/** Unsafe version of {@link #glGetActiveUniformName GetActiveUniformName} */
 @JavadocExclude
 public static void nglGetActiveUniformName(
     int program, int uniformIndex, int bufSize, long length, long uniformName) {
   long __functionAddress = getInstance().GetActiveUniformName;
   GL31.nglGetActiveUniformName(
       program, uniformIndex, bufSize, length, uniformName, __functionAddress);
 }