public void init() { assetManager.load(ATLAS_UI, TextureAtlas.class); assetManager.load(SKIN_UI, Skin.class); assetManager.load(ATLAS_UI_BUTTONS, TextureAtlas.class); // assetManager.load(SKIN_UI_BUTTONS, Skin.class); // TODO: load game graphics atlas here assetManager.finishLoading(); skinUI = assetManager.get(SKIN_UI); textureAtlasUI = assetManager.get(ATLAS_UI); textureAtlasButtons = assetManager.get(ATLAS_UI_BUTTONS, TextureAtlas.class); // Stopped loading the skinButton skin in the Assetmanager to generate font size on the fly skinButton = new Skin(); skinButton.add( "default-font", this.fonts.getLemonMilk(Helpers.getFontSize(20, 720.0f, Gdx.graphics.getHeight()))); skinButton.addRegions(new TextureAtlas(Gdx.files.internal("ui/9patch_buttons.atlas"))); skinButton.load(Gdx.files.internal("ui/9patch_buttons.json")); // this.assetManager = assetManager; // assetManager.load(Constants.ATLAS_GAME, TextureAtlas.class); // assetManager.finishLoading(); // TextureAtlas atlas = assetManager.get(Constants.ATLAS_GAME); // initAssets(atlas); }