/** Renders the model in RenderLiving */ protected void renderModel( EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7) { loadDownloadableImageTexture(par1EntityLiving.skinUrl, par1EntityLiving.getTexture()); mainModel.render(par1EntityLiving, par2, par3, par4, par5, par6, par7); }
public static String randomTexture(EntityLiving var0) { return randomTexture(var0, var0.getTexture()); }