public void addFace(final int pID, final float pX, final float pY) {
   final Scene scene = this.mEngine.getScene();
   /* Create the face and add it to the scene. */
   final Sprite face = new Sprite(0, 0, this.mFaceTextureRegion);
   face.setPosition(pX - face.getWidth() * 0.5f, pY - face.getHeight() * 0.5f);
   face.setUserData(pID);
   this.mFaces.put(pID, face);
   scene.registerTouchArea(face);
   scene.attachChild(face);
 }