TextureRegionDrawable(TextureManager.p3WalkingDownAnim.getKeyFrame(0)));
    table.add(p3Field).width(64).height(64).padLeft(96);

    // P4 spawn field
    p4Field = new Container();
    p4Field.setVisible(false);
    p4Field.background(new TextureRegionDrawable(TextureManager.p4WalkingDownAnim.getKeyFrame(0)));
    table.add(p4Field).width(64).height(64).padLeft(96);

    // Stage & group options
    joinedPlayerGroup.addActor(table);
    joinedPlayerGroup.setPosition(443, 150);
    stage.addActor(joinedPlayerGroup);

    /** ------------------------PLAYER HIGHLIGHT WIDGET------------------------* */
    // Table options
    Table table2 = new Table();
    table2.setFillParent(true);

    // P1 spawn field
    p1FieldHighlight = new Container();
    p1FieldHighlight.setVisible(false);
    p1FieldHighlight.background(
        new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker)));
    table2.add(p1FieldHighlight).width(80).height(77);

    // P2 spawn field
    p2FieldHighlight = new Container();
    p2FieldHighlight.setVisible(false);
    p2FieldHighlight.background(
        new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker)));
    table2.add(p2FieldHighlight).width(80).height(77).padLeft(80);

    // P3 spawn field
    p3FieldHighlight = new Container();
    p3FieldHighlight.setVisible(false);
    p3FieldHighlight.background(
        new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker)));
    table2.add(p3FieldHighlight).width(80).height(77).padLeft(80);

    // P4 spawn field
    p4FieldHighlight = new Container();
    p4FieldHighlight.setVisible(false);
    p4FieldHighlight.background(
        new TextureRegionDrawable(new TextureRegion(TextureManager.playerMarker)));
    table2.add(p4FieldHighlight).width(80).height(77).padLeft(80);

    // Stage & group options
    playerhighlightWidget.addActor(table2);
    playerhighlightWidget.setPosition(442, 152);
    stage.addActor(playerhighlightWidget);

    /** ------------------------LABELS------------------------* */

    // Titel
    titel = new Label("", labelStyle);
    titel.setAlignment(Align.center);
    titel.setPosition((Constants.SCREENWIDTH - titel.getWidth()) / 2 + 50, 385);
    stage.addActor(titel);

    // If you are the winner
    if (Constants.PLAYERID == playerPositions.get(playerPositions.size() - 1)) {
      titel.setText("YOU WON!");
      isWinner = true;
    } else {
      isWinner = false;
      titel.setText("YOU LOOSE!");
      titel.setColor(Color.RED);
    }

    if (-1 == playerPositions.get(playerPositions.size() - 1)) {
      titel.setText("DRAW!");
      titel.setColor(Color.DARK_GRAY);
      isWinner = false;
    }

    Table positionTable = new Table();
    positionTable.setFillParent(true);

    p1Position = new Label("", labelStyle);
    p1Position.setAlignment(Align.center);

    p2Position = new Label("", labelStyle);
    p2Position.setAlignment(Align.center);

    p3Position = new Label("", labelStyle);
    p3Position.setAlignment(Align.center);

    p4Position = new Label("", labelStyle);
    p4Position.setAlignment(Align.center);

    positionTable.add(p1Position).width(64).height(64);
    positionTable.add(p2Position).width(64).height(64).padLeft(96);
    positionTable.add(p3Position).width(64).height(64).padLeft(96);
    positionTable.add(p4Position).width(64).height(64).padLeft(96);

    positionPlayerWidget.addActor(positionTable);
    positionPlayerWidget.setPosition(443, 230);
    stage.addActor(positionPlayerWidget);

    /** ------------------------MUSIC------------------------* */
    if (isWinner == false) {
      AudioManager.setCurrentMusic(AudioManager.getLooserMusic());
      AudioManager.getCurrentMusic().setLooping(true);
      AudioManager.getCurrentMusic().play();
      AudioManager.getCurrentMusic().setVolume(AudioManager.getMusicVolume() * 4);
    } else {
      AudioManager.setCurrentMusic(AudioManager.getWinnerMusic());
      AudioManager.getCurrentMusic().setLooping(true);
      AudioManager.getCurrentMusic().play();
      AudioManager.getCurrentMusic().setVolume(AudioManager.getMusicVolume() * 6);
    }

    /** ------------------------BUTTONS------------------------* */
    TextButton.TextButtonStyle textButtonStyleBack = new TextButton.TextButtonStyle();
    textButtonStyleBack.font = font;
    textButtonStyleBack.up = backSkin.getDrawable("button_up");
    textButtonStyleBack.down = backSkin.getDrawable("button_down");
    textButtonStyleBack.over = backSkin.getDrawable("button_checked");

    // Back button
    backButton = new TextButton("", textButtonStyleBack);
    backButton.setPosition(0, Constants.SCREENHEIGHT - backButton.getHeight() + 7);
    stage.addActor(backButton);

    renderPlayers();

    // Add click listener --> Back button
    backButton.addListener(
        new ChangeListener() {
          @Override
          public void changed(ChangeListener.ChangeEvent event, Actor actor) {
            // Add click musik
            AudioManager.playClickSound();

            // Wait till sound is done
            try {
              Thread.sleep(100);

            } catch (InterruptedException ex) {

            }

            if (isWinner) {
              AudioManager.getCurrentMusic().stop();
            } else {
              AudioManager.getCurrentMusic().stop();
            }

            server.stopServer();
            game.setScreen(new MenuScreen(game, client, server));
          }
        });
  }
 @Override
 protected void childrenChanged() {
   super.childrenChanged();
   if (getChildren().size > 1)
     throw new GdxRuntimeException("Only one actor can be added to CollapsibleWidget");
 }