Пример #1
0
  @SuppressWarnings("unchecked")
  public GameOver(String text, int score, boolean victory) {
    this.text = text;
    this.score = score;
    this.victory = victory;
    font = new UnicodeFont(Database.instance().getDefaultFont().getFont(), 50, true, false);

    font.addAsciiGlyphs();
    font.getEffects().add(new ColorEffect());
    try {
      font.loadGlyphs();
    } catch (SlickException e1) {
      e1.printStackTrace();
    }

    nameInput =
        new TextField(
            GameCore.getInstance().getApp(),
            Database.instance().getDefaultFont(),
            150,
            20,
            500,
            Database.instance().getDefaultFont().getLineHeight() + 20,
            new ComponentListener() {
              public void componentActivated(AbstractComponent source) {
                input = nameInput.getText();
              }
            });
    nameInput.setFocus(true);
    nameInput.setBorderColor(Color.black);
    nameInput.setText("Anonymous");
    nameInput.setMaxLength(20);
  }
Пример #2
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 public ConsoleGuiNewChat(Minecraft par1Minecraft) {
   this.mc = par1Minecraft;
   font = new UnicodeFont(new Font("Arial Bold", Font.TRUETYPE_FONT, 16));
   font.addAsciiGlyphs();
   font.getEffects().add(new ColorEffect(java.awt.Color.white));
   try {
     font.loadGlyphs();
   } catch (Exception e) {
   }
 }
Пример #3
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  public Fuente(Font fuente, int tamano) throws SlickException {
    this.tamano = tamano;

    uFont = new UnicodeFont(fuente, this.tamano, this.italica, this.negrita);
    uFont.addAsciiGlyphs();
    uFont.addGlyphs(400, 600);
    uFont.getEffects().add(new ColorEffect(this.color));
    uFont.loadGlyphs();
    cargado = true;
  }
Пример #4
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 public RendererText() {
   Font awtFont = new Font("Consola", Font.BOLD, 18);
   unicodeFont = new UnicodeFont(awtFont);
   unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.white));
   unicodeFont.addAsciiGlyphs();
   try {
     unicodeFont.loadGlyphs();
   } catch (SlickException e) {
     e.printStackTrace();
   }
 }
Пример #5
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 public void renderStringWithShadow(
     float paramXpos, float paramYpos, String paramStringToRender, Color paramColor) {
   GL11.glPushMatrix();
   GL11.glEnable(GL11.GL_BLEND);
   GL11.glEnable(GL11.GL_TEXTURE_2D);
   GL11.glTranslatef(paramXpos, paramYpos, 0);
   unicodeFont.drawString(1, -1, paramStringToRender, Color.black);
   unicodeFont.drawString(0, 0, paramStringToRender, paramColor);
   GL11.glDisable(GL11.GL_TEXTURE_2D);
   GL11.glDisable(GL11.GL_BLEND);
   GL11.glPopMatrix();
 }
Пример #6
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  @Override
  public void init(GameContainer container, StateBasedGame game) throws SlickException {
    this.game = game;
    Font awtFont = new Font("SansSerif", Font.BOLD, 14);
    font = new UnicodeFont(awtFont);
    font.getEffects().add(new ShadowEffect(Color.black, 2, 2, 0.5f));
    font.getEffects().add(new ColorEffect(Color.white));
    font.addAsciiGlyphs();
    font.loadGlyphs();
    background = new Image("new-assets/background/background-no-shelf.png");

    mouseOffsetX = (container.getWidth() - PlatformerGame.WIDTH) / 2;
    mouseOffsetY = (container.getHeight() - PlatformerGame.HEIGHT) / 2;
  }
Пример #7
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  public Fuente(String fuente, int tamano, boolean italica, boolean negrita, Color color)
      throws SlickException {
    this.tamano = tamano;
    this.italica = italica;
    this.negrita = negrita;
    this.color = color;

    uFont = new UnicodeFont(fuente, this.tamano, this.italica, this.negrita);
    uFont.addAsciiGlyphs();
    uFont.addGlyphs(400, 600);
    uFont.getEffects().add(new ColorEffect(this.color));
    uFont.loadGlyphs();
    cargado = true;
  }
Пример #8
0
 @Override
 public void init(GameContainer gc, StateBasedGame sbg) throws SlickException {
   this.bg = new Image("res/menu/backgroundLoad.jpg");
   this.espace = new Image("res/score/espace.png");
   this.score = new Image("res/score/score.png");
   this.rubis = new Image("res/score/rubis.png");
   this.saphirs = new Image("res/score/saphirs.png");
   this.timing = new Image("res/score/timing.png");
   this.point = new Image("res/score/points.png");
   uFont = new UnicodeFont("res/score/police.ttf", 35, false, false);
   uFont.addAsciiGlyphs();
   uFont.addGlyphs(400, 600);
   java.awt.Color color = new java.awt.Color(136, 213, 242);
   uFont.getEffects().add(new ColorEffect(color));
   uFont.loadGlyphs();
 }
Пример #9
0
 @SuppressWarnings("unchecked")
 public Font loadFont(String filename, int size) {
   Font font;
   try {
     UnicodeFont unicodeFont = new UnicodeFont(filename, size, false, false);
     unicodeFont.addAsciiGlyphs();
     unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.WHITE));
     unicodeFont.loadGlyphs();
     font = unicodeFont;
   } catch (SlickException e) {
     font = container.getDefaultFont();
   } catch (RuntimeException e) {
     font = container.getDefaultFont();
   }
   return font;
 }
Пример #10
0
 @Override
 public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
   world.render(g);
   if (world.isGameOver()) {
     g.setColor(Color.black);
     g.setFont(font);
     int gameOverWidth = font.getWidth("G A M E  O V E R");
     g.drawString("G A M E  O V E R", (ShootingGame.WIDTH - gameOverWidth) / 2, 150);
   }
 }
Пример #11
0
  public void render() {
    glPushMatrix();
    glLoadIdentity();
    glOrtho(0, Juego.obtenerAnchura(), Juego.obtenerAltura(), 0, 1, -1);
    uFont.drawString(x, y, texto);

    glLoadIdentity();
    glOrtho(0, Juego.obtenerAnchura(), 0, Juego.obtenerAltura(), 1, -1);
    glPopMatrix();
  }
Пример #12
0
  @Override
  public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {

    bg.draw(0, 0);
    espace.draw(60, 500);
    rubis.draw(230, 120);
    saphirs.draw(200, 200);
    score.draw(230, 0);
    timing.draw(175, 300);
    point.draw(380, 400);
    int Nb_rubis = Item.getNB_Rubis();
    int Nb_saphirs = Item.getNB_Saphir();
    int time = Event.time * 60;
    int score =
        (int) (3000 * Math.exp(-0.00075 * (time - 15 * 60)) + 50 * Nb_rubis + 20 * Nb_saphirs);
    uFont.drawString(400, 130, "" + Nb_rubis);
    uFont.drawString(400, 210, "" + Nb_saphirs);
    uFont.drawString(350, 310, "" + time / 60);
    uFont.drawString(250, 420, "" + score);
  }
Пример #13
0
 private int[] getGlyphMetrics(Font font, int codePoint) {
   // xOffset and xAdvance will be incorrect for unicode characters such as combining marks or
   // non-spacing characters
   // (eg Pnujabi's "\u0A1C\u0A47") that require the context of surrounding glyphs to determine
   // spacing, but thisis the
   // best we can do with the BMFont format.
   char[] chars = Character.toChars(codePoint);
   GlyphVector vector =
       font.layoutGlyphVector(
           GlyphPage.renderContext, chars, 0, chars.length, Font.LAYOUT_LEFT_TO_RIGHT);
   GlyphMetrics metrics = vector.getGlyphMetrics(0);
   int xOffset = vector.getGlyphPixelBounds(0, null, 0, 0).x - unicodeFont.getPaddingLeft();
   int xAdvance =
       (int)
           (metrics.getAdvanceX()
               + unicodeFont.getPaddingAdvanceX()
               + unicodeFont.getPaddingLeft()
               + unicodeFont.getPaddingRight());
   return new int[] {xOffset, xAdvance};
 }
Пример #14
0
  @Override
  public void init(GameContainer gc, StateBasedGame st) throws SlickException {
    // Lade Pixel Font
    try {
      font = Font.createFont(Font.TRUETYPE_FONT, new File("./resources/pixel.ttf"));
    } catch (FontFormatException | IOException e) {
      // TODO Auto-generated catch block
      e.printStackTrace();
    }
    // Große Pixel Font
    uniTitle = new UnicodeFont(font, 100, true, false);
    uniTitle.getEffects().add(new ColorEffect(java.awt.Color.orange));
    uniTitle.addAsciiGlyphs();
    uniTitle.loadGlyphs();

    // Kleine Pixel Font
    uniNormal = new UnicodeFont(font, 30, true, false);
    uniNormal.getEffects().add(new ColorEffect(java.awt.Color.white));
    uniNormal.addAsciiGlyphs();
    uniNormal.loadGlyphs();

    levelNames = new ArrayList<>();
    playerNames = new ArrayList<>();
    times = new ArrayList<>();
    selection = new Rectangle(0, 0, 0, 40);
  }
Пример #15
0
  @Override
  public void update(GameContainer gc, StateBasedGame sb, int delta) throws SlickException {
    background.rotate(0.05F * delta);
    Input input = gc.getInput();

    if (input.isKeyPressed(Input.KEY_ESCAPE)) sb.enterState(0);
    if (input.isKeyPressed(Input.KEY_DOWN)) {
      // Wenn ausgewählter Index + 1 kleiner als die Items auf der Seite sind, erhöre den Index
      if (currentIndex + 1 < itemsOnSide) currentIndex++;
    }
    if (input.isKeyPressed(Input.KEY_UP)) {
      // gleiches wie oben, nur andersrum
      if (currentIndex != 0) currentIndex--;
    }
    if (input.isKeyPressed(Input.KEY_RIGHT)) {
      // Seite wechseln
      if (side + 1 < sideCount) {
        currentIndex = 0;
        side++;
        start = side * 10 + 1;
        end = start + 9;
      }
    }
    if (input.isKeyPressed(Input.KEY_LEFT)) {
      // Seite wechseln
      if (side - 1 >= 0) {
        currentIndex = 0;
        side--;
        start = side * 10 + 1;
        end = start + 9;
      }
    }
    count = 0;

    // Anpassung des Selection-Rectangles
    // Muss immer auf die Breite/Position des jeweiligen MenuItems angepasst werden
    for (MenuItem item : levelNames) {
      if (count == currentIndex + start) {
        selection.setLocation(item.getPos().x - 5, item.getPos().y - 5);
      }
      count++;
    }
    count = 0;
    for (MenuItem item : times) {
      if (count == currentIndex + start) {
        selection.setWidth(
            item.getPos().x + uniNormal.getWidth(item.getName()) - selection.getX() + 5);
      }
      count++;
    }
  }
Пример #16
0
  @Override
  public void render(GameContainer container, Graphics g) throws SlickException {
    nameInput.render(container, g);
    float w = font.getWidth(text);
    float h = font.getLineHeight();
    font.drawString(container.getWidth() / 2 - w / 2, container.getHeight() / 2 - h / 2, text);

    UnicodeFont namefont = Database.instance().getDefaultFont();
    namefont.drawString(
        container.getWidth() / 8, container.getHeight() / 2 - h / 2 + font.getLineHeight(), name);
    nameInput.setLocation(
        container.getWidth() / 8 + namefont.getWidth(name) + 20,
        (int) (container.getHeight() / 2 - h / 2 + font.getLineHeight()));

    nameInput.render(container, g);
  }
Пример #17
0
  public void render() {

    if (selected) {

      glColor4f(0.3f, 0.3f, 0.3f, 0.6f);

      if (isMouseOver()) glColor4f(0.4f, 0.4f, 0.4f, 0.6f);

      renderQuad(x + 1, y + 1, width, height);
      glColor4f(0.1f, 0.1f, 0.1f, 0.8f);
    } else {
      glColor4f(0.1f, 0.1f, 0.1f, 0.8f);

      if (isMouseOver()) glColor4f(0.2f, 0.2f, 0.2f, 0.8f);

      renderQuad(x + 1, y + 1, width, height);
    }

    font.drawString(x + 10, y + 2, text, Color.white);
    glDisable(GL_TEXTURE_2D);
  }
Пример #18
0
  @SuppressWarnings("unchecked")
  public static UnicodeFont getFontWithSize(int fontSize) {

    for (UnicodeFont f : fonts) {
      if (f.getFont().getSize() == fontSize) {
        return f;
      }
    }

    try {
      UnicodeFont newFont = new UnicodeFont("res/font/Tahoma.ttf", fontSize, false, false);
      newFont.addAsciiGlyphs();
      newFont.getEffects().add(new ColorEffect());
      newFont.loadGlyphs();
      return newFont;
    } catch (SlickException e) {
      return null;
    }
  }
Пример #19
0
 public int obtenerAltura(String texto) {
   return uFont.getHeight(texto);
 }
Пример #20
0
 public int obtenerAnchura(String texto) {
   return uFont.getWidth(texto);
 }
Пример #21
0
 public void asignarY(int y) {
   this.y = Juego.obtenerAltura() - y - uFont.getLineHeight();
 }
Пример #22
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  @Override
  public void enter(GameContainer gc, StateBasedGame st) {
    // Reset aller ArrayLists
    levelNames.clear();
    playerNames.clear();
    times.clear();
    sideCount = 1;

    // Auslesen und Speichern der Highscores
    HighscoreManager.getInstance().readHighscores();
    highscores = HighscoreManager.getInstance().getHighscores();

    // Überschriften, erkennbar an der grünen Farbe, nicht auswählbar
    MenuItem header = new MenuItem("[Spieler-Name]");
    header.setColor(Color.green);
    playerNames.add(header);
    header = new MenuItem("[Level]");
    header.setColor(Color.green);
    levelNames.add(header);
    header = new MenuItem("[Zeit]");
    header.setColor(Color.green);
    times.add(header);

    // Erstellung der Reihen basieren auf der Anzahl der Highscores
    for (Highscore hs : highscores) {
      playerNames.add(new MenuItem(hs.getPlayerName()));
      levelNames.add(new MenuItem(hs.getLevelName()));
      times.add(new MenuItem(StopWatch.getTimeAsString(hs.getTime())));
    }

    // Komplizierter Teil
    // Hier werden die Positionen der MenuItems gesetzt
    int y = 120;
    for (int i = 0; i < levelNames.size(); i++) {
      MenuItem item = levelNames.get(i);
      item.setPos(
          new Vector2f(gc.getWidth() / 3 - 100 - uniNormal.getWidth(item.getName()) / 2, y));
      item = playerNames.get(i);
      item.setPos(
          new Vector2f(gc.getWidth() / 3 * 2 - 80 - uniNormal.getWidth(item.getName()) / 2, y));
      item = times.get(i);
      item.setPos(
          new Vector2f(gc.getWidth() / 3 * 2 + 200 - uniNormal.getWidth(item.getName()) / 2, y));
      // Erhöhung des y Wertes, da sie sonst alle den gleichen Y Wert haben würden
      y += 50;
      // Falls i / 10 keinen Rest hat, ist eine Seite voll
      // Das % bedeutet Modulo-Operator. Ein kleines Beispiel: 10 % 4 = (10 Flaschen sollen in
      // Kästen, die 4 Flaschen fassen, verpackt werden, der Rest ist das Ergebnis(also 2))
      if (i % 10 == 0 && i != 0) {
        sideCount++;
        // Reset der y Variable aber + 50, da die Überschrift ja ganz oben ist
        y = 170;
      }
    }
    // Momentan ausgewählt
    currentIndex = 0;

    // Wo soll in der ArrayList gestartet werden? Und bis wohin?
    start = side * 10 + 1; // Bei Seite 0: 1
    end = start + 9; // Bei Seite 0: 9
  }
Пример #23
0
 public static void drawString(UnicodeFont font, float x, float y, String drawString) {
   font.drawString(x, y, drawString);
 }
Пример #24
0
 public static void drawString(
     UnicodeFont font, float x, float y, String drawString, Color color) {
   font.drawString(x, y, drawString, color);
 }
Пример #25
0
 public static int getWidth(UnicodeFont font, String s) {
   return font.getWidth(s);
 }
Пример #26
0
  public void save(File outputBMFontFile) throws IOException, SlickException {
    File outputDir = outputBMFontFile.getParentFile();
    String outputName = outputBMFontFile.getName();
    if (outputName.endsWith(".fnt")) outputName = outputName.substring(0, outputName.length() - 4);

    unicodeFont.loadGlyphs();

    PrintStream out =
        new PrintStream(new FileOutputStream(new File(outputDir, outputName + ".fnt")));
    Font font = unicodeFont.getFont();
    int pageWidth = unicodeFont.getGlyphPageWidth();
    int pageHeight = unicodeFont.getGlyphPageHeight();
    out.println(
        "info face=\""
            + font.getFontName()
            + "\" size="
            + font.getSize()
            + " bold="
            + (font.isBold() ? 1 : 0)
            + " italic="
            + (font.isItalic() ? 1 : 0)
            + " charset=\"\" unicode=0 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1");
    out.println(
        "common lineHeight="
            + unicodeFont.getLineHeight()
            + " base=26 scaleW="
            + pageWidth
            + " scaleH="
            + pageHeight
            + " pages="
            + unicodeFont.getGlyphPages().size()
            + " packed=0");

    int pageIndex = 0, glyphCount = 0;
    for (Iterator pageIter = unicodeFont.getGlyphPages().iterator(); pageIter.hasNext(); ) {
      GlyphPage page = (GlyphPage) pageIter.next();
      String fileName;
      if (pageIndex == 0 && !pageIter.hasNext()) fileName = outputName + ".png";
      else fileName = outputName + (pageIndex + 1) + ".png";
      out.println("page id=" + pageIndex + " file=\"" + fileName + "\"");
      glyphCount += page.getGlyphs().size();
      pageIndex++;
    }

    out.println("chars count=" + glyphCount);

    // Always output space entry (codepoint 32).
    int[] glyphMetrics = getGlyphMetrics(font, 32);
    int xAdvance = glyphMetrics[1];
    out.println(
        "char id=32   x=0     y=0     width=0     height=0     xoffset=0     yoffset="
            + unicodeFont.getAscent()
            + "    xadvance="
            + xAdvance
            + "     page=0  chnl=0 ");

    pageIndex = 0;
    List allGlyphs = new ArrayList(512);
    for (Iterator pageIter = unicodeFont.getGlyphPages().iterator(); pageIter.hasNext(); ) {
      GlyphPage page = (GlyphPage) pageIter.next();
      for (Iterator glyphIter = page.getGlyphs().iterator(); glyphIter.hasNext(); ) {
        Glyph glyph = (Glyph) glyphIter.next();

        glyphMetrics = getGlyphMetrics(font, glyph.getCodePoint());
        int xOffset = glyphMetrics[0];
        xAdvance = glyphMetrics[1];

        out.println(
            "char id="
                + glyph.getCodePoint()
                + "   "
                + "x="
                + (int) (glyph.getImage().getTextureOffsetX() * pageWidth)
                + "     y="
                + (int) (glyph.getImage().getTextureOffsetY() * pageHeight)
                + "     width="
                + glyph.getWidth()
                + "     height="
                + glyph.getHeight()
                + "     xoffset="
                + xOffset
                + "     yoffset="
                + glyph.getYOffset()
                + "    xadvance="
                + xAdvance
                + "     page="
                + pageIndex
                + "  chnl=0 ");
      }
      allGlyphs.addAll(page.getGlyphs());
      pageIndex++;
    }

    String ttfFileRef = unicodeFont.getFontFile();
    if (ttfFileRef == null)
      Log.warn(
          "Kerning information could not be output because a TTF font file was not specified.");
    else {
      Kerning kerning = new Kerning();
      try {
        kerning.load(ResourceLoader.getResourceAsStream(ttfFileRef), font.getSize());
      } catch (IOException ex) {
        Log.warn("Unable to read kerning information from font: " + ttfFileRef);
      }

      Map glyphCodeToCodePoint = new HashMap();
      for (Iterator iter = allGlyphs.iterator(); iter.hasNext(); ) {
        Glyph glyph = (Glyph) iter.next();
        glyphCodeToCodePoint.put(
            new Integer(getGlyphCode(font, glyph.getCodePoint())),
            new Integer(glyph.getCodePoint()));
      }

      List kernings = new ArrayList(256);
      class KerningPair {
        public int firstCodePoint, secondCodePoint, offset;
      }
      for (Iterator iter1 = allGlyphs.iterator(); iter1.hasNext(); ) {
        Glyph firstGlyph = (Glyph) iter1.next();
        int firstGlyphCode = getGlyphCode(font, firstGlyph.getCodePoint());
        int[] values = kerning.getValues(firstGlyphCode);
        if (values == null) continue;
        for (int i = 0; i < values.length; i++) {
          Integer secondCodePoint =
              (Integer) glyphCodeToCodePoint.get(new Integer(values[i] & 0xffff));
          if (secondCodePoint == null) continue; // We may not be outputting the second character.
          int offset = values[i] >> 16;
          KerningPair pair = new KerningPair();
          pair.firstCodePoint = firstGlyph.getCodePoint();
          pair.secondCodePoint = secondCodePoint.intValue();
          pair.offset = offset;
          kernings.add(pair);
        }
      }
      out.println("kernings count=" + kerning.getCount());
      for (Iterator iter = kernings.iterator(); iter.hasNext(); ) {
        KerningPair pair = (KerningPair) iter.next();
        out.println(
            "kerning first="
                + pair.firstCodePoint
                + "  second="
                + pair.secondCodePoint
                + "  amount="
                + pair.offset);
      }
    }
    out.close();

    pageIndex = 0;
    ImageIOWriter imageWriter = new ImageIOWriter();
    for (Iterator pageIter = unicodeFont.getGlyphPages().iterator(); pageIter.hasNext(); ) {
      GlyphPage page = (GlyphPage) pageIter.next();
      String fileName;
      if (pageIndex == 0 && !pageIter.hasNext()) fileName = outputName + ".png";
      else fileName = outputName + (pageIndex + 1) + ".png";
      File imageOutputFile = new File(outputDir, fileName);
      FileOutputStream imageOutput = new FileOutputStream(imageOutputFile);
      try {
        imageWriter.saveImage(page.getImage(), "png", imageOutput, true);
      } finally {
        imageOutput.close();
      }
      // Flip output image.
      Image image = new ImageIcon(imageOutputFile.getAbsolutePath()).getImage();
      BufferedImage bufferedImage =
          new BufferedImage(
              image.getWidth(null), image.getHeight(null), BufferedImage.TYPE_INT_ARGB);
      Graphics g = bufferedImage.getGraphics();
      g.drawImage(image, 0, 0, null);
      AffineTransform tx = AffineTransform.getScaleInstance(-1, 1);
      tx.translate(0, -image.getHeight(null));
      AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_NEAREST_NEIGHBOR);
      bufferedImage = op.filter(bufferedImage, null);
      ImageIO.write(bufferedImage, "png", imageOutputFile);

      pageIndex++;
    }
  }
Пример #27
0
  @Override
  public void render(GameContainer gc, StateBasedGame sb, Graphics g) throws SlickException {
    // Background etc.
    g.setAntiAlias(true);
    g.drawImage(
        background,
        gc.getWidth() / 2 - background.getWidth() / 2,
        gc.getHeight() / 2 - background.getHeight() / 2);
    uniTitle.drawString(
        gc.getWidth() / 2 - uniTitle.getWidth("Highscores") / 2,
        (float) 0,
        "Highscores",
        Color.orange);

    count = 0;

    // Zeichnet die Überschrift
    MenuItem item = levelNames.get(0);
    uniNormal.drawString(item.getPos().x, item.getPos().y, item.getName(), item.getColor());
    item = playerNames.get(0);
    uniNormal.drawString(item.getPos().x, item.getPos().y, item.getName(), item.getColor());
    item = times.get(0);
    uniNormal.drawString(item.getPos().x, item.getPos().y, item.getName(), item.getColor());

    // Von start bis zu end
    for (int i = start; i <= end; i++) {
      // Falls wir am ende der Liste angekommen sind, abbrechen und itemsOnSide setzen
      if (i == levelNames.size()) {
        itemsOnSide = i - start;
        break;
      }
      // Maximale itemsOnSide = 10
      else {
        itemsOnSide = 10;
      }

      // Zeichnen der Highscores
      item = levelNames.get(i);
      uniNormal.drawString(item.getPos().x, item.getPos().y, item.getName(), item.getColor());
      item = playerNames.get(i);
      uniNormal.drawString(item.getPos().x, item.getPos().y, item.getName(), item.getColor());
      item = times.get(i);
      uniNormal.drawString(item.getPos().x, item.getPos().y, item.getName(), item.getColor());
    }

    g.setColor(Color.green);
    g.draw(selection);

    // aktuelle Seite zeichnen
    String displayside = "Seite " + (side + 1) + " von " + sideCount;
    uniNormal.drawString(
        gc.getWidth() / 2 - uniNormal.getWidth(displayside) / 2,
        gc.getHeight() - uniNormal.getHeight(displayside),
        displayside,
        Color.orange);

    // ESC String
    uniNormal.drawString(
        0, gc.getHeight() - uniNormal.getHeight("ESC = Zurück"), "ESC = Zurück", Color.orange);
  }