private void drawStuff() {
    drawVector();
    drawGlow();
    drawGhosts();
    drawGravityObject();

    /*drawQuad(300, 300, 110, 110, getTexture("tmpNaam")); // Textured stuff
    GL11.glColor3f(1, 1, 1);*/
    SimpleText.drawString(
        "Simulating gravity!"
            + "                   Try the arrow keys!                   Right mouse to clear                   Spacebar for vectors                   FPS: "
            + FPS
            + "                   Size: "
            + (sizeSliderVal + 1),
        5,
        65);

    drawSizeSlider();
    drawVecSlider();
  }