/** * Changes the positions of the worm as a result of a jump from the current position. * * @post If the worm jumped out of the map it will have been removed. * |this.getWorld().getWorms().contains(this) == false * @post The worm jumped to the correct position | while (world.isPassable(tempXpos, tempYpos, * this.getRadius())) | tempXpos = this.jumpStep(t)[0] | tempYpos = this.jumpStep(t)[1] | t += * timeStep | if ((world.isAdjacent(tempXpos, tempYpos, this.getRadius())) && | * (Math.sqrt(Math.pow((origXpos-tempXpos), 2)+Math.pow((origYpos-tempYpos), * 2))>=this.getRadius() )) | new.getXpos() == tempXpos | new.getYpos() == tempYpos * @post The worm's actionpoints are reduced to zero. |new.getActionPoints() == 0; * @throws IllegalStateException When the worm has no action point left to jump the exception is * thrown. |! canJump() */ @Raw public void jump(Double timeStep) throws IllegalStateException { if (this.canJump()) { World world = this.getWorld(); double origXpos = this.getXpos(); double origYpos = this.getYpos(); double tempXpos = this.getXpos(); double tempYpos = this.getYpos(); double t = 0; while (world.isPassable(tempXpos, tempYpos, this.getRadius())) { tempXpos = this.jumpStep(t)[0]; tempYpos = this.jumpStep(t)[1]; t += timeStep; if (isOutOfTheMap(tempXpos, tempYpos)) { this.killWorm(); break; } if ((world.isAdjacent(tempXpos, tempYpos, this.getRadius())) && (Math.sqrt(Math.pow((origXpos - tempXpos), 2) + Math.pow((origYpos - tempYpos), 2)) >= this.getRadius())) { this.setXpos(tempXpos); this.setYpos(tempYpos); this.consumeFood(); this.setActionPoints(0); break; } } } else throw new IllegalStateException(); }
/** * Returns the time it takes to worm to jump (to his new position). * * @throws IllegalStateException If the worm can't jump the exception is thrown. | ! canJump() */ @Raw public double jumpTime(double timeStep) throws IllegalStateException { World world = this.getWorld(); double origXpos = this.getXpos(); double origYpos = this.getYpos(); double tempXpos = this.getXpos(); double tempYpos = this.getYpos(); double t = 0; if (this.canJump()) { while (world.isPassable(tempXpos, tempYpos, this.getRadius())) { tempXpos = this.jumpStep(t)[0]; tempYpos = this.jumpStep(t)[1]; t += timeStep; if ((world.isAdjacent(tempXpos, tempYpos, this.getRadius())) && (Math.sqrt(Math.pow((origXpos - tempXpos), 2) + Math.pow((origYpos - tempYpos), 2)) >= this.getRadius())) { return t; } if (isOutOfTheMap(tempXpos, tempYpos)) { return t; } } return t; } else throw new IllegalStateException(); }
/** * Makes the worm fall, if it can fall, until the worm falls on an obstacle or falls out of the * map. * * @post The worm has fallen to a new position that is adjacent. The x-position stays the same but * the y-position changes. |this.getWorld().isAdjacent(new.getXpos(),new.getYpos(), * new.getDirecetion) == true |new.getXpos()==old.getXpos() |while * (world.isPassable(this.getXpos(), this.getYpos(), this.getRadius())) | newYpos = * this.getYpos()-this.getRadius() | if (this.getYpos()<0) | then new.getYpos == * (this.getRadius()*1.1) | break; | else if ((this.getYpos()>=0)){ | while * (!world.isAdjacent(this.getXpos(), this.getYpos(), this.getRadius())) | newYpos = * (this.getYpos()+0.1*this.getRadius()) | new.getYpos() == newYpos * @post The worms hitpoints are correctly reduced. |new.getHitPoints() == old.getHitPoints() - * 3*distance * @post After the fall the worm could be on food this gets checked. | this.consumeFood() * @throws IllegalStateException If the worm can't fall because he is on adjacent terrain the * exception is thrown. | ! canFall() */ @Raw public void fall() throws IllegalStateException { World world = this.getWorld(); double distance = 0; boolean trigger = false; if (canFall()) { while (world.isPassable(this.getXpos(), this.getYpos(), this.getRadius())) { this.setYpos(this.getYpos() - this.getRadius()); distance += this.getRadius(); if (this.getYpos() < 0) { this.setYpos(0 + this.getRadius() * 1.1); trigger = true; break; } } if ((this.getYpos() >= 0) && !trigger) { while (!world.isAdjacent(this.getXpos(), this.getYpos(), this.getRadius())) { this.setYpos(this.getYpos() + 0.1 * this.getRadius()); distance -= 0.1 * this.getRadius(); } } this.setHitPoints(this.getHitPoints() - (3 * (int) Math.floor(distance))); this.consumeFood(); } else { throw new IllegalStateException(); } }
/** * Changes the positions of the projectile as a result of a jump from the current position. * * @post If the projectile hits a worm this worm loses some hit points and the projectile is * removed from the world and set non active. | if ((Math.sqrt(Math.pow(w.getXpos()-tempXpos, * 2)+Math.pow(w.getYpos()-tempYpos, 2))< maxDistance)) | while (this.getActive == true) | * then (new.setHitPoints(worm.getHitPoints-this.getDamage()) | then (world.getProjectile() == * null) | then (new.getActive == false)) * @post If the projectile doesn't hit a worm, the projectile will be deleted when it leaves the * map or when it hits impassable terrain. | if !((Math.sqrt(Math.pow(w.getXpos()-tempXpos, * 2)+Math.pow(w.getYpos()-tempYpos, 2))< maxDistance)) | then ( if * ((isOutOfTheMap(tempXpos,tempYpos))) | then ((world.getProjectile() == null) | then * (new.getActive == false)) | (else if (world.isImpassable(tempXpos, tempYpos, * this.getRadius()))) | then ((world.getProjectile() == null) | then (new.getActive == * false))) * @throws IllegalStateException If the projectile can't jump the exception is thrown. |! * canJump() */ @Raw public void jump(Double timeStep) throws IllegalStateException { if (this.canJump()) { World world = this.getWorld(); double tempXpos = this.getXpos(); double tempYpos = this.getYpos(); double t = 0; while ((world.isPassable(tempXpos, tempYpos, this.getRadius()))) { tempXpos = this.jumpStep(t)[0]; tempYpos = this.jumpStep(t)[1]; Collection<Worm> collection = (world.getWorms()); for (Worm w : collection) { Worm overlappingWorm = null; double maxDistance = this.getRadius() + w.getRadius(); if (!(w == world.getCurrentWorm()) && (Math.sqrt( Math.pow(w.getXpos() - tempXpos, 2) + Math.pow(w.getYpos() - tempYpos, 2)) < maxDistance)) { overlappingWorm = w; while ((this.getActive() == true)) { overlappingWorm.setHitPoints(overlappingWorm.getHitPoints() - this.getDamage()); this.deleteProjectile(world); this.setActive(false); } } else { overlappingWorm = null; if ((isOutOfTheMap(tempXpos, tempYpos))) { this.deleteProjectile(world); this.setActive(false); } else if (((world.isImpassable(tempXpos, tempYpos, this.getRadius()))) && (this.getActive() == true)) { this.deleteProjectile(world); this.setActive(false); } } } t += timeStep; } } else { throw new IllegalStateException(); } }
/** Checks whether the worms still has actionpoints is placed in passable terrain. */ @Raw private boolean canJump() { World world = this.getWorld(); return ((this.getActionPoints() > 0) && world.isPassable(this.getXpos(), this.getYpos(), this.getRadius())); }
/** * The method makes the worm move to a next position that is adjacent to impassable terrain * following the slope of that terrain in the direction. The worm shall aim to maximize the * distance while minimizing the divergence. If no such location exists because all locations in * the direction +- 0,7875 are impassable the worm shall remain at its current position. If * locations in the direction are passable but not adjacent the worm shall move there and then * drop passively. * * @post If the worm can maximize the distance while minimizing the divergence, the worm has moved * to the optimal location. |for (double a = 0.1;a<=this.getRadius();a=a+(0.01*a)) { | x2 = * x+Math.cos(direction)*a; | y2 = y+Math.sin(direction)*a; | if (world.isAdjacent(x2, y2, * this.getRadius()) && | world.isPassable(x2, y2, this.getRadius())) { | double d = * Math.sqrt(Math.pow((x-x2),2)+Math.pow((y-y2),2)); | double s = Math.atan((x-x2)/(y-y2)); | * if ((d>=maxD) && (s<minS)) { | minS=s; | maxD=d; | x2Max = x2; | y2Max= y2; | direction = * direction +0.0175; |new.getXpos()==x2Max |new.getYpos() == y2Max * @post If the worm can't maximize the distance while minimizing the divergence and there is only * impassable terrain in the checked directions, the worm will not have moved. |new.getXpos() * == old.getXpos() |new.getYpos() == old.getYpos() * @post If the worm can't maximize the distance while minimizing the divergence and there is only * passable terrain in the checked directions that is not adjacent, the worm will move there. * |new.getXpos() == old.getXpos() + cos(direction)*radius |new.getYpos() == old.getYpos() + * sin(direction)*radius * @post The worms actionpoints are correctly reduced. |new.getActionPoints == * old.getActionPoints() - old.computeCost2(old.getXpos(),old.getYpos()) * @throws IllegalArgumentException If the worm can't move because he has insufficient * actionpoints the exception is thrown. | ! isValidStep() * @throws IllegalStateException If the worm can't move because the worm isn't positioned in * passable terrain and adjacent to impassable terrain the exception is thrown. | ! canMove() */ @Raw public void move() throws IllegalArgumentException, IllegalStateException { if (!isValidStep()) throw new IllegalArgumentException(); if (canMove()) { World world = this.getWorld(); double x = this.getXpos(); double y = this.getYpos(); double prevx = x; double prevy = y; double x2 = x; double y2 = y; double x2Max = x2; double y2Max = y2; double c = -0.7875; double direction = this.getDirection() + c; double maxD = 0; double minS = this.getDirection(); // geval 1: na gaan of in direction+-45° er een gischike volgende positie is // en zo ja, ernaar verplaatsen. for (double a = 0.1; a <= this.getRadius(); a = a + (0.01 * a)) { x2 = x + Math.cos(direction) * a; y2 = y + Math.sin(direction) * a; if (world.isAdjacent(x2, y2, this.getRadius()) && world.isPassable(x2, y2, this.getRadius())) { double d = Math.sqrt(Math.pow((x - x2), 2) + Math.pow((y - y2), 2)); double s = Math.atan((x - x2) / (y - y2)); if ((d >= maxD) && (s < minS)) { minS = s; maxD = d; x2Max = x2; y2Max = y2; } } direction = direction + 0.0175; } if (this.isOutOfTheMap(x2Max, y2Max)) { this.killWorm(); } else { this.setXpos(x2Max); this.setYpos(y2Max); this.setActionPoints(this.getActionPoints() - this.computeCost2(prevx, prevy)); } // geval2: Er werd in direction+-45° geen geschikte plaats gevonden // nagaan of er in direction naar een passable locatie kan verplaatst worden, // daarnaar verplaatsen en dan vallen (fall). if ((x2Max == x) && (y2Max == y)) { double pasXpos = x; double pasYpos = y; pasXpos = (x + (Math.cos(this.getDirection()) * this.getRadius())); pasYpos = (y + (Math.sin(this.getDirection()) * this.getRadius())); if (!world.isAdjacent(pasXpos, pasYpos, this.getRadius()) && world.isPassable(pasXpos, pasYpos, this.getRadius())) { if (this.isOutOfTheMap(pasXpos, pasYpos)) { this.killWorm(); } else { this.setXpos(pasXpos); this.setYpos(pasYpos); this.setActionPoints(this.getActionPoints() - this.computeCost2(prevx, prevy)); } } } this.consumeFood(); } else throw new IllegalStateException(); }
/** * Checks if the worm can fall. That is if the worm's position is passable and is not adjacent. * * @return True if the worm can fall. False if the worm can't fall. | * world.isPassable(this.getXpos(), this.getYpos(), this.getRadius()) && * |!world.isAdjacent(this.getXpos(), this.getYpos(), this.getRadius())); */ @Raw public boolean canFall() { World world = this.getWorld(); return (world.isPassable(this.getXpos(), this.getYpos(), this.getRadius()) && !world.isAdjacent(this.getXpos(), this.getYpos(), this.getRadius())); }
/** Checks whether the begin position of the projectile is in passable terrain. */ public boolean canJump() { World world = this.getWorld(); return (world.isPassable(this.getXpos(), this.getYpos(), this.getRadius())); }