/** Unsafe version of {@link #glGetActiveUniformName GetActiveUniformName} */ @JavadocExclude public static void nglGetActiveUniformName( int program, int uniformIndex, int bufSize, long length, long uniformName) { long __functionAddress = getInstance().GetActiveUniformName; GL31.nglGetActiveUniformName( program, uniformIndex, bufSize, length, uniformName, __functionAddress); }