public void drawScreen(int par1, int par2, float par3) { super.drawScreen(par1, par2, par3); boolean op = false; // TODO: Check if player is OP if (Keyboard.isKeyDown(Keyboard.KEY_O) && op) { player.openGui(ModUncrafting.instance, 1, worldObj, x, y, z); } }
public void openGui(EntityPlayer player, int id, World world, int x, int y, int z) { if (debugGui) System.out.printf( "BaseMod.openGui: for %s with id %s in %s at (%s, %s, %s)\n", /*base*/ this, id, world, x, y, z); player.openGui(/*base*/ this, id, world, x, y, z); }