Пример #1
0
 public static boolean directionPassable(Directions d, Tile t) {
   final int[][] flags = Walking.getCollisionFlags(Game.getPlane());
   final Tile offset =
       Walking.getCollisionOffset(Game.getPlane()).derive(Game.getBaseX(), Game.getBaseY());
   int toCheckFlag = flags[t.getX() - offset.getX()][t.getY() - offset.getY()];
   return ((toCheckFlag & ~d.getBlockFlag()) == toCheckFlag);
 }
Пример #2
0
  @Override
  public void execute() {
    // TODO Auto-generated method stub
    try {
      SceneObject well = SceneEntities.getNearest(Constants.WELL_ID);
      Timer wait = new Timer(1000);
      if (!Constants.edgevillArea.contains(Players.getLocal())) {
        Teleport.teleportTo(Teleport.EDGEVILL);
      }

      if (well != null) {
        if (well.isOnScreen()) {
          if (Bank.isOpen()) Bank.close();

          if (Widgets.get(905, 14).validate()) {
            boolean isInteracted = false;
            if (Widgets.get(905, 14).getBoundingRectangle().contains(Mouse.getLocation())) {
              Mouse.click(true);
              isInteracted = true;
            } else {
              Widgets.get(905, 14).interact("Make All");
              isInteracted = true;
            }
            Task.sleep(1000);
            if (isInteracted) {
              Utilities.showDebug(
                  "Softening clays for profit of " + Progress.profitSoftening + "gp each.");
              softeningTimer.setEndIn(2500);
            }

          } else {
            if (!softeningTimer.isRunning()) {
              if (Inventory.selectItem(Constants.CLAY_ID)) {
                if (well.interact("Use")) {
                  Utilities.showDebug("Interacting well.");
                  Mouse.move(271, 475, 5, 5);
                }
              }
              wait.setEndIn(2000);
              while (wait.isRunning() && !Widgets.get(905, 14).validate()) {
                if (Players.getLocal().isMoving()) wait.setEndIn(1000);
                Task.sleep(100);
              }
            }
          }
        } else {
          Utilities.showDebug("Found well but not on screen. Walking..");

          Walking.walk(Walking.findPath(well).getEnd());
          wait.setEndIn(3000);
          while (wait.isRunning() && !well.isOnScreen()) {
            Task.sleep(300);
          }
        }
      }
    } catch (Exception e) {
    }
    ;
  }
Пример #3
0
  @Override
  public void run() {

    if (Cons.PortalNum == 1) {
      if (Calculations.distanceTo(Cons.TO_EAST_PORTAL[3]) > 10) {
        Walking.findPath(Cons.TO_EAST_PORTAL[3]).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_EAST_PORTAL[3]) > 5) {
        Walking.newTilePath(Cons.TO_EAST_PORTAL).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_EAST_PORTAL[3]) < 5) {
        Cons.WalkOut = false;
        Cons.Attacking = true;
      }
    }
    if (Cons.PortalNum == 2) {
      if (Calculations.distanceTo(Cons.TO_SOUTH_EAST_PORTAL[3]) > 10) {
        Walking.findPath(Cons.TO_SOUTH_EAST_PORTAL[3]).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_SOUTH_EAST_PORTAL[3]) > 5) {
        Walking.newTilePath(Cons.TO_SOUTH_EAST_PORTAL).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_SOUTH_EAST_PORTAL[3]) < 5) {
        Cons.WalkOut = false;
        Cons.Attacking = true;
      }
    }
    if (Cons.PortalNum == 3) {
      if (Calculations.distanceTo(Cons.TO_SOUTH_WEST_PORTAL[3]) > 10) {
        Walking.findPath(Cons.TO_SOUTH_WEST_PORTAL[3]).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_SOUTH_WEST_PORTAL[3]) > 5) {
        Walking.newTilePath(Cons.TO_SOUTH_WEST_PORTAL).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_SOUTH_WEST_PORTAL[3]) < 5) {
        Cons.WalkOut = false;
        Cons.Attacking = true;
      }
    }
    if (Cons.PortalNum == 4) {
      if (Calculations.distanceTo(Cons.TO_WEST_PORTAL[2]) > 10) {
        Walking.findPath(Cons.TO_WEST_PORTAL[2]).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_WEST_PORTAL[2]) > 5) {
        Walking.newTilePath(Cons.TO_WEST_PORTAL).traverse();
        OpenDoors();
      }
      if (Calculations.distanceTo(Cons.TO_WEST_PORTAL[2]) < 5) {
        Cons.WalkOut = false;
        Cons.Attacking = true;
      }
    }
  }
Пример #4
0
  @Override
  public void execute() {
    NPC stiles = NPCs.getNearest(11267);

    if (Inventory.getCount(379) == 26) {
      Variables.status = "Noting cooked lobbies";
      if (stiles.isOnScreen()) {
        stiles.interact("Exchange");

        while (Inventory.getCount(379) > 0) {
          sleep(10, 20);
        }
      }
      sleep(200, 300);

      while (Variables.twentySeconds.isRunning()) {
        if (Players.getLocal().isIdle()) {
          break;
        }
      }
    }

    if (Inventory.getCount(379) == 0) {
      Walking.findPath(new Tile(2868, 3146, 0)).traverse();
    }
  }
Пример #5
0
 public void run() {
   if (!Calculations.isPointOnScreen(Safespot.startTile.getCentralPoint())
       ? Walking.walk(Safespot.startTile)
       : Safespot.startTile.click(true)) {
     Sleeping.waitWhileMoving();
     Time.sleep(Random.nextInt(200, 500));
   }
 }
Пример #6
0
 private void walkToAubury() {
   if (Util.inBank() && !Players.getLocal().isMoving()) {
     Walking.walk(Util.aubury);
   }
   if (Util.outsideAuburyShop() && !Players.getLocal().isMoving()) {
     SceneObject door = SceneEntities.getAt(Util.auburyDoor);
     if (door != null && !door.isOnScreen()) Walking.walk(door);
     if (door == null) Walking.walk(Util.aubury);
     if (door != null && door.getId() == Util.closedDoor) {
       if (door.interact("Open")) {
         int time = 0;
         while (SceneEntities.getAt(Util.auburyDoor).getId() == Util.closedDoor && time <= 4000) {
           time += 50;
           Time.sleep(50);
         }
       }
     }
   }
 }
 @Override
 public void execute() {
   SceneObject willowTree = SceneEntities.getNearest(WILLOW_TREE_IDS);
   if (willowTree != null) {
     if (willowTree.isOnScreen()) {
       interact(willowTree, 1, 7, "Chop");
       Status = "Chopping";
       Task.sleep(1000, 1500);
     } else {
       Camera.turnTo(willowTree);
       Walking.walk(willowTree);
     }
   }
 }
Пример #8
0
 @Override
 public void execute() {
   SceneObject firePit = SceneEntities.getNearest(Constants.LIT_FIRE_PIT);
   if (firePit != null) {
     if (Settings.root.getRoot() == 2) {
       if (Players.getLocal().getAnimation() == -1 && !Players.getLocal().isMoving()) {
         if (firePit.getLocation().distanceTo() > 5) {
           Walking.walk(firePit.getLocation());
         } else {
           if (!firePit.isOnScreen()) {
             Camera.turnTo(firePit);
           } else {
             Inventory.getItem(Constants.INVENTORY_STRAIGHT_ROOT_ID)
                 .getWidgetChild()
                 .interact("use");
             firePit.interact("Use", "Straight root -> Firepit");
           }
         }
       }
     } else {
       Settings.burning = doAction("Add", firePit);
     }
   } else {
     firePit = SceneEntities.getNearest(Constants.UNLIT_FIRE_PIT);
     if (firePit != null) {
       Settings.burning = doAction("Light", firePit);
     } else {
       firePit = SceneEntities.getNearest(Constants.EMPTY_FIRE_PIT);
       if (firePit != null) {
         if (Settings.root.getRoot() == 2) {
           System.out.println("Find a world you can leech in.");
           Sagaie.stop = -1;
         } else {
           Settings.burning = doAction("Add", firePit);
         }
       }
     }
   }
   if (Settings.root.getRoot() == 2) {
     final Timer timeout = new Timer(5000);
     while (timeout.isRunning() && !validate(Constants.FLETCH_WIDGET)) {
       Task.sleep(50);
     }
     if (validate(Constants.FLETCH_WIDGET)) {
       Widgets.get(1370, 38).click(true);
       Task.sleep(2000);
     }
   }
 }
Пример #9
0
  @Override
  public void run() {
    Filter attackingGhoul =
        new Filter<NPC>() {
          public boolean accept(NPC npc) {
            return npc.getName().equals("Hellhound") && npc.getInteracting() == Players.getLocal();
          }
        };

    Filter freeGhoulToAttack =
        new Filter<NPC>() {
          public boolean accept(NPC npc) {
            return !npc.isInCombat() && npc.getName().equals("Hellhound");
          }
        };

    if (NPCs.getNearest(attackingGhoul) != null) Main.Hellhound = NPCs.getNearest(attackingGhoul);
    else Main.Hellhound = NPCs.getNearest(freeGhoulToAttack);

    if (Main.Hellhound.isOnScreen()) {
      if (Main.Hellhound.getInteracting() == null
          && !underAttack()
          && Main.Hellhound.isOnScreen()
          && Main.Hellhound != null) {
        Mouse.move(Main.Hellhound.getCentralPoint().x, Main.Hellhound.getCentralPoint().y);
        Time.sleep(50);
        if (!Menu.select("Attack")) {
          Mouse.move(Main.Hellhound.getCentralPoint().x, Main.Hellhound.getCentralPoint().y);
          Time.sleep(50);
          Menu.select("Attack");
        }
      }
    } else {
      if (Calculations.distance(Players.getLocal().getLocation(), Main.Hellhound.getLocation())
          <= 5) {
        Camera.turnTo(Main.Hellhound);
      } else {
        Walking.walk(Main.Hellhound.getLocation());
      }
    }
    Time.sleep(Random.nextInt(1000, 1200));
    while (Players.getLocal().isMoving() && !Main.Hellhound.isInCombat()) {
      Time.sleep(100);
    }
  }
Пример #10
0
 private boolean doAction(final String action, final SceneObject obj) {
   if (Players.getLocal().getAnimation() == -1 && !Players.getLocal().isMoving()) {
     if (obj.getLocation().distanceTo() > 5) {
       Walking.walk(obj.getLocation());
     } else {
       if (!obj.isOnScreen()) {
         Camera.turnTo(obj);
       } else {
         if (obj.interact(action, obj.getDefinition().getName())) {
           final Timer timeout = new Timer(3000);
           while (Players.getLocal().getAnimation() == -1 && timeout.isRunning()) {
             Task.sleep(50);
           }
           return true;
         }
       }
     }
   }
   return false;
 }
Пример #11
0
 @Override
 public void execute() {
   if (GlobalConstant.WIELDED_ID != -1
       && Settings.get(300) == 1000
       && Checks.getLP() < Skills.getRealLevel(Skills.CONSTITUTION) * 10 - 200) {
     if (Players.getLocal().getAppearance()[GlobalConstant.WEAPON] != GlobalConstant.EXCALIBUR
         && (Tabs.getCurrent().equals(Tabs.INVENTORY) || Tabs.INVENTORY.open())) {
       final Item excalibur = Inventory.getItem(GlobalConstant.EXCALIBUR);
       if (excalibur != null) {
         excalibur.getWidgetChild().click(true);
         PauseHandler.pause(
             new PauseHandler.Condition() {
               @Override
               public boolean validate() {
                 return Players.getLocal().getAppearance()[GlobalConstant.WEAPON]
                     == GlobalConstant.EXCALIBUR;
               }
             },
             (long) Random.nextInt(750, 1500));
       }
     } else if (Tabs.getCurrent().equals(Tabs.ATTACK) || Tabs.ATTACK.open()) {
       final WidgetChild bar = Widgets.get(884, 4);
       if (bar.validate()) {
         bar.click(true);
         PauseHandler.pause(
             new PauseHandler.Condition() {
               @Override
               public boolean validate() {
                 return Settings.get(300) != 1000;
               }
             },
             (long) Random.nextInt(400, 800));
       }
     }
     return;
   }
   if (GlobalConstant.KEEP_ALIVE
       && Checks.getLP() < Skills.getRealLevel(Skills.CONSTITUTION) * 0.4f * 10) {
     if (Checks.isOutside()) {
       if (Players.getLocal().getAnimation() == -1) {
         final WidgetChild[] widgets = {Widgets.get(750, 2), Widgets.get(750, 6)};
         if (widgets[0].validate() && widgets[1].validate()) {
           if (widgets[Random.nextInt(0, widgets.length)].interact("Rest"))
             PauseHandler.pause(
                 new PauseHandler.Condition() {
                   @Override
                   public boolean validate() {
                     return Players.getLocal().getAnimation() != -1;
                   }
                 },
                 (long) Random.nextInt(750, 1500));
         }
       }
       Task.sleep(400, 800);
     } else {
       if (Calculations.distanceTo(GlobalConstant.TILE_BANK) > 5) {
         if (Traverse.walk(GlobalConstant.TILE_BANK)) {
           PauseHandler.pause(
               new PauseHandler.Condition() {
                 @Override
                 public boolean validate() {
                   return Walking.getDestination() == null
                       || Calculations.distanceTo(Walking.getDestination()) < 8;
                 }
               },
               (long) Random.nextInt(500, 1000));
         }
       }
     }
   } else {
     if (Checks.isOutside()) {
       final SceneObject ladder = SceneEntities.getNearest(GlobalConstant.ROPE_DOWN_ID);
       if (ladder != null && ladder.interact("Climb"))
         PauseHandler.pause(
             new PauseHandler.Condition() {
               @Override
               public boolean validate() {
                 return !Checks.isOutside();
               }
             },
             750l);
       else if (ladder != null && Calculations.distanceTo(ladder) > 5)
         PauseHandler.walk(ladder, (long) Random.nextInt(250, 750));
     } else if (inCombat() || Players.getLocal().isInCombat()) {
       final Tile rockTile = GlobalConstant.TILE_ROCKS[Checks.isGold()][Mine.getCurrent()];
       if (true
           || Calculations.distanceTo(GlobalConstant.TILE_BANK)
               < Calculations.distanceTo(rockTile)) {
         if (Calculations.distanceTo(GlobalConstant.TILE_BANK) > 6
             && Traverse.walk(GlobalConstant.TILE_BANK)) {
           PauseHandler.pause(
               new PauseHandler.Condition() {
                 @Override
                 public boolean validate() {
                   return Walking.getDestination() == null
                       || Calculations.distanceTo(Walking.getDestination()) < 8;
                 }
               },
               (long) Random.nextInt(200, 500));
         }
       } else {
         final SceneObject rock = SceneEntities.getAt(rockTile);
         final NPC npc =
             NPCs.getNearest(
                 new Filter<NPC>() {
                   @Override
                   public boolean accept(final NPC npc) {
                     return npc.getInteracting() != null
                         && npc.getInteracting().equals(Players.getLocal())
                         && Arrays.binarySearch(GlobalConstant.LRC_NPC, npc.getId()) >= 0;
                   }
                 });
         if (rock != null && npc != null) {
           final Tile hardcodedSafe =
               GlobalConstant.MINE_GOLD && Mine.getCurrent() == 0
                   ? GlobalConstant.GOLD_SAFE_SPOT
                   : !GlobalConstant.MINE_GOLD && Mine.getCurrent() == 2
                       ? GlobalConstant.COAL_SAFE_SPOT
                       : null;
           if (hardcodedSafe != null) {
             hardcodedSafe
                 .randomize(0, Mine.getCurrent() == 2 ? 4 : 1, 1, Mine.getCurrent() == 0 ? -4 : 1)
                 .clickOnMap();
           } else {
             final Tile[] bounds = rock.getArea().getBoundingTiles();
             Arrays.sort(
                 bounds,
                 new Comparator<Tile>() {
                   @Override
                   public int compare(final Tile t1, final Tile t2) {
                     return Calculations.distance(t1, npc.getLocation())
                             < Calculations.distance(t2, npc.getLocation())
                         ? 1
                         : -1;
                   }
                 });
             final int[][] flags = Walking.getCollisionFlags(Game.getPlane());
             final Tile colOffset =
                 Walking.getCollisionOffset(Game.getPlane())
                     .derive(Game.getBaseX(), Game.getBaseY());
             Tile toWalk = null;
             for (final int[] offset : new int[][] {{0, 1}, {1, 0}, {0, -1}, {-1, 0}}) {
               final Tile derive = bounds[0].derive(offset[0], offset[1]);
               if (Nodes.walkable(flags, colOffset, derive)) {
                 if (toWalk == null
                     || Calculations.distance(derive, npc) > Calculations.distance(toWalk, npc))
                   toWalk = derive;
               }
             }
             if (toWalk != null) {
               if (!toWalk.isOnScreen()) Camera.turnTo(toWalk);
               toWalk.interact("Walk here");
             }
           }
           Task.sleep(100, 300);
           final int lp = Checks.getLP();
           final Timer timer = new Timer((long) Random.nextInt(7500, 10000));
           while (Players.getLocal().isInCombat()
               && Checks.getLP() >= lp
               && !Context.get().getScriptHandler().isPaused()
               && timer.isRunning()) Task.sleep(200, 800);
         }
       }
     }
   }
 }
Пример #12
0
 private void fish() throws Exception {
   Walking.walk(NPCs.getNearest(320).getLocation());
   setCameraRelativeTo(NPCs.getNearest(320).getLocation());
   NPCs.getNearest(320).click(true);
   Task.sleep(10000, 10500);
 }
Пример #13
0
  public static void DyanmicSleep() {
    Area InsideBank = Areas.Bank;
    String SleepType = SleepName;

    // Dynamic Sleeps
    switch (SleepType) {
      case "EnterAlter": // Dynamic EnterAlter Sleep
        while (tenSeconds.isRunning()) {
          dynamicSleepStatus = "In EnterAlter";
          Area OutsideAlter = Areas.AlterEntrence;
          if (!OutsideAlter.contains(Players.getLocal().getLocation())) {
            dynamicSleepStatus = "Not In";
            break;
          }
        }
        break;
      case "CraftRunes": // Dynamic Crafting Runes Sleep
        while (tenSeconds.isRunning()) {
          dynamicSleepStatus = "In CraftRunes";
          if (Inventory.getItem(CRAFTEDRUNE_ID) != null) {
            dynamicSleepStatus = "Not In";
            break;
          }
        }
        break;
      case "ExitPortal": // Dynamic Leaving Alter Sleep
        while (tenSeconds.isRunning()) {
          dynamicSleepStatus = "In ExitPortal";
          Area InsideAlter = Areas.InsideAlter;
          if (!InsideAlter.contains(Players.getLocal().getLocation())) {
            dynamicSleepStatus = "Not In";
            break;
          }
        }
        break;
      case "Resting": // Dynamic Resting Sleep
        while (twoMinutes.isRunning()) {
          dynamicSleepStatus = "In Resting";
          int EnergyLevel = Walking.getEnergy();
          if (EnergyLevel == Random.nextInt(90, 100)) {
            dynamicSleepStatus = "Not In";
            break;
          }
        }
        break;
      case "OpenBank": // Dynamic Bank is Open Sleep
        while (tenSeconds.isRunning()) {
          dynamicSleepStatus = "In OpenBank";
          if (Bank.isOpen()) {
            dynamicSleepStatus = "Not In";
            break;
          }
        }
        break;
      case "PlayerIsIdle": // Dynamic Player is Idle Sleep
        while (tenSeconds.isRunning()) {
          dynamicSleepStatus = "In PlayerIsIdle";
          if (Players.getLocal().isIdle()) {
            dynamicSleepStatus = "Not In";
            break;
          }
        }
        break;
      case "EssenceInInventory": // Dynamic Essences in Inventory Sleep
        while (tenSeconds.isRunning()) {
          dynamicSleepStatus = "In EssenceInInventory";
          if (Inventory.getItem(ESSENCE_ID) == null) {
            dynamicSleepStatus = "Not In";
            break;
          }
        }
        break;
    }
  }
Пример #14
0
 @Override
 protected boolean needsPotion() {
   return Walking.getEnergy() <= 60;
 }