Пример #1
0
 @Override
 public Iterable<AStarNode> getNeighbours() {
   List<AStarNode> nodes = Lists.newArrayList();
   for (int x = -1; x <= 1; x++) {
     for (int y = -1; y <= 1; y++) {
       for (int z = -1; z <= 1; z++) {
         if (x == 0 && y == 0 && z == 0) {
           continue;
         }
         Vector3f mod = location.add(x, y, z);
         if (mod.equals(location)) {
           continue;
         }
         VectorNode sub = getNewNode(mod);
         if (!isPassable(sub)) {
           continue;
         }
         nodes.add(sub);
       }
     }
   }
   return nodes;
 }
  @Override
  public void onTick(float dt) {
    final Client client = (Client) Spout.getEngine();
    final Transform playerTransform = client.getPlayer().getPhysics().getTransform();
    final PlayerInputState state = client.getPlayer().input();
    final float speed = 50f;
    Vector3f motion = Vector3f.ZERO;
    if (state.getForward()) {
      motion = motion.add(playerTransform.forwardVector().mul(speed * -dt));
    }
    if (state.getBackward()) {
      motion = motion.add(playerTransform.forwardVector().mul(speed * dt));
    }
    if (state.getLeft()) {
      motion = motion.add(playerTransform.rightVector().mul(speed * -dt)); // TODO getLeftVector
    }
    if (state.getRight()) {
      motion = motion.add(playerTransform.rightVector().mul(speed * dt));
    }
    if (state.getJump()) {
      motion = motion.add(playerTransform.upVector().mul(speed * dt));
    }
    if (state.getCrouch()) {
      motion = motion.add(playerTransform.upVector().mul(speed * -dt));
    }

    client
        .getPlayer()
        .getPhysics()
        .setRotation(
            Quaternionf.fromAxesAnglesDeg(
                state.pitch(),
                state.yaw(),
                playerTransform.getRotation().getAxesAngleDeg().getZ()));

    if (!motion.equals(Vector3f.ZERO)) {
      client.getPlayer().getPhysics().translate(motion);
    }
  }
Пример #3
0
  private void generateCaveBranch(
      CuboidBlockMaterialBuffer blockData,
      Vector3f chunk,
      Vector3f target,
      double horizontalScale,
      double verticalScale,
      double horizontalAngle,
      double verticalAngle,
      int startingNode,
      int nodeAmount,
      Random random) {

    final Vector3f middle = new Vector3f(chunk.getX() + 8, 0, chunk.getZ() + 8);
    double horizontalOffset = 0;
    double verticalOffset = 0;
    random = new Random(random.nextLong());

    if (nodeAmount <= 0) {
      final int size = (OVERLAP - 1) * 16;
      nodeAmount = size - random.nextInt(size / 4);
    }

    final int intersectionNode = random.nextInt(nodeAmount / 2) + nodeAmount / 4;
    final boolean extraVerticalScale = random.nextInt(6) == 0;
    final boolean lastNode;

    if (startingNode == -1) {
      startingNode = nodeAmount / 2;
      lastNode = true;
    } else {
      lastNode = false;
    }

    for (; startingNode < nodeAmount; startingNode++) {
      final double horizontalSize =
          1.5 + TrigMath.sin((float) (startingNode * Math.PI / nodeAmount)) * horizontalScale;
      final double verticalSize = horizontalSize * verticalScale;
      target = target.add(Vector3f.createDirection((float) horizontalAngle, (float) verticalAngle));

      if (extraVerticalScale) {
        verticalAngle *= 0.92;
      } else {
        verticalAngle *= 0.7;
      }

      verticalAngle += verticalOffset * 0.1;
      horizontalAngle += horizontalOffset * 0.1;
      verticalOffset *= 0.9;
      horizontalOffset *= 0.75;
      verticalOffset += (random.nextDouble() - random.nextDouble()) * random.nextDouble() * 2;
      horizontalOffset += (random.nextDouble() - random.nextDouble()) * random.nextDouble() * 4;

      if (!lastNode) {

        if (startingNode == intersectionNode && horizontalScale > 1) {
          generateCaveBranch(
              blockData,
              chunk,
              target,
              random.nextDouble() * 0.5f + 0.5f,
              1,
              horizontalAngle - ((float) Math.PI / 2),
              verticalAngle / 3,
              startingNode,
              nodeAmount,
              new Random(random.nextLong()));
          generateCaveBranch(
              blockData,
              chunk,
              target,
              random.nextDouble() * 0.5f + 0.5f,
              1,
              horizontalAngle + ((float) Math.PI / 2),
              verticalAngle / 3,
              startingNode,
              nodeAmount,
              new Random(random.nextLong()));
          return;
        }

        if (random.nextInt(4) == 0) {
          continue;
        }
      }

      final double xOffset = target.getX() - middle.getX();
      final double zOffset = target.getZ() - middle.getZ();
      final double nodesLeft = nodeAmount - startingNode;
      final double offsetHorizontalScale = horizontalScale + 18;

      if ((xOffset * xOffset + zOffset * zOffset) - nodesLeft * nodesLeft
          > offsetHorizontalScale * offsetHorizontalScale) {
        return;
      }

      if (target.getX() < middle.getX() - 16 - horizontalSize * 2
          || target.getZ() < middle.getZ() - 16 - horizontalSize * 2
          || target.getX() > middle.getX() + 16 + horizontalSize * 2
          || target.getZ() > middle.getZ() + 16 + horizontalSize * 2) {
        continue;
      }

      final Vector3f start =
          new Vector3f(
              GenericMath.floor(target.getX() - horizontalSize) - chunk.getFloorX() - 1,
              GenericMath.floor(target.getY() - verticalSize) - 1,
              GenericMath.floor(target.getZ() - horizontalSize) - chunk.getFloorZ() - 1);
      final Vector3f end =
          new Vector3f(
              GenericMath.floor(target.getX() + horizontalSize) - chunk.getFloorX() + 1,
              GenericMath.floor(target.getY() + verticalSize) + 1,
              GenericMath.floor(target.getZ() + horizontalSize) - chunk.getFloorZ() + 1);
      final NetherCaveNode node =
          new NetherCaveNode(blockData, chunk, start, end, target, verticalSize, horizontalSize);

      if (node.canPlace()) {
        node.place();
      }

      if (lastNode) {
        break;
      }
    }
  }