Shattered, A Fantasy RPG
Copyright 2012-2013, Dave Andrey
Shattered started out as an HTML5 game entry for the Liberated Pixel Cup (http://lpc.opengameart.org/). However, due to outside issues I didn't get it near enough to complete to submit. Since then I have picked it back up and I feel that it is coming together much nicer now. I stumbled upon Neverwell Moor by Jason Oster (http://blog.kodewerx.org/). The stuff he did with Chipmunk is amazing and pretty much blew away my attempts at creating additional collision tile types. I have integrated his Chipmunk code into Shattered and pretty much started over. I am hoping that the end result is cleaner. I know the movement feels a less frustrating with chipmunk.
Then I stumbled upon Ouya. I have done some android development in the past and wanted to try my hand at something for Ouya. That's when I found libGDX. Simultaneous desktop and android (and HTML5 if I bothered to look into GWT) is a very nice feature. And so Shattered-GDX came about.
This code is released to the public under a dual license. The full license texts are available as follows:
libGDX http://libgdx.badlogicgames.com/ Apache License
This is a little out of date and I apologize. I am working on updating it.
The majority of the art used in Shattered was created for the Liberated Pixel Cup (http://lpc.opengameart.org/)
Thane & Stacy Brimhall (AKA Pennomi & Laetissima) http://opengameart.org/content/lpc-pennomis-ui-elements http://opengameart.org/content/lpc-2-characters CC-BY-SA 3.0, GNU GPL 3.0 or later dialog.png female_greendress.png
Daniel Eddeland http://opengameart.org/content/lpc-farming-tilesets-magic-animations-and-ui-elements CC-BY-SA 3.0, GNU GPL 3.0 or later sandwater.png sword_sheet.png
Lanea Zimmerman (AKA Sharm) http://lpc.opengameart.org/static/lpc-style-guide/authors.html CC-BY-SA 3.0, GNU GPL 3.0 or later chests.png princess.png grass.png treetop.png trunk.png
Stephen Beller animwater.png