public AssetFonts() { // create three fonts using Libgdx's 15px bitmap font defaultSmall = new BitmapFont(Gdx.files.internal("font/arial-15.fnt"), false); // set font sizes defaultSmall.getData().setScale(2.5f); // enable linear texture filtering for smooth fonts defaultSmall.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); }
public HUD() { HUDBatch = new SpriteBatch(); resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); font = new BitmapFont(); font.getRegion() .getTexture() .setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear); }
@Override public void show() { batch = new SpriteBatch(); viewport = new FitViewport(Constants.screenWidth, Constants.screenHeight); Gdx.input.setInputProcessor(this); font = new BitmapFont(Gdx.files.internal("data/modenine.fnt")); font.getData().setScale(Constants.DIFFICULTY_LABEL_SCALE); font.getRegion() .getTexture() .setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear); }
public void drawString(String s, float x, float y, float fontSize, boolean centered, Color col) { if (s == null) return; myTextureChecker.onString(myFont.getRegion().getTexture()); myFont.setColor(col); myFont.getData().setScale(fontSize / myOrigFontHeight); if (!centered) { myFont.draw(mySpriteBatch, s, x, y); return; } // http://www.badlogicgames.com/wordpress/?p=3658 layout.reset(); layout.setText(myFont, s); x -= layout.width / 2; y -= layout.height / 2; myFont.draw(mySpriteBatch, layout, x, y); }
public static void createSkin() { /// Create a font BitmapFont font = new BitmapFont(); skin = new Skin(); skin.add("default", font); /// Create a texture Pixmap pixmap = new Pixmap( (int) Gdx.graphics.getWidth() / 4, (int) Gdx.graphics.getHeight() / 10, Pixmap.Format.RGB888); pixmap.setColor(Color.RED); pixmap.fill(); skin.add("background", new Texture(pixmap)); /// Create a button style TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle(); textButtonStyle.up = skin.newDrawable("background", Color.GRAY); textButtonStyle.down = skin.newDrawable("background", Color.DARK_GRAY); textButtonStyle.checked = skin.newDrawable("background", Color.DARK_GRAY); textButtonStyle.over = skin.newDrawable("background", Color.LIGHT_GRAY); textButtonStyle.font = skin.getFont("default"); skin.add("default", textButtonStyle); /// Create Title Style Label.LabelStyle labelStyle = new Label.LabelStyle(); labelStyle.fontColor = Color.RED; Pixmap titlePixmap = new Pixmap( (int) Gdx.graphics.getWidth() / 4, (int) Gdx.graphics.getHeight() / 10, Pixmap.Format.RGB888); titlePixmap.setColor(Color.CLEAR); titlePixmap.fill(); skin.add("titleBackground", new Texture(titlePixmap)); labelStyle.background = skin.newDrawable("titleBackground", Color.CLEAR); labelStyle.font = skin.getFont("default"); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Nearest); skin.add("default", labelStyle); }
/** * Creates a new LoadingScreenView. * * <p><b>Note:</b> This will load textures directly, and it is therefore important to remember to * dispose this view! */ public LoadingScreenView() { // Background screenBgTexture = new Texture(Gdx.files.internal("data/loadingScreenBg.png")); Image screenBg = new Image(screenBgTexture); screenBg.setFillParent(true); addActor(screenBg); // The loading bar background loadBarBgTexture = new Texture(Gdx.files.internal("data/loadingBarBg.png")); loadBarBgTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear); loadBarBg = new Image(loadBarBgTexture); loadBarBg.setY(LOAD_BAR_BOTTOM_MARGIN); loadBarBg.setWidth(LOAD_BAR_MAX_WIDTH); loadBarBg.setX(1280 / 2 - LOAD_BAR_MAX_WIDTH / 2); addActor(loadBarBg); // The loading bar loadBarTexture = new Texture(Gdx.files.internal("data/loadingBar.png")); loadBarTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear); loadBar = new Image(loadBarTexture); loadBar.setY(LOAD_BAR_BOTTOM_MARGIN); loadBar.setX(loadBarBg.getX()); loadBar.setWidth(LOAD_BAR_MAX_WIDTH); addActor(loadBar); // Progress label progressLabelFont = new BitmapFont(Gdx.files.internal("data/fonts/arial_bold_32.fnt"), false); progressLabelFont .getRegion() .getTexture() .setFilter(TextureFilter.Linear, TextureFilter.Linear); LabelStyle ls = new LabelStyle(progressLabelFont, Color.BLACK); progressLabel = new Label("", ls); progressLabel.setY(65); addActor(progressLabel); }
public Gamescreen(Jamwteatrze game) { this.game = game; // set game state currentState = GameState.TITLE; // currentState = GameState.MAP; // currentState = GameState.ARENA; batch = new SpriteBatch(); camera = new OrthographicCamera(1280, 720); camera.position.set(camera.viewportWidth / 2f, camera.viewportHeight / 2f, 0); viewport = new FitViewport(1280, 720, camera); camera.update(); // spine sr = new SkeletonRenderer(); dr = new SkeletonRendererDebug(); dr.setBoundingBoxes(false); dr.setRegionAttachments(false); // stage stage = new Stage(viewport, batch); stageCharacters = new Stage(viewport, batch); Gdx.input.setInputProcessor(stage); // ----------------- DEKLARACJE playerIcon = new SpineActor(batch, sr, shpr, "characters/goral", true, game.player.playerHp); playerIcon.setPosition(-400, 180); stageCharacters.addActor(playerIcon); generujEnemys(); // atakuj button atakujTex = Assets.manager.get(Assets.atakuj, Texture.class); atakujTex.setFilter(TextureFilter.Linear, TextureFilter.Linear); atakujButton = new ImageButton(new SpriteDrawable(new Sprite(atakujTex))); atakujButton.setPosition(565, -200); atakujButton.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { if (pulaGracza > 0 && !atakowanie) { atakowanie = true; System.out.println("atakuj button pressed"); atakuj(); } return true; } }); stage.addActor(atakujButton); // gui font = Assets.manager.get(Assets.myFont, BitmapFont.class); font.getData().setScale(0.7f); font.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear); scena = Assets.manager.get(Assets.scena, Texture.class); scena.setFilter(TextureFilter.Linear, TextureFilter.Linear); panel = Assets.manager.get(Assets.panel, Texture.class); panel.setFilter(TextureFilter.Linear, TextureFilter.Linear); // tla swiat00tlo = Assets.manager.get(Assets.swiat00tlo, Texture.class); swiat00tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear); swiat01tlo = Assets.manager.get(Assets.swiat01tlo, Texture.class); swiat01tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear); swiat02tlo = Assets.manager.get(Assets.swiat02tlo, Texture.class); swiat02tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear); swiat03tlo = Assets.manager.get(Assets.swiat03tlo, Texture.class); swiat03tlo.setFilter(TextureFilter.Linear, TextureFilter.Linear); kowadloTex = Assets.manager.get(Assets.kowadloTex, Texture.class); kowadloTex.setFilter(TextureFilter.Linear, TextureFilter.Linear); // kowadlo = new Sprite(kowadloTex); // kowadlo.setPosition(100, 100); // DICES heroDices = new Array<Dice>(); enemyDices = new Array<Dice>(); // ------ generate hero dieces heroDices.add(new Dice(this, true)); heroDices.add(new Dice(this, true)); // heroDices.add(new Dice(this)); numberHeroDieces = heroDices.size; baseHeroDieces = numberHeroDieces; for (Dice dice : heroDices) { // dice.debug(); dice.setTouchable(Touchable.disabled); dice.setVisible(false); stage.addActor(dice); } // ------ generate enemy dieces enemyDices.add(new Dice(this, false)); enemyDices.add(new Dice(this, false)); numberEnemyDieces = enemyDices.size; baseEnemyDieces = numberEnemyDieces; for (int i = 0; i < enemyDices.size; i++) { enemyDices.get(i).setPosition(725 + (i * 133), -150); if (!heroTurn) { enemyDices.get(i).addAction(moveTo(725 + (i * 133), 37, 1.0f, Interpolation.bounceOut)); } } for (Dice dice : enemyDices) { // dice.debug(); stage.addActor(dice); } // kotara kotaraAtlas = new TextureAtlas(Gdx.files.internal("gui/kotara.atlas")); kotaraJson = new SkeletonJson(kotaraAtlas); kotaraSkeletonData = kotaraJson.readSkeletonData(Gdx.files.internal("gui/kotara.json")); kotaraSkeleton = new Skeleton(kotaraSkeletonData); kotaraIdleAnimation = kotaraSkeletonData.findAnimation("idle"); AnimationStateData stateData = new AnimationStateData(kotaraSkeletonData); kotaraState = new AnimationState(stateData); kotaraState.addAnimation(0, "idle", true, 0); kotaraSkeleton.setPosition(-200, -150); // title title = new SpineButton(batch, sr, "gui/title", "idle", 100, 0, 800, 600); // title.debug(); title.setClicked(false); if (currentState == GameState.TITLE) { resetTitle(); } // title listeners title.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { if (!title.isClicked() && title.getY() <= 20) { title.setClicked(true); fadeOutTitle(Gdx.graphics.getDeltaTime()); } return true; } }); stage.addActor(title); // mapa mapa = new SpineButton(batch, sr, "gui/mapa", "show0", 100, 0, 800, 600); mapa.setPosition(mapaX, -900); // mapa.debug(); mapa.setClicked(false); // mapa listeners TODO! mapa.addListener( new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { fadeOutMapa(Gdx.graphics.getDeltaTime()); return true; } }); stage.addActor(mapa); // if (currentState == GameState.ARENA) { // resetArena(); // } }