private void prepareInstance(NornilsWorld world) { world.first_npc = addSpawn(18362, -109702, 74696, -12528, 49568, false, 0, false, world.getInstanceId()); final L2DoorInstance door = getDoor(16200010, world.getInstanceId()); if (door != null) { door.setTargetable(false); door.setMeshIndex(2); } }
private void spawn4(L2Character cha) { final InstanceWorld inst = InstanceManager.getInstance().getWorld(cha.getInstanceId()); if (inst instanceof NornilsWorld) { final NornilsWorld world = ((NornilsWorld) inst); if (!world.spawned_4) { world.spawned_4 = true; for (int mob[] : _group_4) { addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.getInstanceId()); } } } }
private void spawn2(L2Npc npc) { final InstanceWorld inst = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (inst instanceof NornilsWorld) { final NornilsWorld world = ((NornilsWorld) inst); if (!world.spawned_2) { world.spawned_2 = true; for (int mob[] : _group_2) { addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.getInstanceId()); } } } }