public static VisTextField createTextField(String style, boolean textCursor) { VisTextField visTextField = new VisTextField(); Skin skin = VisUI.getSkin(); visTextField.setStyle(skin.get(style, VisTextField.VisTextFieldStyle.class)); if (textCursor) visTextField.addListener(new CursorListener(CursorManager.TEXT)); return visTextField; }
public void init() { assetManager.load(ATLAS_UI, TextureAtlas.class); assetManager.load(SKIN_UI, Skin.class); assetManager.load(ATLAS_UI_BUTTONS, TextureAtlas.class); // assetManager.load(SKIN_UI_BUTTONS, Skin.class); // TODO: load game graphics atlas here assetManager.finishLoading(); skinUI = assetManager.get(SKIN_UI); textureAtlasUI = assetManager.get(ATLAS_UI); textureAtlasButtons = assetManager.get(ATLAS_UI_BUTTONS, TextureAtlas.class); // Stopped loading the skinButton skin in the Assetmanager to generate font size on the fly skinButton = new Skin(); skinButton.add( "default-font", this.fonts.getLemonMilk(Helpers.getFontSize(20, 720.0f, Gdx.graphics.getHeight()))); skinButton.addRegions(new TextureAtlas(Gdx.files.internal("ui/9patch_buttons.atlas"))); skinButton.load(Gdx.files.internal("ui/9patch_buttons.json")); // this.assetManager = assetManager; // assetManager.load(Constants.ATLAS_GAME, TextureAtlas.class); // assetManager.finishLoading(); // TextureAtlas atlas = assetManager.get(Constants.ATLAS_GAME); // initAssets(atlas); }
public AotHudGameOver(Skin sk) { _skin = sk; Label gameover = new Label("GAME OVER", _skin.get("JUNEBUG_32", LabelStyle.class)); _retry = new Label(">> RETRY <<", _skin.get("JUNEBUG_16", LabelStyle.class)); _lvlselect = new Label(">> LEVEL SELECTION <<", _skin.get("JUNEBUG_16", LabelStyle.class)); _retry.setPosition(0, 0); _lvlselect.setPosition(_retry.getWidth() + 100, 0); this.setWidth(_retry.getWidth() + _lvlselect.getWidth() + 100); gameover.setPosition((this.getWidth() - gameover.getWidth()) / 2, _retry.getHeight() + 100); this.setHeight(_retry.getHeight() + gameover.getHeight() + 100); addActor(gameover); addActor(_retry); addActor(_lvlselect); this.setPosition( (AbstractScreen.GAME_VIEWPORT_WIDTH - this.getWidth()) / 2, (AbstractScreen.MENU_VIEWPORT_HEIGHT - this.getHeight()) / 2 - 100); _lvlselect.addListener(this); _retry.addListener(this); }
private static void createNavigationGroup() { navigationGroup = new Group(); navigationGroup.setVisible(false); Skin skin = AbstractScreen.skin; final ToolbarButton navigationButton = new ToolbarButton(skin.getDrawable("ic_menu"), skin); navigationButton.setBounds( 0, AbstractScreen.stageh - NAVIGATION_BUTTON_WIDTH_HEIGHT, NAVIGATION_BUTTON_WIDTH_HEIGHT, NAVIGATION_BUTTON_WIDTH_HEIGHT); final NavigationPanel p = new NavigationPanel(AbstractScreen.skin, "default", navigationButton); p.setName(NAVIGATION_PANEL_NAME); p.setModal(false); navigationButton.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { // event.cancel(); if (!p.isVisible()) { AbstractScreen.mockupController.show(p); } else { AbstractScreen.mockupController.hide(p); } } }); navigationGroup.addActor(p); navigationGroup.addActor(navigationButton); }
@Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); atlas = new TextureAtlas("button.pack"); skin = new Skin(atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // table.background(new TextureRegionDrawable(new TextureRegion("Splash.png"))); // creating font white = new BitmapFont(Gdx.files.internal("font.fnt"), false); // creating buttons TextButtonStyle buttonStyle = new TextButtonStyle(); buttonStyle.up = skin.getDrawable("button.up"); buttonStyle.down = skin.getDrawable("button.down"); buttonStyle.pressedOffsetX = 1; buttonStyle.pressedOffsetY = -1; buttonStyle.font = white; buttonStart = new TextButton("START", buttonStyle); buttonStart.pad(10); table.add(buttonStart); stage.addActor(table); }
public static VisValidableTextField createValidableTextField( String style, InputValidator inputValidator) { VisValidableTextField visTextField = new VisValidableTextField(inputValidator); Skin skin = VisUI.getSkin(); visTextField.setStyle(skin.get(style, VisTextField.VisTextFieldStyle.class)); visTextField.addListener(new CursorListener(CursorManager.TEXT)); return visTextField; }
private void doStars(float stars) { for (int star = 0; star < 3; star++) { if (stars > star) { starTable.add(new Image(skin.getDrawable("star-filled"))).width(20).height(15); } else { starTable.add(new Image(skin.getDrawable("star-unfilled"))).width(20).height(15); } } }
@Override public void create() { w = Gdx.graphics.getWidth(); h = Gdx.graphics.getHeight(); margin = 10; stage = new Stage(); Gdx.input.setInputProcessor(stage); Skin skin = new Skin(Gdx.files.internal("data/uiskin.json")); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("data/arial.ttf")); BitmapFont font15 = generator.generateFont(15); generator.dispose(); LabelStyle lblStyle = new LabelStyle(skin.get(LabelStyle.class)); lblStyle.font = font15; lblStyle.fontColor = Color.BLACK; lblStyle.background = null; LabelStyle lblOutStyle = new LabelStyle(skin.get(LabelStyle.class)); lblOutStyle.font = font15; lblOutStyle.fontColor = Color.BLACK; lblOutStyle.background = new ColorDrawable(new HSV_Color(Color.WHITE)); TextButtonStyle btnStyle = skin.get(TextButtonStyle.class); btnStyle.font = font15; btnStyle.fontColor = Color.BLACK; lblMsg = new Label(Msg, lblStyle); stage.addActor(lblMsg); lblOut = new Label("", lblOutStyle); // lblOut = new Label("", lblStyle); lblOut.setText(" "); stage.addActor(lblOut); btnRunLibGdx = new TextButton("", btnStyle); stage.addActor(btnRunLibGdx); btnRunTranslations = new TextButton("download and copy latest translations", btnStyle); btnRunTranslations.addListener(runListenerTranslations); stage.addActor(btnRunTranslations); btnRunTexturePacker = new TextButton("Pack and copy Texture Images", btnStyle); btnRunTexturePacker.addListener(runListenerTexture); stage.addActor(btnRunTexturePacker); TeePrintStream tee = new TeePrintStream(System.out); System.setOut(tee); chkSource(); layout(); }
public void create() { stage = new Stage(); Gdx.input.setInputProcessor(stage); Skin skin = new Skin(Gdx.files.internal("data/uiskin.json")); Label nameLabel = new Label("Name:", skin); TextField nameText = new TextField("", skin); Label addressLabel = new Label("Address:", skin); TextField addressText = new TextField("", skin); Table table = new Table(); stage.addActor(table); table.setSize(260, 195); table.setPosition(190, 142); // table.align(Align.right | Align.bottom); table.debug(); TextureRegion upRegion = skin.getRegion("default-slider-knob"); TextureRegion downRegion = skin.getRegion("default-slider-knob"); BitmapFont buttonFont = skin.getFont("default-font"); TextButton button = new TextButton("Button 1", skin); button.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { System.out.println("touchDown 1"); return false; } }); table.add(button); // table.setTouchable(Touchable.disabled); Table table2 = new Table(); stage.addActor(table2); table2.setFillParent(true); table2.bottom(); TextButton button2 = new TextButton("Button 2", skin); button2.addListener( new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { System.out.println("2!"); } }); button2.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { System.out.println("touchDown 2"); return false; } }); table2.add(button2); }
public TextButton getPlayButton() { // Generate a 1x1 white texture and store it in the skin named "white". playBtnPixmap.setColor(Color.GREEN); playBtnPixmap.fill(); skin.add("white", new Texture(playBtnPixmap)); // Store the default libgdx font under the name "default". BitmapFont bfont = new BitmapFont(); // bfont.getData().scale(1.0f);; skin.add("default", bfont); // Configure a TextButtonStyle and name it "default". Skin resources are stored by type, so // this doesn't overwrite the font. TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.up = skin.newDrawable("white", Color.DARK_GRAY); textButtonStyle.down = skin.newDrawable("white", Color.DARK_GRAY); textButtonStyle.checked = skin.newDrawable("white", Color.BLUE); textButtonStyle.over = skin.newDrawable("white", Color.LIGHT_GRAY); textButtonStyle.font = skin.getFont("default"); skin.add("default", textButtonStyle); TextButton btn = new TextButton("Play game! \nTada", textButtonStyle); btn.setX(Gdx.graphics.getWidth() / 2 - btn.getWidth() / 2); btn.setY(Gdx.graphics.getHeight() / 2); return btn; }
public ButtonMenu(float fX, float fY, float fWidth, float fHeight, String sName) { setBounds(fX, fY, fWidth, fHeight); taMenu = new TextureAtlas("menu.atlas"); skMenu = new Skin(); skMenu.addRegions(taMenu); bsMenu = new ButtonStyle(); bsMenu.up = skMenu.getDrawable(sName + "-up"); bsMenu.over = skMenu.getDrawable(sName + "-over"); bsMenu.down = skMenu.getDrawable(sName + "-down"); setStyle(bsMenu); }
@Override public Component getComponent(ImageButton component) { // Create the component ControlComponent controlComponent = gameLoop.createComponent(ControlComponent.class); // Load basic skin for the image component Skin skin = gameAssets.getSkin(); final ImageButtonStyle imageButtonStyle = new ImageButtonStyle(skin.get(component.getStyle(), ImageButtonStyle.class)); com.badlogic.gdx.scenes.scene2d.ui.ImageButton button = new com.badlogic.gdx.scenes.scene2d.ui.ImageButton(imageButtonStyle); controlComponent.setControl(button); // If the imageUp is defined, load it and add it to style if (component.getImageUp() != null) { gameAssets.get( component.getImageUp(), Texture.class, new Assets.AssetLoadedCallback<Texture>() { @Override public void loaded(String fileName, Texture asset) { imageButtonStyle.imageUp = new TextureRegionDrawable(new TextureRegion(asset)); } @Override public void error(String fileName, Class type, Throwable exception) { Gdx.app.error("ImageButtonProcessor", "Impossible to load " + fileName, exception); } }); } // If the imageDown is defined, load it and add it to style if (component.getImageDown() != null) { gameAssets.get( component.getImageDown(), Texture.class, new Assets.AssetLoadedCallback<Texture>() { @Override public void loaded(String fileName, Texture asset) { imageButtonStyle.imageDown = new TextureRegionDrawable(new TextureRegion(asset)); } @Override public void error(String fileName, Class type, Throwable exception) { Gdx.app.error("ImageButtonProcessor", "Impossible to load " + fileName, exception); } }); } return controlComponent; }
private void loadHUD() { Skin skin = new Skin(); TextButtonStyle style = new TextButton.TextButtonStyle(); skin.add("default", new BitmapFont()); style.font = skin.getFont("default"); skin.add("default", style); TextButton button1 = new TextButton("HUD-Label1", skin); uiStage.addActor(button1); button1.setPosition(camera.viewportWidth / 2 - 100, 0); button1.setBounds(button1.getX(), button1.getY(), button1.getWidth(), button1.getHeight()); uiStage.addActor(new TextButton("HUD-Label2", skin)); }
private static void loadButtons(Skin skin) { TextButtonStyle textButtonStyle; for (ColorEnum color : ButtonEnum.colors) { for (LabelEnum size : ButtonEnum.sizes) { for (ButtonEnum button : ButtonEnum.values()) { textButtonStyle = new TextButtonStyle(); textButtonStyle.font = skin.getFont(size.fontName); textButtonStyle.fontColor = color.getColor(); textButtonStyle.up = skin.getDrawable(button.type + ".up"); textButtonStyle.over = skin.getDrawable(button.type + ".over"); textButtonStyle.down = skin.getDrawable(button.type + ".down"); if (ButtonEnum.defaultColor == color) { if (ButtonEnum.defaultSize == size) { skin.add(button.type, textButtonStyle); } skin.add(button.type + "." + size.fontName, textButtonStyle); } skin.add(button.type + "." + size.fontName + "." + color.colorName, textButtonStyle); } } } skin.add("default", skin.get("default.default.black", TextButtonStyle.class)); }
@Override public void resize(int width, int height) { if (stage == null) { stage = new Stage(width, height, true); } stage.clear(); Gdx.input.setInputProcessor(stage); TextButtonStyle butStyle = new TextButtonStyle(); butStyle.up = butSkin.getDrawable("butdown"); butStyle.down = butSkin.getDrawable("butup"); butStyle.font = font1; LabelStyle labelStyle = new LabelStyle(); labelStyle.font = font1; mainButton = new TextButton("Start Game!", butStyle); closeButton = new TextButton("Do nothing", butStyle); mainButton.setWidth(400); mainButton.setHeight(100); mainButton.setX(Gdx.graphics.getWidth() / 2 - mainButton.getWidth() / 2); mainButton.setY(Gdx.graphics.getHeight() / 2 - 2 * (mainButton.getHeight() / 1.2f)); closeButton.setWidth(400); closeButton.setHeight(100); closeButton.setX(Gdx.graphics.getWidth() / 2 - closeButton.getWidth() / 2); closeButton.setY( Gdx.graphics.getHeight() / 2 - 2 * (closeButton.getHeight() / 1.2f) - (closeButton.getHeight() + 5)); mainButton.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { System.out.println("down"); return true; } public void touchUp(InputEvent event, float x, float y, int pointer, int button) { golf.setCall(false); // disable splash screen after first use golf.setScreen(golf.hole, 1); } }); stage.addActor(mainButton); stage.addActor(closeButton); }
@Override public void dispose() { stage.dispose(); skin.dispose(); texture1.dispose(); texture2.dispose(); }
protected VisValidableTextField createValidableTextField( String text, InputValidator inputValidator) { VisValidableTextField visTextField = new VisValidableTextField(inputValidator); visTextField.setText(text); visTextField.setStyle(skin.get("default", VisTextField.VisTextFieldStyle.class)); return visTextField; }
@Override public void dispose() { stage.dispose(); skin.dispose(); atlas.dispose(); font.dispose(); }
@Override public void dispose() { stage.dispose(); game.dispose(); skin.dispose(); batch.dispose(); }
@Override public void dispose() { if (currentTest != null) currentTest.dispose(); stage.dispose(); skin.dispose(); }
@Override public void show() { Texture.setEnforcePotImages(false); butBatch = new SpriteBatch(); logoMenuBatch = new SpriteBatch(); splashBatch = new SpriteBatch(); logoTexture = new Texture("resources/logo.png"); splashTexture = new Texture("resources/teamlogo.png"); splashBGTexture = new Texture("resources/background2.png"); menuBGTexture = new Texture("resources/menubg.png"); splashSprite = new Sprite(splashTexture); splashBGSprite = new Sprite(splashBGTexture); logoSprite = new Sprite(logoTexture); menuBGSprite = new Sprite(menuBGTexture); logoSprite.setX(Gdx.graphics.getWidth() / 2 - logoSprite.getWidth() / 2); logoSprite.setY(Gdx.graphics.getHeight() / 2 - Gdx.graphics.getHeight() / 7); splashSprite.setX(Gdx.graphics.getWidth() / 2 - logoSprite.getWidth() / 2); splashSprite.setY(Gdx.graphics.getHeight() / 7); // buttons butAtlas = new TextureAtlas("resources/button.pack"); butSkin = new Skin(); butSkin.addRegions(butAtlas); font1 = new BitmapFont(Gdx.files.internal("resources/font_black.fnt"), false); }
public MenuItem(Menu parentMenu, String text, Skin skin) { this.parentMenu = parentMenu; style = skin.get(MenuItemStyle.class); labelStyle = new LabelStyle(); labelStyle.font = style.font; labelStyle.fontColor = style.fontColor; this.label = new Label(text, labelStyle); contextMenu = new ContextMenu(skin); contextMenu.setVisible(false); addActor(this.label); addActor(contextMenu); addListener( new ClickListener() { @Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { if (contextMenu.isVisible()) { MenuItem.this.parentMenu.selected(null, true); } else { MenuItem.this.parentMenu.selected(MenuItem.this, true); } event.stop(); return false; } @Override public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) { MenuItem.this.parentMenu.selected(MenuItem.this, false); } }); }
@Override public void dispose() { stage.dispose(); skin.dispose(); title.dispose(); buttonClick.dispose(); launchSound.dispose(); }
@Override public void dispose() { super.dispose(); // stage.dispose(); skin.dispose(); game.getMusicManager().stop(); }
public ToggleBox(String text, Skin skin) { this.text = text; this.skin = skin; font = skin.getFont("default-font"); checked = skin.getDrawable("check-on"); active = skin.getDrawable("check-off"); setTouchable(Touchable.enabled); addListener( new ClickListener() { public void clicked(InputEvent ev, float x, float y) { setSelected(!isSelected()); } }); TextBounds fb = font.getBounds(text); setSize( checked.getMinWidth() + pad + fb.width, Math.max(checked.getMinHeight(), font.getCapHeight())); }
@Override public void dispose() { batch.dispose(); ui.dispose(); fontLabel.dispose(); stage.dispose(); skin.dispose(); tiledMap.dispose(); }
public void drawLabel(Skin skin) { if (percentageLbl != null) this.percentageLbl.remove(); String lifeString = String.valueOf((int) (percentage * 100)) + "%"; this.percentageLbl = new Label(lifeString, skin); this.percentageLbl.setX(this.getX() + 400); this.percentageLbl.setY(this.getY() + 20); this.percentageLbl.setStyle(new LabelStyle(skin.getFont("andalus-font"), Color.WHITE)); if (this.getStage() != null) this.getStage().addActor(percentageLbl); }
private Touchpad getTouchPad( String backgroundTexturePath, String knobTexturePath, float xPos, float yPos) { Skin skin = new Skin(); Texture padbgTex = new Texture(Gdx.files.internal(backgroundTexturePath)); Texture knobTex = new Texture(Gdx.files.internal(knobTexturePath)); padbgTex.setFilter(TextureFilter.Linear, TextureFilter.Linear); knobTex.setFilter(TextureFilter.Linear, TextureFilter.Linear); Sprite padSprite = new Sprite(padbgTex); padSprite.setSize(30, 30); Sprite knobSprite = new Sprite(knobTex); knobSprite.setSize(20, 20); skin.add("padbg", padSprite); skin.add("knob", knobSprite); TouchpadStyle touchpadStyle = new TouchpadStyle(skin.getDrawable("padbg"), skin.getDrawable("knob")); Touchpad touchpad = new Touchpad(3, touchpadStyle); touchpad.setPosition(xPos, yPos); return touchpad; }
public CategoryButton( String icon, String buttonText, String categoryName, Color color, Skin skin) { super(true, skin.getDrawable(SkinConstants.DRAWABLE_BUTTON)); backgroundColor(color); this.buttonText = buttonText; this.categoryName = categoryName; this.color = color; add(new IconButton(icon, skin, SkinConstants.STYLE_TOOLBAR)).marginLeft(PAD).marginRight(PAD); add(new Label(buttonText, skin, SkinConstants.STYLE_TOOLBAR)).expandX(); }
@Override public void dispose() { Gdx.input.setInputProcessor(null); if (disposeCount == 1) return; butBatch.dispose(); splashBatch.dispose(); logoMenuBatch.dispose(); butAtlas.dispose(); font1.dispose(); butSkin.dispose(); stage.dispose(); disposeCount = 1; }