@Override public void postRender() { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); RenderUtils.set3DMode(); }
@Override public void preRender() { glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); RenderUtils.set2DMode(); }