private void drawStuff() { drawVector(); drawGlow(); drawGhosts(); drawGravityObject(); /*drawQuad(300, 300, 110, 110, getTexture("tmpNaam")); // Textured stuff GL11.glColor3f(1, 1, 1);*/ SimpleText.drawString( "Simulating gravity!" + " Try the arrow keys! Right mouse to clear Spacebar for vectors FPS: " + FPS + " Size: " + (sizeSliderVal + 1), 5, 65); drawSizeSlider(); drawVecSlider(); }